sourcemod/gamedata/sdktools.games/game.ship.txt

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"Games"
{
/* The Ship */
"ship"
{
"Offsets"
{
/* CBasePlayer */
"GiveNamedItem"
{
"windows" "316"
"linux" "317"
}
"RemovePlayerItem"
{
"windows" "220"
"linux" "221"
}
"Weapon_GetSlot"
{
"windows" "218"
"linux" "219"
}
"Ignite"
{
"windows" "180"
"linux" "181"
}
"Extinguish"
{
"windows" "181"
"linux" "182"
}
"Teleport"
{
"windows" "100"
"linux" "101"
}
"CommitSuicide"
{
"windows" "343"
"linux" "344"
}
"GetVelocity"
{
"windows" "124"
"linux" "125"
}
"EyeAngles"
{
"windows" "116"
"linux" "117"
}
"DispatchKeyValue"
{
"windows" "35"
"linux" "34"
}
"DispatchKeyValueFloat"
{
"windows" "34"
"linux" "35"
}
"DispatchKeyValueVector"
{
"windows" "33"
"linux" "36"
}
"AcceptInput"
{
"windows" "39"
"linux" "40"
}
"SetEntityModel"
{
"windows" "30"
"linux" "31"
}
"WeaponEquip"
{
"windows" "211"
"linux" "212"
}
"Activate"
{
"windows" "37"
"linux" "38"
}
/* Temp Entities */
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
}
}
"Signatures"
{
"DispatchSpawn"
{
"library" "server"
"linux" "@_Z13DispatchSpawnP11CBaseEntity"
"windows" "\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60\x8B\0x16"
}
"CreateEntityByName"
{
"library" "server"
"linux" "@_Z18CreateEntityByNamePKci"
"windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x54\x85\xC0"
}
}
}
}