sourcemod/core/frame_hooks.cpp

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "frame_hooks.h"
#include "TimerSys.h"
#include "Database.h"
#include "HalfLife2.h"
#include "MenuStyle_Valve.h"
#include "MenuStyle_Radio.h"
#include "PlayerManager.h"
float g_LastMenuTime = 0.0f;
float g_LastAuthCheck = 0.0f;
void RunFrameHooks(bool simulating)
{
/* Frame based hooks */
g_DBMan.RunFrame();
g_HL2.ProcessFakeCliCmdQueue();
g_HL2.ProcessDelayedKicks();
g_SourceMod.ProcessGameFrameHooks(simulating);
float curtime = *g_pUniversalTime;
if (curtime - g_LastMenuTime >= 1.0f)
{
g_ValveMenuStyle.ProcessWatchList();
g_RadioMenuStyle.ProcessWatchList();
g_LastMenuTime = curtime;
}
if (*g_NumPlayersToAuth && curtime - g_LastAuthCheck >= 0.7f)
{
g_Players.RunAuthChecks();
g_LastAuthCheck = curtime;
}
}