2006-12-16 23:27:18 +01:00
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#ifndef _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_
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#define _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_
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#include <IHandleSys.h>
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#include "sm_globals.h"
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#include "sm_trie.h"
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#include "sourcemod.h"
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#include "sm_memtable.h"
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2006-12-17 10:56:45 +01:00
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#define HANDLESYS_MAX_HANDLES (1<<14)
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#define HANDLESYS_MAX_TYPES (1<<9)
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#define HANDLESYS_MAX_SUBTYPES 0xF
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#define HANDLESYS_SUBTYPE_MASK 0xF
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#define HANDLESYS_TYPEARRAY_SIZE (HANDLESYS_MAX_TYPES * (HANDLESYS_MAX_SUBTYPES + 1))
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#define HANDLESYS_MAX_SERIALS 0xFFFF
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#define HANDLESYS_SERIAL_MASK 0xFFFF0000
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#define HANDLESYS_HANDLE_MASK 0x0000FFFF
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2006-12-30 00:18:13 +01:00
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/**
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* The QHandle is a nasty structure that compacts the handle system into a big vector.
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* The members of the vector each encapsulate one Handle, however, they also act as nodes
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* in an inlined linked list and an inlined vector.
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*
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* The first of these lists is the 'freeID' list. Each node from 1 to N (where N
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* is the number of free nodes) has a 'freeID' that specifies a free Handle ID. This
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* is a quick hack to get around allocating a second base vector.
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*
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* The second vector is the identity linked list. An identity has its own handle, so
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* these handles are used as sentinel nodes for index linking. They point to the first and last
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* index into the handle array. Each subsequent Handle who is owned by that indentity is mapped into
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* that list. This lets owning identities be unloaded in O(n) time.
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*
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* Eventually, there may be a third list for type chains.
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*/
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enum HandleSet
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{
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HandleSet_None = 0,
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HandleSet_Used,
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HandleSet_Identity
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};
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2006-12-16 23:27:18 +01:00
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struct QHandle
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{
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HandleType_t type; /* Handle type */
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void *object; /* Unmaintained object pointer */
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IdentityToken_t *owner; /* Identity of object which owns this */
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unsigned int serial; /* Serial no. for sanity checking */
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unsigned int refcount; /* Reference count for safe destruction */
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Handle_t clone; /* If non-zero, this is our cloned parent */
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HandleSet set; /* Information about the handle's state */
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/* The following variables are unrelated to the Handle array, and used
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* as an inlined chain of information */
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unsigned int freeID; /* ID of a free handle in the free handle chain */
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/* Indexes into the handle array for owner membership.
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* For identity roots, these are treated as the head/tail. */
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unsigned int ch_prev; /* chained previous handle or HEAD */
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unsigned int ch_next; /* chained next handle or TAIL */
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};
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struct QHandleType
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{
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IHandleTypeDispatch *dispatch;
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unsigned int freeID;
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unsigned int children;
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HandleSecurity sec;
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unsigned int opened;
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int nameIdx;
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};
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class HandleSystem :
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public IHandleSys
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{
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friend HandleError IdentityHandle(IdentityToken_t *token, unsigned int *index);
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friend class ShareSystem;
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public:
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HandleSystem();
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~HandleSystem();
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public: //IHandleSystem
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HandleType_t CreateType(const char *name, IHandleTypeDispatch *dispatch);
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HandleType_t CreateTypeEx(const char *name,
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IHandleTypeDispatch *dispatch,
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HandleType_t parent,
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const HandleSecurity *security,
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IdentityToken_t *ident);
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HandleType_t CreateChildType(const char *name, HandleType_t parent, IHandleTypeDispatch *dispatch);
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bool RemoveType(HandleType_t type, IdentityToken_t *ident);
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bool FindHandleType(const char *name, HandleType_t *type);
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Handle_t CreateHandle(HandleType_t type,
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void *object,
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IdentityToken_t *source,
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IdentityToken_t *ident);
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Handle_t CreateScriptHandle(HandleType_t type, void *object, sp_context_t *ctx, IdentityToken_t *ident);
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HandleError FreeHandle(Handle_t handle, IdentityToken_t *ident);
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HandleError CloneHandle(Handle_t handle, Handle_t *newhandle, IdentityToken_t *source, IdentityToken_t *ident);
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HandleError ReadHandle(Handle_t handle, HandleType_t type, IdentityToken_t *ident, void **object);
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bool TypeCheck(HandleType_t intype, HandleType_t outtype);
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protected:
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/**
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* Decodes a handle with sanity and security checking.
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*/
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HandleError GetHandle(Handle_t handle,
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IdentityToken_t *ident,
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QHandle **pHandle,
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unsigned int *index,
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HandleAccessRight access);
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/**
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* Creates a basic handle and sets its reference count to 1.
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* Does not do any type or security checking.
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*/
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HandleError MakePrimHandle(HandleType_t type,
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QHandle **pHandle,
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unsigned int *index,
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HandleType_t *handle,
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IdentityToken_t *owner);
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2006-12-17 10:56:45 +01:00
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/**
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* Frees a primitive handle. Does no object freeing, only reference count, bookkeepping,
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* and linked list maintenance.
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*/
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void ReleasePrimHandle(unsigned int index);
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/**
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* Sets the security owner of a type
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*/
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void SetTypeSecurityOwner(HandleType_t type, IdentityToken_t *pToken);
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/**
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* Marks a handle as an identity.
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* This prevents it from being tampered with by outside stuff
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*/
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void MarkHandleAsIdentity(Handle_t handle);
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2006-12-16 23:27:18 +01:00
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private:
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QHandle *m_Handles;
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QHandleType *m_Types;
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Trie *m_TypeLookup;
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unsigned int m_TypeTail;
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unsigned int m_FreeTypes;
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unsigned int m_HandleTail;
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unsigned int m_FreeHandles;
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unsigned int m_HSerial;
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BaseStringTable *m_strtab;
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};
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extern HandleSystem g_HandleSys;
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#endif //_INCLUDE_SOURCEMOD_HANDLESYSTEM_H_
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