sourcemod/gamedata/sdktools.games/game.garrysmod.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
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/* Garry's Mod */
"garrysmod"
{
"Offsets"
{
"GiveNamedItem"
{
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"windows" "434"
"linux" "435"
"mac" "435"
}
"RemovePlayerItem"
{
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"windows" "306"
"linux" "307"
"mac" "307"
}
"Weapon_GetSlot"
{
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"windows" "304"
"linux" "305"
"mac" "305"
}
"Ignite"
{
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"windows" "241"
"linux" "242"
"mac" "242"
}
"Extinguish"
{
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"windows" "245"
"linux" "246"
"mac" "246"
}
"Teleport"
{
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"windows" "107"
"linux" "108"
"mac" "108"
}
"CommitSuicide"
{
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"windows" "473"
"linux" "473"
"mac" "473"
}
"GetVelocity"
{
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"windows" "139"
"linux" "140"
"mac" "140"
}
"EyeAngles"
{
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"windows" "130"
"linux" "131"
"mac" "131"
}
"AcceptInput"
{
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"windows" "35"
"linux" "36"
"mac" "36"
}
"SetEntityModel"
{
"windows" "23"
"linux" "24"
"mac" "24"
}
"WeaponEquip"
{
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"windows" "297"
"linux" "298"
"mac" "298"
}
"Activate"
{
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"windows" "32"
"linux" "33"
"mac" "33"
}
"PlayerRunCmd"
{
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"windows" "452"
"linux" "453"
"mac" "453"
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}
}
}
}