sourcemod/core/GameConfigs.cpp

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/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#include <string.h>
#include <stdlib.h>
#include "GameConfigs.h"
#include "TextParsers.h"
#include "sm_stringutil.h"
#include "sourcemod.h"
#include "sourcemm_api.h"
#include "HalfLife2.h"
#include "Logger.h"
#include "ShareSys.h"
GameConfigManager g_GameConfigs;
IGameConfig *g_pGameConf = NULL;
char g_mod[255];
#define PSTATE_NONE 0
#define PSTATE_GAMES 1
#define PSTATE_GAMEDEFS 2
#define PSTATE_GAMEDEFS_OFFSETS 3
#define PSTATE_GAMEDEFS_OFFSETS_OFFSET 4
#define PSTATE_GAMEDEFS_KEYS 5
#if defined PLATFORM_WINDOWS
#define PLATFORM_NAME "windows"
#elif defined PLATFORM_LINUX
#define PLATFORM_NAME "linux"
#endif
CGameConfig::CGameConfig(const char *file)
{
m_pFile = sm_strdup(file);
m_pOffsets = sm_trie_create();
m_pProps = sm_trie_create();
m_pKeys = sm_trie_create();
m_pStrings = new BaseStringTable(512);
m_RefCount = 0;
}
CGameConfig::~CGameConfig()
{
sm_trie_destroy(m_pOffsets);
sm_trie_destroy(m_pProps);
sm_trie_destroy(m_pKeys);
delete [] m_pFile;
delete m_pStrings;
}
SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes)
{
if (m_IgnoreLevel)
{
m_IgnoreLevel++;
return SMCParse_Continue;
}
switch (m_ParseState)
{
case PSTATE_NONE:
{
if (strcmp(name, "Games") == 0)
{
m_ParseState = PSTATE_GAMES;
} else {
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMES:
{
if ((strcmp(name, "*") == 0)
|| (strcmp(name, g_mod) == 0))
{
m_ParseState = PSTATE_GAMEDEFS;
strncopy(m_mod, name, sizeof(m_mod));
} else {
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMEDEFS:
{
if (strcmp(name, "Offsets") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
} else if (strcmp(name, "Keys") == 0) {
m_ParseState = PSTATE_GAMEDEFS_KEYS;
} else {
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMEDEFS_OFFSETS:
{
m_prop[0] = '\0';
m_class[0] = '\0';
strncopy(m_offset, name, sizeof(m_offset));
m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
break;
}
/* No sub-sections allowed:
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
case PSTATE_GAMEDEFS_KEYS:
*/
default:
{
/* If we don't know what we got, start ignoring */
m_IgnoreLevel++;
break;
}
}
return SMCParse_Continue;
}
SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes)
{
if (m_IgnoreLevel)
{
return SMCParse_Continue;
}
if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
{
if (strcmp(key, "class") == 0)
{
strncopy(m_class, value, sizeof(m_class));
} else if (strcmp(key, "prop") == 0) {
strncopy(m_prop, value, sizeof(m_prop));
} else if (strcmp(key, PLATFORM_NAME) == 0) {
int val = atoi(value);
sm_trie_insert(m_pOffsets, m_offset, (void *)val);
}
} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
int id = m_pStrings->AddString(value);
sm_trie_insert(m_pKeys, key, (void *)id);
}
return SMCParse_Continue;
}
SMCParseResult CGameConfig::ReadSMC_LeavingSection()
{
if (m_IgnoreLevel)
{
m_IgnoreLevel--;
return SMCParse_Continue;
}
switch (m_ParseState)
{
case PSTATE_GAMES:
{
m_ParseState = PSTATE_NONE;
break;
}
case PSTATE_GAMEDEFS:
{
m_ParseState = PSTATE_GAMES;
break;
}
case PSTATE_GAMEDEFS_KEYS:
case PSTATE_GAMEDEFS_OFFSETS:
{
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
{
/* Parse the offset... */
if (m_class[0] != '\0'
&& m_prop[0] != '\0')
{
SendProp *pProp = g_HL2.FindInSendTable(m_class, m_prop);
if (pProp)
{
int val = pProp->GetOffset();
sm_trie_insert(m_pOffsets, m_offset, (void *)val);
sm_trie_insert(m_pProps, m_offset, pProp);
} else {
/* Check if it's a non-default game and no offsets exist */
if ((strcmp(m_mod, "*") != 0)
&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
{
g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")",
m_class,
m_prop,
m_pFile,
m_mod);
}
}
}
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
break;
}
}
return SMCParse_Continue;
}
bool CGameConfig::Reparse(char *error, size_t maxlength)
{
SMCParseError err;
char path[PLATFORM_MAX_PATH];
g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
/* Initialize parse states */
m_IgnoreLevel = 0;
m_ParseState = PSTATE_NONE;
/* Reset cached data */
m_pStrings->Reset();
sm_trie_clear(m_pOffsets);
sm_trie_clear(m_pProps);
sm_trie_clear(m_pKeys);
if ((err=g_TextParser.ParseFile_SMC(path, this, NULL, NULL))
!= SMCParse_Okay)
{
if (error && (err != SMCParse_Custom))
{
const char *str = g_TextParser.GetSMCErrorString(err);
snprintf(error, maxlength, "%s", str);
}
return false;
}
return true;
}
bool CGameConfig::GetOffset(const char *key, int *value)
{
void *obj;
if (!sm_trie_retrieve(m_pOffsets, key, &obj))
{
return false;
}
*value = (int)obj;
return true;
}
const char *CGameConfig::GetKeyValue(const char *key)
{
void *obj;
if (!sm_trie_retrieve(m_pKeys, key, &obj))
{
return NULL;
}
return m_pStrings->GetString((int)obj);
}
SendProp *CGameConfig::GetSendProp(const char *key)
{
SendProp *pProp;
if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
{
return NULL;
}
return pProp;
}
void CGameConfig::IncRefCount()
{
m_RefCount++;
}
unsigned int CGameConfig::DecRefCount()
{
m_RefCount--;
return m_RefCount;
}
GameConfigManager::GameConfigManager()
{
m_pLookup = sm_trie_create();
}
GameConfigManager::~GameConfigManager()
{
sm_trie_destroy(m_pLookup);
}
void GameConfigManager::OnSourceModStartup(bool late)
{
LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
char mod[255];
engine->GetGameDir(mod, sizeof(mod));
g_mod[0] = '\0';
size_t len = strlen(mod);
for (size_t i=len-1; i>=0 && i<len; i++)
{
if (mod[i] == '/')
{
if (i == len-1)
{
mod[i] = '\0';
continue;
}
strcpy(g_mod, &mod[i]);
break;
}
}
if (g_mod[0] != '\0')
{
strcpy(g_mod, mod);
}
}
void GameConfigManager::OnSourceModAllInitialized()
{
/* NOW initialize the game file */
CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
char error[255];
if (!pGameConf->Reparse(error, sizeof(error)))
{
/* :TODO: log */
}
g_ShareSys.AddInterface(NULL, this);
}
void GameConfigManager::OnSourceModAllShutdown()
{
CloseGameConfigFile(g_pGameConf);
}
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
{
CGameConfig *pConfig;
if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
{
pConfig->IncRefCount();
*_pConfig = pConfig;
return true;
}
pConfig = new CGameConfig(file);
/* :HACKHACK: Don't parse the main config file */
bool retval = true;
if (_pConfig != &g_pGameConf)
{
retval = pConfig->Reparse(error, maxlength);
}
m_cfgs.push_back(pConfig);
sm_trie_insert(m_pLookup, file, pConfig);
pConfig->IncRefCount();
*_pConfig = pConfig;
return retval;
}
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
{
CGameConfig *pConfig = (CGameConfig *)cfg;
if (pConfig->DecRefCount() == 0)
{
delete pConfig;
}
}