sourcemod/gamedata/sdkhooks.games/game.zpanic.txt

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"Games"
{
"zps"
{
"Offsets"
{
"GroundEntChanged"
{
"windows" "188"
"linux" "190"
}
"OnTakeDamage_Alive"
{
"windows" "287"
"linux" "288"
}
"GetMaxHealth"
{
"windows" "126"
"linux" "127"
}
"Blocked"
{
"windows" "109"
"linux" "110"
}
"Reload"
{
"windows" "287"
"linux" "288"
}
"EndTouch"
{
"windows" "107"
"linux" "108"
}
"FireBullets"
{
"windows" "121"
"linux" "121"
}
"OnTakeDamage"
{
"windows" "69"
"linux" "70"
}
"PreThink"
{
"windows" "348"
"linux" "349"
}
"PostThink"
{
"windows" "349"
"linux" "350"
}
"SetTransmit"
{
"windows" "28"
"linux" "29"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
}
"Spawn"
{
"windows" "30"
"linux" "31"
}
"StartTouch"
{
"windows" "105"
"linux" "106"
}
"Think"
{
"windows" "57"
"linux" "58"
}
"Touch"
{
"windows" "106"
"linux" "107"
}
"TraceAttack"
{
"windows" "67"
"linux" "68"
}
"Use"
{
"windows" "104"
"linux" "105"
}
"VPhysicsUpdate"
{
"windows" "168"
"linux" "169"
}
"Weapon_CanSwitchTo"
{
"windows" "278"
"linux" "279"
}
"Weapon_CanUse"
{
"windows" "272"
"linux" "273"
}
"Weapon_Drop"
{
"windows" "275"
"linux" "276"
}
"Weapon_Equip"
{
"windows" "273"
"linux" "274"
}
"Weapon_Switch"
{
"windows" "276"
"linux" "277"
}
}
}
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}