sourcemod/gamedata/sdkhooks.games/game.cspromod.txt

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"Games"
{
"cspromod"
{
"Offsets"
{
"EndTouch"
{
"windows" "93"
"linux" "94"
}
"FireBullets"
{
"windows" "105"
"linux" "106"
}
"GroundEntChanged"
{
"windows" "167"
"linux" "168"
}
"OnTakeDamage"
{
"windows" "60"
"linux" "61"
}
"PreThink"
{
"windows" "289"
"linux" "290"
}
"PostThink"
{
"windows" "290"
"linux" "291"
}
"SetTransmit"
{
"windows" "19"
"linux" "20"
}
"ShouldCollide"
{
"windows" "15"
"linux" "16"
}
"Spawn"
{
"windows" "21"
"linux" "22"
}
"StartTouch"
{
"windows" "91"
"linux" "92"
}
"Think"
{
"windows" "45"
"linux" "46"
}
"Touch"
{
"windows" "92"
"linux" "93"
}
"TraceAttack"
{
"windows" "58"
"linux" "59"
}
"UpdateOnRemove"
{
"windows" "98"
"linux" "99"
}
"Use"
{
"windows" "90"
"linux" "91"
}
"VPhysicsUpdate"
{
"windows" "147"
"linux" "148"
}
"Weapon_CanSwitchTo"
{
"windows" "235"
"linux" "236"
}
"Weapon_CanUse"
{
"windows" "229"
"linux" "230"
}
"Weapon_Drop"
{
"windows" "232"
"linux" "233"
}
"Weapon_Equip"
{
"windows" "230"
"linux" "231"
}
"Weapon_Switch"
{
"windows" "233"
"linux" "234"
}
}
"Signatures"
{
"IEntityFactoryDictionary"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
}
}
}
}