sourcemod/core/logic/CellArray.h

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CELLARRAY_H_
#define _INCLUDE_SOURCEMOD_CELLARRAY_H_
#include <stdlib.h>
#include <string.h>
#include <ICellArray.h>
extern HandleType_t htCellArray;
class CellArray : public ICellArray
{
public:
CellArray(size_t blocksize) : m_Data(NULL), m_BlockSize(blocksize), m_AllocSize(0), m_Size(0)
{
}
~CellArray()
{
free(m_Data);
}
static ICellArray *New(size_t blocksize)
{
return new CellArray(blocksize);
}
static void Free(ICellArray *arr)
{
delete arr;
}
// ICellArray
public:
size_t size() const
{
return m_Size;
}
cell_t *push()
{
if (!GrowIfNeeded(1))
{
return NULL;
}
cell_t *arr = &m_Data[m_Size * m_BlockSize];
m_Size++;
return arr;
}
cell_t *at(size_t b) const
{
return &m_Data[b * m_BlockSize];
}
size_t blocksize() const
{
return m_BlockSize;
}
void clear()
{
m_Size = 0;
}
bool swap(size_t item1, size_t item2)
{
/* Make sure there is extra space available */
if (!GrowIfNeeded(1))
{
return false;
}
cell_t *pri = at(item1);
cell_t *alt = at(item2);
/* Get our temporary array 1 after the limit */
cell_t *temp = &m_Data[m_Size * m_BlockSize];
memcpy(temp, pri, sizeof(cell_t) * m_BlockSize);
memcpy(pri, alt, sizeof(cell_t) * m_BlockSize);
memcpy(alt, temp, sizeof(cell_t) * m_BlockSize);
return true;
}
void remove(size_t index)
{
/* If we're at the end, take the easy way out */
if (index == m_Size - 1)
{
m_Size--;
return;
}
/* Otherwise, it's time to move stuff! */
size_t remaining_indexes = (m_Size - 1) - index;
cell_t *src = at(index + 1);
cell_t *dest = at(index);
memmove(dest, src, sizeof(cell_t) * m_BlockSize * remaining_indexes);
m_Size--;
}
cell_t *insert_at(size_t index)
{
/* Make sure it'll fit */
if (!GrowIfNeeded(1))
{
return NULL;
}
/* move everything up */
cell_t *src = at(index);
cell_t *dst = at(index + 1);
memmove(dst, src, sizeof(cell_t) * m_BlockSize * (m_Size-index));
m_Size++;
return src;
}
bool resize(size_t count)
{
if (count <= m_Size)
{
m_Size = count;
return true;
}
if (!GrowIfNeeded(count - m_Size))
{
return false;
}
m_Size = count;
return true;
}
ICellArray *clone()
{
CellArray *array = new CellArray(m_BlockSize);
array->m_AllocSize = m_AllocSize;
array->m_Size = m_Size;
array->m_Data = (cell_t *)malloc(sizeof(cell_t) * m_BlockSize * m_AllocSize);
memcpy(array->m_Data, m_Data, sizeof(cell_t) * m_BlockSize * m_Size);
return array;
}
cell_t *base()
{
return m_Data;
}
size_t mem_usage()
{
return m_AllocSize * m_BlockSize * sizeof(cell_t);
}
private:
bool GrowIfNeeded(size_t count)
{
/* Shortcut out if we can store this */
if (m_Size + count <= m_AllocSize)
{
return true;
}
/* Set a base allocation size of 8 items */
if (!m_AllocSize)
{
m_AllocSize = 8;
}
/* If it's not enough, keep doubling */
while (m_Size + count > m_AllocSize)
{
m_AllocSize *= 2;
}
/* finally, allocate the new block */
if (m_Data)
{
m_Data = (cell_t *)realloc(m_Data, sizeof(cell_t) * m_BlockSize * m_AllocSize);
} else {
m_Data = (cell_t *)malloc(sizeof(cell_t) * m_BlockSize * m_AllocSize);
}
return (m_Data != NULL);
}
private:
cell_t *m_Data;
size_t m_BlockSize;
size_t m_AllocSize;
size_t m_Size;
};
#endif /* _INCLUDE_SOURCEMOD_CELLARRAY_H_ */