sourcemod/plugins/include/console.inc

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/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
* or modified under the Terms and Conditions of its License Agreement, which is found
* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
* may change at any time. To view the latest information, see:
* http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#if defined _console_included
#endinput
#endif
#define _console_included
/**
* Flags for console commands and console variables
* @note The descriptions for each constant come directly from the Source SDK.
*/
#define FCVAR_NONE 0 /**< The default, no flags at all */
#define FCVAR_UNREGISTERED (1<<0) /**< If this is set, don't add to linked list, etc. */
#define FCVAR_LAUNCHER (1<<1) /**< Defined by launcher. */
#define FCVAR_GAMEDLL (1<<2) /**< Defined by the game DLL. */
#define FCVAR_CLIENTDLL (1<<3) /**< Defined by the client DLL. */
#define FCVAR_MATERIAL_SYSTEM (1<<4) /**< Defined by the material system. */
#define FCVAR_PROTECTED (1<<5) /**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */
#define FCVAR_SPONLY (1<<6) /**< This cvar cannot be changed by clients connected to a multiplayer server. */
#define FCVAR_ARCHIVE (1<<7) /**< Set to cause it to be saved to vars.rc */
#define FCVAR_NOTIFY (1<<8) /**< Notifies players when changed. */
#define FCVAR_USERINFO (1<<9) /**< Changes the client's info string. */
#define FCVAR_PRINTABLEONLY (1<<10) /**< This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) */
#define FCVAR_UNLOGGED (1<<11) /**< If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */
#define FCVAR_NEVER_AS_STRING (1<<12) /**< Never try to print that cvar. */
#define FCVAR_REPLICATED (1<<13) /**< Server setting enforced on clients. */
#define FCVAR_CHEAT (1<<14) /**< Only useable in singleplayer / debug / multiplayer & sv_cheats */
#define FCVAR_STUDIORENDER (1<<15) /**< Defined by the studiorender system. */
#define FCVAR_DEMO (1<<16) /**< Record this cvar when starting a demo file. */
#define FCVAR_DONTRECORD (1<<17) /**< Don't record these command in demo files. */
#define FCVAR_PLUGIN (1<<18) /**< Defined by a 3rd party plugin. */
#define FCVAR_DATACACHE (1<<19) /**< Defined by the datacache system. */
#define FCVAR_TOOLSYSTEM (1<<20) /**< Defined by an IToolSystem library */
#define FCVAR_FILESYSTEM (1<<21) /**< Defined by the file system. */
#define FCVAR_NOT_CONNECTED (1<<22) /**< Cvar cannot be changed by a client that is connected to a server. */
#define FCVAR_SOUNDSYSTEM (1<<23) /**< Defined by the soundsystem library. */
#define FCVAR_ARCHIVE_XBOX (1<<24) /**< Cvar written to config.cfg on the Xbox. */
#define FCVAR_INPUTSYSTEM (1<<25) /**< Defined by the inputsystem DLL. */
#define FCVAR_NETWORKSYSTEM (1<<26) /**< Defined by the network system. */
#define FCVAR_VPHYSICS (1<<27) /**< Defined by vphysics. */
/**
* Executes a server command as if it were on the server console (or RCON)
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
*/
native ServerCommand(const String:format[], {Handle,Float,String,_}:...);
/**
* Inserts a server command at the beginning of the server command buffer.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
*/
native InsertServerCommand(const String:format[], {Handle,Float,String,_}:...);
/**
* Executes every command in the server's command buffer, rather than once per frame.
*
* @noreturn
*/
native ServerExecute();
/**
* Executes a client command. Note that this will not work on clients unless
* they have cl_restrict_server_commands set to 0.
*
* @param client Index of the client.
* @param fmt Format of the client command.
* @param ... Format parameters/
* @noreturn
* @error Invalid client index, or client not connected.
*/
native ClientCommand(client, const String:fmt[], {String,Float,Handle,_}:...);
/**
* Sends a message to the server console.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
*/
native PrintToServer(const String:format[], {Handle,Float,String,_}:...);
/**
* Sends a message to a client's console.
*
* @param client Player index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error If the client is not connected an error will be thrown.
*/
native PrintToConsole(client, const String:format[], {Handle,Float,String,_}:...);
/**
* Called when a server-only command is invoked.
*
* @params args Number of arguments that were in the argument string.
* @return A Result value. Not handling the command
* means that Source will report it as "not found."
*/
functag SrvCmd Action:public(args);
/**
* Creates a server-only console command, or hooks an already existing one.
*
* @param cmd Name of the command to hook or create.
* @param callback A function to use as a callback for when the command is invoked.
* @param description Optional description to use for command creation.
* @param flags Optional flags to use for command creation.
* @noreturn
*/
native RegServerCmd(const String:cmd[], SrvCmd:callback, const String:description[]="", flags=0);
/**
* Called when a generic console command is invoked.
*
* @param client Index of the client, or 0 from the server.
* @param args Number of arguments that were in the argument string.
* @return A Result value. Not handling the command
* means that Source will report it as "not found."
*/
functag ConCmd Action:public(client, args);
/**
* Creates a console command, or hooks an already existing one.
*
* @param cmd Name of the command to hook or create.
* @param callback A function to use as a callback for when the command is invoked.
* @param description Optional description to use for command creation.
* @param flags Optional flags to use for command creation.
* @noreturn
*/
native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:description[]="", flags=0);
/**
* Creates a console command as an administrative command. If the command does not exist,
* it is created. When this command is invoked, the access rights of the player are
* automatically checked before allowing it to continue.
*
* @param cmd String containing command to register.
* @param callback A function to use as a callback for when the command is invoked.
* @param adminflags Administrative flags (bitstring) to use for permissions.
* @param group String containing the command group to use. If empty,
* the plugin's filename will be used instead.
* @param description Optional description to use for help.
* @param flags Optional console flags.
* @noreturn
*/
native RegAdminCmd(const String:cmd[],
ConCmd:callback,
adminflags,
const String:description[]="",
const String:group[]="",
flags=0);
/**
* Returns the number of arguments from the current console or server command.
* @note Unlike the HL2 engine call, this does not include the command itself.
*
* @return Number of arguments to the current command.
*/
native GetCmdArgs();
/**
* Retrieves a command argument given its index, from the current console or
* server command.
* @note Argument indexes start at 1; 0 retrieves the command name.
*
* @param argnum Argument number to retrieve.
* @param buffer Buffer to use for storing the string.
* @param maxlength Maximum length of the buffer.
* @noreturn
*/
native GetCmdArg(argnum, String:buffer[], maxlength);
/**
* Retrieves the entire command argument string in one lump from the current
* console or server command.
*
* @param buffer Buffer to use for storing the string.
* @param maxlength Maximum length of the buffer.
* @noreturn
*/
native GetCmdArgString(String:buffer[], maxlength);
/**
* Creates a new console variable.
*
* @param name Name of new convar.
* @param defaultValue String containing the default value of new convar.
* @param helpText Optional description of the convar.
* @param flags Optional bitstring of flags determining how the convar should be handled. See FCVAR_* constants for more details.
* @param hasMin Optional boolean that determines if the convar has a minimum value.
* @param min Minimum floating point value that the convar can have if hasMin is true.
* @param hasMax Optional boolean that determines if the convar has a maximum value.
* @param max Maximum floating point value that the convar can have if hasMax is true.
* @return A handle to the newly created convar. If the convar already exists, INVALID_HANDLE is returned.
* @error Convar name is blank or is the same as a console command.
*/
native Handle:CreateConVar(const String:name[], const String:defaultValue[], const String:helpText[]="", flags=0, bool:hasMin=false, Float:min=0.0, bool:hasMax=false, Float:max=0.0);
/**
* Searches for a console variable.
*
* @param name Name of convar to find.
* @return A handle to the convar if it is found. INVALID_HANDLE otherwise.
*/
native Handle:FindConVar(const String:name[]);
/**
* Called when a console variable's value is changed.
*
* @param convar Handle to the convar that was changed.
* @param oldValue String containing the value of the convar before it was changed.
* @param newValue String containing the new value of the convar.
* @noreturn
*/
functag OnConVarChanged public(Handle:convar, const String:oldValue[], const String:newValue[]);
/**
* Creates a hook for when a console variable's value is changed.
*
* @param convar Handle to the convar.
* @param callback An OnConVarChanged function pointer.
* @noreturn
* @error Invalid or corrupt Handle or invalid callback function.
*/
native HookConVarChange(Handle:convar, OnConVarChanged:callback);
/**
* Removes a hook for when a console variable's value is changed.
*
* @param convar Handle to the convar.
* @param callback An OnConVarChanged function pointer.
* @noreturn
* @error Invalid or corrupt Handle, invalid callback function, or no active hook on convar.
*/
native UnhookConVarChange(Handle:convar, OnConVarChanged:callback);
/**
* Returns the boolean value of a console variable.
*
* @param convar Handle to the convar.
* @return The boolean value of the convar.
* @error Invalid or corrupt Handle.
*/
native bool:GetConVarBool(Handle:convar);
/**
* Sets the boolean value of a console variable.
*
* @param convar Handle to the convar.
* @param value New boolean value.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native SetConVarBool(Handle:convar, bool:value);
/**
* Returns the integer value of a console variable.
*
* @param convar Handle to the convar.
* @return The integer value of the convar.
* @error Invalid or corrupt Handle.
*/
native GetConVarInt(Handle:convar);
/**
* Sets the integer value of a console variable.
*
* @param convar Handle to the convar.
* @param value New integer value.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native SetConVarInt(Handle:convar, value);
/**
* Returns the floating point value of a console variable.
*
* @param convar Handle to the convar.
* @return The floating point value of the convar.
* @error Invalid or corrupt Handle.
*/
native Float:GetConVarFloat(Handle:convar);
/**
* Sets the floating point value of a console variable.
*
* @param convar Handle to the convar.
* @param value New floating point value.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native SetConVarFloat(Handle:convar, Float:value);
/**
* Retrieves the string value of a console variable.
*
* @param convar Handle to the convar.
* @param value Buffer to store the value of the convar.
* @param maxlength Maximum length of string buffer.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native GetConVarString(Handle:convar, String:value[], maxlength);
/**
* Sets the string value of a console variable.
*
* @param convar Handle to the convar.
* @param value New string value.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native SetConVarString(Handle:convar, const String:value[]);
/**
* Returns the bitstring of flags on a console variable.
*
* @param convar Handle to the convar.
* @return A bitstring containing the FCVAR_* flags that are enabled.
* @error Invalid or corrupt Handle.
*/
native GetConVarFlags(Handle:convar);
/**
* Sets the bitstring of flags on a console variable.
*
* @param convar Handle to the convar.
* @param flags A bitstring containing the FCVAR_* flags to enable.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native SetConVarFlags(Handle:convar, flags);
/**
* Retrieves the name of a console variable.
*
* @param convar Handle to the convar.
* @param value Buffer to store the name of the convar.
* @param maxlength Maximum length of string buffer.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native GetConVarName(Handle:convar, const String:name[], maxlength);
/**
* Retrieves the minimum floating point value that a console variable can contain.
*
* @param convar Handle to the convar.
* @param min By-reference cell to store the minimum floating point value.
* @return True if the convar has a minimum value set, false otherwise.
* @error Invalid or corrupt Handle.
*/
native bool:GetConVarMin(Handle:convar, &Float:min);
/**
* Retrieves the maximum floating point value that a console variable can contain.
*
* @param convar Handle to the convar.
* @param min By-reference cell to store the maximum floating point value.
* @return True if the convar has a maximum value set, false otherwise.
* @error Invalid or corrupt Handle.
*/
native bool:GetConVarMax(Handle:convar, &Float:max);
/**
* Resets the console variable to its default value.
*
* @param convar Handle to the convar.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native ResetConVar(Handle:convar);