sourcemod/plugins/include/eventsmsgs.inc

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/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
* or modified under the Terms and Conditions of its License Agreement, which is found
* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
* may change at any time. To view the latest information, see:
* http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#if defined _eventsmsgs_included
#endinput
#endif
#define _eventsmsgs_included
enum UserMsg
{
INVALID_MESSAGE_ID = -1,
};
#define USERMSG_PASSTHRU (1<<0) /**< Message will pass through other SourceMM plugins */
#define USERMSG_PASSTHRU_ALL (1<<1) /**< Message will pass through other SourceMM plugins AND SourceMod */
//:NOTE: none of this is implemented yet, remove this notice and add to sourcemod.inc once it's done!
//:NOTE: for DS, add main event natives below EndMessage but above bf_ stuff
/**
* Returns the ID of a given message, or -1 on failure.
*
* @param msg String containing message name (case sensitive).
* @return A message index, or INVALID_MESSAGE_ID on failure.
*/
native UserMsg:GetUserMessageId(const String:msg[]);
/**
* Starts a usermessage (network message).
* @note Only one message can be active at a time.
*
* @param msg Message index to start.
* @param clients Array containing player indexes to broadcast to.
* @param numClients Number of players in the array.
* @return A handle to a bf_write bit packing structure, or
* INVALID_HANDLE on failure.
*/
native Handle:StartMessage(UserMsg:msg, clients[], numClients, flags);
/**
* Ends a previously started user message (network message).
*
* @noreturn
*/
native EndMessage();
/**
* Writes a single bit to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param bit Bit to write (true for 1, false for 0).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteBool(Handle:bf, bool:bit);
/**
* Writes a byte to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param byte Byte to write (value will be written as 8bit).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteByte(Handle:bf, byte);
/**
* Writes a byte to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param chr Character to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteChar(Handle:bf, chr);
/**
* Writes a 16bit integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 16bit).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteShort(Handle:bf, num);
/**
* Writes a 16bit unsigned integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 16bit).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteWord(Handle:bf, num);
/**
* Writes a normal integer to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Integer to write (value will be written as 32bit).
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteNum(Handle:bf, num);
/**
* Writes a floating point number to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param num Number to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteFloat(Handle:bf, Float:num);
/**
* Writes a string to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param string Text string to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteString(Handle:bf, const String:string[]);
/**
* Writes an entity to a writable bitbuffer (bf_write).
* @note This is a wrapper around BfWriteShort().
*
* @param bf bf_write handle to write to.
* @param ent Entity index to write.
* @noreturn
* @error Invalid or incorrect Handle, or invalid entity.
*/
native BfWriteEntity(Handle:bf, ent);
/**
* Writes a bit angle to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param angle Angle to write.
* @param numBits Optional number of bits to use.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteAngle(Handle:bf, Float:angle, numBits=8);
/**
* Writes a coordinate to a writable bitbuffer (bf_write).
*
* @param bf bf_write handle to write to.
* @param coord Coordinate to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteCoord(Handle:bf, Float:coord);
/**
* Writes a 3D vector of coordinates to a writable bitbuffer (bf_write).
*
* @param bif bf_write handle to write to.
* @param coord Coordinate array to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteVecCoord(Handle:bf, Float:coord[3]);
/**
* Writes a 3D normal vector to a writable bitbuffer (bf_write).
*
* @param bif bf_write handle to write to.
* @param vec Vector to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteVecNormal(Handle:bf, Float:vec[3]);
/**
* Writes a 3D angle vector to a writable bitbuffer (bf_write).
*
* @param bif bf_write handle to write to.
* @param angles Angle vector to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native BfWriteAngles(Handle:bf, Float:angles[3]);
/**
* Starts a usermessage (network message) that broadcasts to all clients.
*
* @param msg Message index to start.
* @param flags Optional flags to set.
* @return A handle to a bf_write bit packing structure, or
* INVALID_HANDLE on failure.
*/
stock Handle:StartMessageAll(UserMsg:msg, flags=0)
{
new maxClients = GetMaxClients();
new total = 0;
new clients[maxClients];
for (new i=1; i<=maxClients; i++)
{
if (IsClientConnected(i))
{
clients[total++] = i;
}
}
return StartMessage(msg, clients, total, flags);
}
/**
* Starts a simpler usermessage (network message) for one client.
*
* @param msg Message index to start.
* @param client Client to send to.
* @param flags Optional flags to set.
* @return A handle to a bf_write bit packing structure, or
* INVALID_HANDLE on failure.
*/
stock Handle:StartMessageOne(UserMsg:msg, client, flags=0)
{
new players[1];
players[0] = client;
return StartMsesage(msg, players, 1, flags);
}