sourcemod/public/extensions/ITopMenus.h

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_MAIN_MENU_INTERFACE_H_
#define _INCLUDE_SOURCEMOD_MAIN_MENU_INTERFACE_H_
#include <IShareSys.h>
#include <ILibrarySys.h>
#include <IAdminSystem.h>
#include <IMenuManager.h>
/**
* @file ITopMenus.h
* @brief Interface header for creating and managing top-level menus.
*/
#define SMINTERFACE_TOPMENUS_NAME "ITopMenus"
#define SMINTERFACE_TOPMENUS_VERSION 4
namespace SourceMod
{
/**
* @brief Top menu object types.
*/
enum TopMenuObjectType
{
TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */
TopMenuObject_Item = 1 /**< Item on a sub-menu */
};
/**
* @brief Top menu starting positions for display.
*/
enum TopMenuPosition
{
TopMenuPosition_Start = 0, /**< Start/root of the menu */
TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */
TopMenuPosition_LastCategory = 3, /**< Last position in their last category */
};
class ITopMenu;
/**
* @brief Top Menu callbacks for rendering/drawing.
*/
class ITopMenuObjectCallbacks
{
public:
/**
* @brief Must return the topmenu API version.
*
* @return Top Menu API version.
*/
virtual unsigned int GetTopMenuAPIVersion1()
{
return SMINTERFACE_TOPMENUS_VERSION;
}
/**
* @brief Requests how the given item should be drawn for a client.
*
* Unlike the other callbacks, this is only called in determining
* whether to enable, disable, or ignore an item on a client's menu.
*
* @param menu A pointer to the parent ITopMenu.
* @param client Client index.
* @param object_id Object ID returned from ITopMenu::AddToMenu().
* @return ITEMDRAW flags to disable or not draw the
* option for this operation.
*/
virtual unsigned int OnTopMenuDrawOption(ITopMenu *menu,
int client,
unsigned int object_id)
{
return ITEMDRAW_DEFAULT;
}
/**
* @brief Requests how the given item should be displayed for a client.
*
* This can be called either while drawing a menu or to decide how to
* sort a menu for a player.
*
* @param menu A pointer to the parent ITopMenu.
* @param client Client index.
* @param object_id Object ID returned from ITopMenu::AddToMenu().
* @param buffer Buffer to store rendered text.
* @param maxlength Maximum length of the rendering buffer.
*/
virtual void OnTopMenuDisplayOption(ITopMenu *menu,
int client,
unsigned int object_id,
char buffer[],
size_t maxlength) =0;
/**
* @brief Requests how the given item's title should be displayed for
* a client. This is called on any object_id that is a category.
*
* @param menu A pointer to the parent ITopMenu.
* @param client Client index.
* @param object_id Object ID returned from ITopMenu::AddToMenu(),
* or 0 if the title is the root menu title.
* @param buffer Buffer to store rendered text.
* @param maxlength Maximum length of the rendering buffer.
*/
virtual void OnTopMenuDisplayTitle(ITopMenu *menu,
int client,
unsigned int object_id,
char buffer[],
size_t maxlength) =0;
/**
* @brief Notifies the listener that the menu option has been selected.
*
* @param menu A pointer to the parent ITopMenu.
* @param client Client index.
* @param object_id Object ID returned from ITopMenu::AddToMenu().
*/
virtual void OnTopMenuSelectOption(ITopMenu *menu,
int client,
unsigned int object_id) =0;
/**
* @brief Notified when the given item is removed.
*
* @param menu A pointer to the parent ITopMenu.
* @param object_id Object ID returned from ITopMenu::AddToMenu(),
* or 0 if the title callbacks are being removed.
*/
virtual void OnTopMenuObjectRemoved(ITopMenu *menu, unsigned int object_id) =0;
};
/**
* @brief "Top menu" interface, for managing top-level categorized menus.
*/
class ITopMenu
{
public:
/**
* @brief Creates and adds an object type type to the top menu.
*
* @param name Unique, string name to give the object.
* @param type Object type.
* @param callbacks ITopMenuObjectCallbacks pointer.
* @param owner IdentityToken_t owner of the object.
* @param cmdname Command name used for override access checks.
* If NULL or empty, access will not be Checked.
* @param flags Default flag(s) to use for access checks.
* @param parent Parent object, or 0 if none.
* Currently, categories cannot have a parent,
* and items must have a category parent.
* @return An object ID, or 0 on failure.
*/
virtual unsigned int AddToMenu(const char *name,
TopMenuObjectType type,
ITopMenuObjectCallbacks *callbacks,
IdentityToken_t *owner,
const char *cmdname,
FlagBits flags,
unsigned int parent) =0;
/**
* @brief Removes an object from a menu. If the object has any
* children, those will be removed.
*
* @param object_id Object ID returned from AddToMenu.
*/
virtual void RemoveFromMenu(unsigned int object_id) =0;
/**
* @brief Sends the main menu to a given client.
*
* Once the menu is drawn to a client, the drawing order is cached.
* If text on the menu is rendered differently for the client's next
* viewing, the text will render properly, but its order will not
* change. The menu is sorted by its configuration. Remaining items
* are sorted in alphabetical order using the initial display text.
*
* @param client Client index.
* @param hold_time Time to hold the menu on the screen for.
* @param position TopMenuPosition enumeration value.
* @return True on success, false if nothing displayed.
*/
virtual bool DisplayMenu(int client, unsigned int hold_time, TopMenuPosition position) =0;
/**
* @brief Loads a configuration file for organizing the menu. This
* forces all known categories to be re-sorted.
*
* Only one configuration can be active at a time. Loading a new one
* will cause the old sorting to disappear.
*
* @param file File path.
* @param error Error buffer.
* @param maxlength Maximum length of the error buffer.
* @return True on success, false on failure.
*/
virtual bool LoadConfiguration(const char *file, char *error, size_t maxlength) =0;
/**
* @brief Finds a category's ID by name.
*
* @param name Category's name.
* @return Object ID of the category, or 0 if none.
*/
virtual unsigned int FindCategory(const char *name) =0;
/**
* @brief Creates and adds an object type type to the top menu.
*
* @param name Unique, string name to give the object.
* @param type Object type.
* @param callbacks ITopMenuObjectCallbacks pointer.
* @param owner IdentityToken_t owner of the object.
* @param cmdname Command name used for override access checks.
* If NULL or empty, access will not be Checked.
* @param flags Default flag(s) to use for access checks.
* @param parent Parent object, or 0 if none.
* Currently, categories cannot have a parent,
* and items must have a category parent.
* @param info_string Optional info string to attach to the object.
* Only 255 bytes of the string (including null
* terminator) will be stored.
* @return An object ID, or 0 on failure.
*/
virtual unsigned int AddToMenu2(const char *name,
TopMenuObjectType type,
ITopMenuObjectCallbacks *callbacks,
IdentityToken_t *owner,
const char *cmdname,
FlagBits flags,
unsigned int parent,
const char *info_string) =0;
/**
* @brief Returns an object's info string.
*
* @param object_id Object ID.
* @return Object's info string, or NULL if none.
*/
virtual const char *GetObjectInfoString(unsigned int object_id) =0;
/**
* @brief Returns an object's name string.
*
* @param object_id Object ID.
* @return Object's name string, or NULL if none.
*/
virtual const char *GetObjectName(unsigned int object_id) =0;
};
/**
* @brief Top menu manager.
*/
class ITopMenuManager : public SMInterface
{
public:
virtual const char *GetInterfaceName() =0;
virtual unsigned int GetInterfaceVersion() =0;
virtual bool IsVersionCompatible(unsigned int version)
{
if (version < 2)
{
return false;
}
return SMInterface::IsVersionCompatible(version);
}
public:
/**
* @brief Creates a new top-level menu.
*
* @param callbacks Callbacks for the title text.
* The object_id for the title will always be 0.
* @return A new ITopMenu pointer.
*/
virtual ITopMenu *CreateTopMenu(ITopMenuObjectCallbacks *callbacks) =0;
/**
* @brief Destroys a top-level menu.
*
* @param topmenu Pointer to an ITopMenu.
*/
virtual void DestroyTopMenu(ITopMenu *topmenu) =0;
};
}
#endif //_INCLUDE_SOURCEMOD_MAIN_MENU_INTERFACE_H_