104 lines
2.7 KiB
C++
104 lines
2.7 KiB
C++
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Team Fortress 2 Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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// ^ ripped from SM's TF2 Extension
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#include "extension.h"
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#include "util.h"
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CBaseEntity *UTIL_GetCBaseEntity(int num, bool onlyPlayers)
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{
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edict_t *pEdict = PEntityOfEntIndex(num);
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if (!pEdict || pEdict->IsFree())
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{
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return NULL;
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}
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if (num > 0 && num <= playerhelpers->GetMaxClients())
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{
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
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if (!pPlayer || !pPlayer->IsConnected())
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{
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return NULL;
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}
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}
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else if (onlyPlayers)
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{
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return NULL;
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}
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IServerUnknown *pUnk;
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if ((pUnk=pEdict->GetUnknown()) == NULL)
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{
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return NULL;
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}
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return pUnk->GetBaseEntity();
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}
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bool UTIL_FindDataTable(SendTable *pTable,
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const char *name,
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sm_sendprop_info_t *info,
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unsigned int offset)
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{
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const char *pname;
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int props = pTable->GetNumProps();
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SendProp *prop;
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SendTable *table;
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for (int i=0; i<props; i++)
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{
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prop = pTable->GetProp(i);
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if ((table = prop->GetDataTable()) != NULL)
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{
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pname = table->GetName();
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if (pname && strcmp(name, pname) == 0)
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{
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info->prop = prop;
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info->actual_offset = offset + info->prop->GetOffset();
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return true;
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}
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if (UTIL_FindDataTable(table,
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name,
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info,
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offset + prop->GetOffset())
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)
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{
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return true;
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}
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}
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}
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return false;
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}
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