sourcemod/gamedata/sdkhooks.games/game.openfortress.txt

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"Games"
{
"#default"
{
"Offsets"
{
/* CBaseMultiplayerPlayer::CanBeAutobalanced()*/
"CanBeAutobalanced"
{
"linux" "487"
"mac" "487"
"windows" "486"
}
/* CBaseEntity::EndTouch(CBaseEntity*) */
"EndTouch"
{
"linux" "103"
"mac" "103"
"windows" "102"
}
/* CBaseEntity::FireBullets(FireBulletsInfo_t const&) */
"FireBullets"
{
"linux" "115"
"mac" "115"
"windows" "114"
}
/* CBaseEntity::GetMaxHealth() const */
"GetMaxHealth"
{
"linux" "120"
"mac" "120"
"windows" "119"
}
// NOTE: https://asherkin.github.io/vtable/ provides the correct windows offset, GDC does not appear to.
/* CBaseEntity::NetworkStateChanged_m_hGroundEntity(void*) */
"GroundEntChanged"
{
"linux" "181"
"mac" "181"
"windows" "179"
}
/* CBaseEntity::OnTakeDamage(CTakeDamageInfo const&) */
"OnTakeDamage"
{
"linux" "64"
"mac" "64"
"windows" "63"
}
/* CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo const&) */
"OnTakeDamage_Alive"
{
"linux" "290"
"mac" "290"
"windows" "289"
}
/* CBasePlayer::PreThink() */
"PreThink"
{
"linux" "362"
"mac" "362"
"windows" "361"
}
/* CBasePlayer::PostThink() */
"PostThink"
{
"linux" "363"
"mac" "363"
"windows" "362"
}
/* CBaseCombatWeapon::Reload() */
"Reload"
{
"linux" "275"
"mac" "274"
"windows" "274"
}
/* CBaseEntity::SetTransmit(CCheckTransmitInfo*, bool) */
"SetTransmit"
{
"linux" "22"
"mac" "21"
"windows" "21"
}
/* CBaseEntity::ShouldCollide(int, int) const */
"ShouldCollide"
{
"linux" "18"
"mac" "16"
"windows" "16"
}
/* CBaseEntity::Spawn() */
"Spawn"
{
"linux" "24"
"mac" "23"
"windows" "23"
}
/* CBaseEntity::StartTouch(CBaseEntity*) */
"StartTouch"
{
"linux" "101"
"mac" "100"
"windows" "100"
}
/* CBaseEntity::Think() */
"Think"
{
"linux" "49"
"mac" "48"
"windows" "48"
}
/* CBaseEntity::Touch(CBaseEntity*) */
"Touch"
{
"linux" "102"
"mac" "101"
"windows" "101"
}
/* CBaseEntity::TraceAttack(CTakeDamageInfo const&, Vector const&, CGameTrace*, CDmgAccumulator*) */
"TraceAttack"
{
"linux" "62"
"mac" "61"
"windows" "61"
}
/* CBaseEntity::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
"Use"
{
"linux" "100"
"mac" "99"
"windows" "99"
}
/* CBaseEntity::VPhysicsUpdate(IPhysicsObject*) */
"VPhysicsUpdate"
{
"linux" "160"
"mac" "159"
"windows" "159"
}
/* CBaseEntity::Blocked(CBaseEntity*) */
"Blocked"
{
"linux" "105"
"mac" "104"
"windows" "104"
}
/* CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon*) */
"Weapon_CanSwitchTo"
{
"linux" "284"
"mac" "283"
"windows" "283"
}
/* CBaseCombatCharacter::Weapon_CanUse(CBaseCombatWeapon*) */
"Weapon_CanUse"
{
"linux" "278"
"mac" "277"
"windows" "277"
}
/* CBaseCombatCharacter::Weapon_Drop(CBaseCombatWeapon*, Vector const*, Vector const*) */
"Weapon_Drop"
{
"linux" "281"
"mac" "280"
"windows" "280"
}
/* CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon*) */
"Weapon_Equip"
{
"linux" "279"
"mac" "278"
"windows" "278"
}
/* CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon*, int) */
"Weapon_Switch"
{
"linux" "282"
"mac" "281"
"windows" "281"
}
}
}
}