sourcemod/gamedata/sdktools.games/game.left4dead2.txt

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"Games"
{
/* Left 4 Dead 2 */
"left4dead2"
{
"Offsets"
{
"GiveNamedItem"
{
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"windows" "507"
"linux" "508"
"mac" "508"
}
"RemovePlayerItem"
{
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"windows" "289"
"linux" "290"
"mac" "290"
}
"Weapon_GetSlot"
{
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"windows" "287"
"linux" "288"
"mac" "288"
}
"Ignite"
{
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"windows" "222"
"linux" "223"
"mac" "223"
}
"Extinguish"
{
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"windows" "225"
"linux" "226"
"mac" "226"
}
"Teleport"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"CommitSuicide"
{
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"windows" "475"
"linux" "475"
"mac" "475"
}
"GetVelocity"
{
"windows" "149"
"linux" "150"
"mac" "150"
}
"EyeAngles"
{
"windows" "140"
"linux" "141"
"mac" "141"
}
"AcceptInput"
{
"windows" "43"
"linux" "44"
"mac" "44"
}
"SetEntityModel"
{
"windows" "26"
"linux" "27"
"mac" "27"
}
"WeaponEquip"
{
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"windows" "280"
"linux" "281"
"mac" "281"
}
"Activate"
{
"windows" "35"
"linux" "36"
"mac" "36"
}
"PlayerRunCmd"
{
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"windows" "453"
"linux" "454"
"mac" "454"
}
}
"Keys"
{
"GameRulesProxy" "CTerrorGameRulesProxy"
}
}
}