sourcemod/public/extensions/ISDKTools.h

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SMEXT_I_SDKTOOLS_H_
#define _INCLUDE_SMEXT_I_SDKTOOLS_H_
#include <IShareSys.h>
#define SMINTERFACE_SDKTOOLS_NAME "ISDKTools"
#define SMINTERFACE_SDKTOOLS_VERSION 2
class IServer;
/**
* @brief SDKTools shared API
* @file ISDKTools.h
*/
namespace SourceMod
{
/**
* @brief SDKTools API.
*/
class ISDKTools : public SMInterface
{
public:
virtual const char *GetInterfaceName() = 0;
virtual unsigned int GetInterfaceVersion() = 0;
public:
/**
* @brief Returns a pointer to IServer if one was found.
*
* @return IServer pointer, or NULL if SDKTools was unable to find one.
*/
virtual IServer* GetIServer() = 0;
/**
* @brief Returns a pointer to game's CGameRules class.
*
* @return CGameRules pointer or NULL if not found.
*/
virtual void* GetGameRules() = 0;
};
}
#endif /* _INCLUDE_SMEXT_I_SDKTOOLS_H_ */