sourcemod/gamedata/sdkhooks.games/game.doi.txt

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"Games"
{
"#default"
{
"Offsets"
{
"Blocked"
{
"windows" "107"
"linux" "108"
"mac" "108"
}
"EndTouch"
{
"windows" "105"
"linux" "106"
"mac" "106"
}
"FireBullets"
{
"windows" "118"
"linux" "119"
"mac" "119"
}
"GetMaxHealth"
{
"windows" "122"
"linux" "123"
"mac" "123"
}
"GroundEntChanged"
{
"windows" "176"
"linux" "178"
"mac" "178"
}
"OnTakeDamage"
{
"windows" "66"
"linux" "67"
"mac" "67"
}
"OnTakeDamage_Alive"
{
"windows" "290"
"linux" "291"
"mac" "291"
}
"PreThink"
{
"windows" "359"
"linux" "360"
"mac" "360"
}
"PostThink"
{
"windows" "360"
"linux" "361"
"mac" "361"
}
"Reload"
{
"windows" "282"
"linux" "283"
"mac" "283"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "103"
"linux" "104"
"mac" "104"
}
"Think"
{
"windows" "50"
"linux" "51"
"mac" "51"
}
"Touch"
{
"windows" "104"
"linux" "105"
"mac" "105"
}
"TraceAttack"
{
"windows" "64"
"linux" "65"
"mac" "65"
}
"Use"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"VPhysicsUpdate"
{
"windows" "155"
"linux" "156"
"mac" "156"
}
"Weapon_CanSwitchTo"
{
"windows" "284"
"linux" "285"
"mac" "285"
}
"Weapon_CanUse"
{
"windows" "278"
"linux" "279"
"mac" "279"
}
"Weapon_Drop"
{
"windows" "281"
"linux" "282"
"mac" "282"
}
"Weapon_Equip"
{
"windows" "279"
"linux" "280"
"mac" "280"
}
"Weapon_Switch"
{
"windows" "282"
"linux" "283"
"mac" "283"
}
}
}
"#default"
{
"Offsets"
{
"EntityListeners"
{
"windows" "196644"
"linux" "196644"
"mac" "196644"
}
}
}
}