"Games"
{
/* Insurgency 2.5 */
"insurgency"
"Offsets"
"EndTouch"
"windows" "84"
"linux" "85"
}
"OnTakeDamage"
"windows" "53"
"linux" "54"
"PreThink"
"windows" "189"
"linux" "190"
"PostThink"
"windows" "190"
"linux" "191"
"SetTransmit"
"windows" "21"
"linux" "22"
"ShouldCollide"
"windows" "17"
"linux" "18"
"Spawn"
"windows" "22"
"linux" "23"
"StartTouch"
"windows" "82"
"linux" "83"
"Think"
"windows" "45"
"linux" "46"
"Touch"
"windows" "83"
"linux" "84"
"TraceAttack"
"windows" "52"
"linux" "53"
"Use"
"windows" "81"
"linux" "82"
"VPhysicsUpdate"
"windows" "130"
"linux" "131"
"Weapon_CanSwitchTo"
"windows" "213"
"linux" "214"
"Weapon_CanUse"
"windows" "216"
"linux" "217"
"Weapon_Drop"
"windows" "220"
"linux" "221"
"Weapon_Equip"
"windows" "215"
"linux" "216"
"Weapon_Switch"
"windows" "217"
"linux" "218"