sourcemod/core/PlayerManager.h

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/**
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
#define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
#include "sm_globals.h"
#include <eiface.h>
#include "sourcemm_api.h"
#include <IForwardSys.h>
#include <IPlayerHelpers.h>
#include <IAdminSystem.h>
#include <sh_string.h>
#include <sh_list.h>
#include <sh_vector.h>
using namespace SourceHook;
class CPlayer : public IGamePlayer
{
friend class PlayerManager;
public:
CPlayer();
public:
const char *GetName();
const char *GetIPAddress();
const char *GetAuthString();
edict_t *GetEdict();
bool IsInGame();
bool IsConnected();
bool IsAuthorized();
bool IsFakeClient();
void SetAdminId(AdminId id, bool temporary);
AdminId GetAdminId();
private:
void Initialize(const char *name, const char *ip, edict_t *pEntity);
void Connect();
void Authorize(const char *steamid);
void Disconnect();
void SetName(const char *name);
void DumpAdmin(bool deleting);
private:
bool m_IsConnected;
bool m_IsInGame;
bool m_IsAuthorized;
String m_Name;
String m_Ip;
String m_AuthID;
AdminId m_Admin;
bool m_TempAdmin;
edict_t *m_pEdict;
};
class PlayerManager :
public SMGlobalClass,
public IPlayerManager
{
public:
PlayerManager();
~PlayerManager();
public: //SMGlobalClass
void OnSourceModAllInitialized();
void OnSourceModShutdown();
public:
CPlayer *GetPlayerByIndex(int client) const;
void RunAuthChecks();
void ClearAdminId(AdminId id);
void ClearAllAdmins();
public:
bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
void OnClientPutInServer(edict_t *pEntity, char const *playername);
void OnClientDisconnect(edict_t *pEntity);
void OnClientDisconnect_Post(edict_t *pEntity);
void OnClientCommand(edict_t *pEntity);
void OnClientSettingsChanged(edict_t *pEntity);
public: //IPlayerManager
void AddClientListener(IClientListener *listener);
void RemoveClientListener(IClientListener *listener);
IGamePlayer *GetGamePlayer(int client);
IGamePlayer *GetGamePlayer(edict_t *pEdict);
int GetMaxClients();
int GetNumPlayers();
public:
inline int MaxClients()
{
return m_maxClients;
}
inline int NumPlayers()
{
return m_PlayerCount;
}
private:
void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
private:
List<IClientListener *> m_hooks;
IForward *m_clconnect;
IForward *m_cldisconnect;
IForward *m_cldisconnect_post;
IForward *m_clputinserver;
IForward *m_clcommand;
IForward *m_clinfochanged;
IForward *m_clauth;
CPlayer *m_Players;
int m_maxClients;
int m_PlayerCount;
bool m_FirstPass;
unsigned int *m_AuthQueue;
};
extern PlayerManager g_Players;
#endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_