"Games"
{
"hidden"
"Offsets"
"EndTouch"
"windows" "83"
"linux" "84"
}
"FireBullets"
"windows" "93"
"linux" "94"
"OnTakeDamage"
"windows" "54"
"linux" "55"
"PreThink"
"windows" "246"
"linux" "247"
"PostThink"
"windows" "247"
"linux" "248"
"SetTransmit"
"windows" "21"
"linux" "22"
"ShouldCollide"
"windows" "17"
"linux" "18"
"Spawn"
"windows" "23"
"linux" "24"
"StartTouch"
"windows" "81"
"linux" "82"
"Think"
"windows" "45"
"linux" "46"
"Touch"
"windows" "82"
"linux" "83"
"TraceAttack"
"windows" "53"
"linux" "54"
"VPhysicsUpdate"
"windows" "130"
"linux" "131"
"Weapon_CanSwitchTo"
"windows" "203"
"linux" "204"
"Weapon_CanUse"
"windows" "197"
"linux" "198"
"Weapon_Drop"
"windows" "200"
"linux" "201"
"Weapon_Equip"
"windows" "198"
"linux" "199"
"Weapon_Switch"
"windows" "201"
"linux" "202"