2007-03-01 02:02:47 +01:00
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"Games"
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{
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2007-06-16 07:40:18 +02:00
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"#default"
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2007-03-01 02:02:47 +01:00
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{
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"Offsets"
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{
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"GetDataDescMap"
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{
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"windows" "13"
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"linux" "14"
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}
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2007-10-21 22:35:15 +02:00
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"m_lifeState"
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{
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"class" "CBasePlayer"
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"prop" "m_lifeState"
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}
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2007-03-01 02:02:47 +01:00
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}
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2007-07-09 06:41:19 +02:00
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}
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"ship"
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{
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"Offsets"
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{
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"GetDataDescMap"
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{
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"windows" "18"
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"linux" "19"
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}
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}
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2007-05-13 07:51:30 +02:00
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}
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2007-10-15 20:51:11 +02:00
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"tf"
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{
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"Offsets"
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{
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"GetDataDescMap"
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{
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"windows" "11"
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"linux" "12"
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}
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}
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}
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2007-08-26 21:11:36 +02:00
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/**
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* Which games support ShowMenu?
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*/
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"#default"
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2007-05-13 07:51:30 +02:00
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{
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2007-08-26 21:11:36 +02:00
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"#supported"
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2007-05-13 07:51:30 +02:00
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{
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2007-08-26 21:11:36 +02:00
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"game" "cstrike"
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"game" "dod"
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"game" "sourceforts"
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"game" "!Insurgency"
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2007-10-15 20:51:11 +02:00
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"game" "tf"
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2007-05-13 07:51:30 +02:00
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}
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2007-07-08 04:59:08 +02:00
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"Keys"
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{
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"HudRadioMenuMsg" "ShowMenu"
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}
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}
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2007-09-23 22:16:26 +02:00
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2007-11-17 06:40:58 +01:00
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/**
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* Which games use an extra byte in the HintText
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* message? Even though it's in the SDK, apparently
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* only CS:S does this right now.
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*/
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"#default"
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{
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"#supported"
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{
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"game" "cstrike"
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}
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"Keys"
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{
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"HintTextPreByte" "yes"
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}
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}
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2007-09-23 22:16:26 +02:00
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"cstrike"
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{
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"Keys"
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{
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"GameExtension" "game.cstrike"
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}
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}
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2007-11-18 18:07:32 +01:00
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"tf"
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{
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"Keys"
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{
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"RadioMenuTimeout" "4"
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}
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}
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2007-03-01 02:02:47 +01:00
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}
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