sourcemod/gamedata/sdktools.games/game.dystopia.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Dsytopia */
"!Dystopia"
{
"Offsets"
{
/* CBasePlayer */
"GiveNamedItem"
{
"windows" "331"
"linux" "332"
}
"RemovePlayerItem"
{
"windows" "229"
"linux" "230"
}
"Weapon_GetSlot"
{
"windows" "227"
"linux" "228"
}
"Ignite"
{
"windows" "191"
"linux" "192"
}
"Extinguish"
{
"windows" "192"
"linux" "193"
}
"Teleport"
{
"windows" "100"
"linux" "101"
}
"CommitSuicide"
{
"windows" "360"
"linux" "361"
}
"GetVelocity"
{
"windows" "128"
"linux" "129"
}
"EyeAngles"
{
"windows" "120"
"linux" "121"
}
"AcceptInput"
{
"windows" "35"
"linux" "36"
}
"SetEntityModel"
{
"windows" "25"
"linux" "26"
}
"WeaponEquip"
{
"windows" "220"
"linux" "221"
}
"Activate"
{
"windows" "32"
"linux" "33"
}
/* Offset into CBaseTempEntity constructor.
* On Windows Dsytopia is heavily inlined; we use the function
* surrounding "aCouldnTFindTem" in IDA instead.
*/
"s_pTempEntities"
{
"windows" "70"
}
}
"Signatures"
{
/* On Windows Dsytopia is heavily inlined; we use the function
* surrounding "aCouldnTFindTem" in IDA instead.
*/
"CBaseTempEntity"
{
"library" "server"
"windows" "\x81\xEC\x84\x00\x00\x00\x56\x8B\xF1\x8B\x46\x6C\x57\x8D\x7E\x6C\x8D\x4C\x24\x08\x83\xC8\x20\x51\x89\x44\x24\x0C\xE8\x2A\x2A\x2A"
}
/* Dystopia always has to be different, doesn't it
*
* This is very similar to the general signature, except that
* it does "mov edx, [eax+2Ch]" before making a call rather than
* doing "call dword ptr [eax+2Ch]"
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
}
}
}
}