101 lines
4.0 KiB
C++
101 lines
4.0 KiB
C++
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#include "CPlayerManager.h"
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#include "ForwardSys.h"
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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void CPlayerManager::OnSourceModAllInitialized()
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{
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
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/* Register OnClientConnect */
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ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
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/* Register OnClientPutInServer */
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ParamType p2[] = {Param_Cell};
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m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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/* Register OnClientDisconnect */
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m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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/* Register OnClientDisconnect_Post */
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m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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/* Register OnClientCommand */
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m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 1, p2);
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/* Register OnClientAuthorized */
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//:TODO:
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}
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void CPlayerManager::OnSourceModShutdown()
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{
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
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/* Release forwards */
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g_Forwards.ReleaseForward(m_clconnect);
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g_Forwards.ReleaseForward(m_clputinserver);
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g_Forwards.ReleaseForward(m_cldisconnect);
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g_Forwards.ReleaseForward(m_cldisconnect_post);
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g_Forwards.ReleaseForward(m_clcommand);
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}
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bool CPlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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cell_t res = 1;
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m_clconnect->PushCell(engine->IndexOfEdict(pEntity));
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m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
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m_clconnect->PushCell(maxrejectlen);
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m_clconnect->Execute(&res, NULL);
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return (res) ? true : false;
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}
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void CPlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
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{
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cell_t res;
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m_clputinserver->PushCell(engine->IndexOfEdict(pEntity));
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m_clputinserver->Execute(&res, NULL);
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}
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void CPlayerManager::OnClientAuthorized()
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{
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//:TODO:
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}
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void CPlayerManager::OnClientDisconnect(edict_t *pEntity)
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{
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cell_t res;
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m_cldisconnect->PushCell(engine->IndexOfEdict(pEntity));
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m_cldisconnect->Execute(&res, NULL);
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}
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void CPlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
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{
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cell_t res;
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m_cldisconnect_post->PushCell(engine->IndexOfEdict(pEntity));
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m_cldisconnect_post->Execute(&res, NULL);
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}
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void CPlayerManager::OnClientCommand(edict_t *pEntity)
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{
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cell_t res;
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m_clcommand->PushCell(engine->IndexOfEdict(pEntity));
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m_clcommand->Execute(&res, NULL);
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}
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