sourcemod/extensions/sdktools/vhelpers.cpp

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/**
* vim: set ts=4 :
* ===============================================================
* SourceMod SDK Tools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Version: $Id$
*/
#include "extension.h"
#include "vhelpers.h"
CallHelper s_Teleport;
CallHelper s_GetVelocity;
bool SetupTeleport()
{
if (s_Teleport.setup)
{
return s_Teleport.supported;
}
/* Setup Teleport */
int offset;
if (g_pGameConf->GetOffset("Teleport", &offset))
{
PassInfo info[3];
info[0].flags = info[1].flags = info[2].flags = PASSFLAG_BYVAL;
info[0].size = info[1].size = info[2].size = sizeof(void *);
info[0].type = info[1].type = info[2].type = PassType_Basic;
s_Teleport.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 3);
if (s_Teleport.call)
{
s_Teleport.supported = true;
}
}
s_Teleport.setup = true;
return s_Teleport.supported;
}
void Teleport(CBaseEntity *pEntity, Vector *origin, QAngle *ang, Vector *velocity)
{
unsigned char params[sizeof(void *) * 4];
unsigned char *vptr = params;
*(CBaseEntity **)vptr = pEntity;
vptr += sizeof(CBaseEntity *);
*(Vector **)vptr = origin;
vptr += sizeof(Vector *);
*(QAngle **)vptr = ang;
vptr += sizeof(QAngle *);
*(Vector **)vptr = velocity;
s_Teleport.call->Execute(params, NULL);
}
bool IsTeleportSupported()
{
return SetupTeleport();
}
bool SetupGetVelocity()
{
if (s_GetVelocity.setup)
{
return s_GetVelocity.supported;
}
int offset;
if (g_pGameConf->GetOffset("GetVelocity", &offset))
{
PassInfo info[2];
info[0].flags = info[1].flags = PASSFLAG_BYVAL;
info[0].size = info[1].size = sizeof(void *);
info[0].type = info[1].type = PassType_Basic;
s_GetVelocity.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 2);
if (s_GetVelocity.call)
{
s_GetVelocity.supported = true;
}
}
s_GetVelocity.setup = true;
return s_GetVelocity.supported;
}
void GetVelocity(CBaseEntity *pEntity, Vector *velocity, AngularImpulse *angvelocity)
{
unsigned char params[sizeof(void *) * 3];
unsigned char *vptr = params;
*(CBaseEntity **)vptr = pEntity;
vptr += sizeof(CBaseEntity *);
*(Vector **)vptr = velocity;
vptr += sizeof(Vector *);
*(AngularImpulse **)vptr = angvelocity;
s_GetVelocity.call->Execute(params, NULL);
}
bool IsGetVelocitySupported()
{
return SetupGetVelocity();
}
void ShutdownHelpers()
{
s_Teleport.Shutdown();
s_GetVelocity.Shutdown();
}