sourcemod/core/systems/PluginSys.h

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#ifndef _INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_
#define _INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_
#include <time.h>
#include <IPluginSys.h>
#include <IHandleSys.h>
#include <sh_list.h>
#include <sh_stack.h>
#include "sm_globals.h"
#include "CFunction.h"
#include "PluginInfoDatabase.h"
#include "sm_trie.h"
#include "sourcemod.h"
using namespace SourceHook;
/**
* NOTES:
*
* Currently this system needs a lot of work but it's good skeletally. Plugin creation
* is done without actually compiling anything. This is done by Load functions in the
* manager. This will need a rewrite when we add context switching.
*
* The plugin object itself has a few things to note. The most important is that it stores
* a table of function objects. The manager marshals allocation and freeing of these objects.
* The plugin object can be in erroneous states, they are:
* Plugin_Error --> Some error occurred any time during or after compilation.
* This error can be cleared since the plugin itself is valid.
* However, the state itself being set prevents any runtime action.
* Plugin_BadLoad --> The plugin failed to load entirely and nothing can be done to save it.
*
* If a plugin fails to load externally, it is never added to the internal tracker. However,
* plugins that failed to load from the internal loading mechanism are always tracked. This
* allows users to see which automatically loaded plugins failed, and makes the interface a bit
* more flexible.
*
* Once a plugin is compiled, it sets its own state to Plugin_Created. This state is still invalid
* for execution. SourceMod is a two pass system, and even though the second pass is not implemented
* yet, it is structured so Plugin_Created must be switched to Plugin_Running in the second pass. When
* implemented, a Created plugin will be switched to Error in the second pass if it not loadable.
*
* The two pass loading mechanism is described below. Modules/natives are not implemented yet.
* PASS ONE: All loadable plugins are found and have the following steps performed:
* 1. Loading and compilation is attempted.
* 2. If successful, all natives from Core are added.
* 3. OnPluginLoad() is called.
* 4. If failed, any user natives are scrapped and the process halts here.
* 5. If successful, the plugin is ready for Pass 2.
* INTERMEDIATE:
* 1. All forced modules are loaded.
* PASS TWO: All loaded plugins are found and have these steps performed:
* 1. Any modules referenced in the plugin that are not already loaded, are loaded.
* 2. If any module fails to load and the plugin requires it, load fails and jump to step 6.
* 3. If any natives are unresolved, check if they are found in the user-natives pool.
* 4. If yes, load succeeds. If not, natives are passed through a native acceptance filter.
* 5. If the filter fails, the plugin is marked as failed.
* 6. If the plugin has failed to load at this point, any dynamic natives it has added are scrapped.
* Furthermore, any plugin that referenced these natives must now have pass 2 re-ran.
* PASS THREE (not a real pass):
* 7. Once all plugins are deemed to be loaded, OnPluginInit() is called
*/
#define SM_CONTEXTVAR_MYSELF 0
struct ContextPair
{
ContextPair() : base(NULL), ctx(NULL), co(NULL)
{
};
IPluginContext *base;
sp_context_t *ctx;
ICompilation *co;
IVirtualMachine *vm;
};
class CPlugin : public IPlugin
{
friend class CPluginManager;
friend class CFunction;
public:
CPlugin(const char *file);
~CPlugin();
public:
virtual PluginType GetType() const;
virtual SourcePawn::IPluginContext *GetBaseContext() const;
virtual sp_context_t *GetContext() const;
virtual const sm_plugininfo_t *GetPublicInfo() const;
virtual const char *GetFilename() const;
virtual bool IsDebugging() const;
virtual PluginStatus GetStatus() const;
virtual bool SetPauseState(bool paused);
virtual unsigned int GetSerial() const;
virtual const sp_plugin_t *GetPluginStructure() const;
virtual IPluginFunction *GetFunctionByName(const char *public_name);
virtual IPluginFunction *GetFunctionById(funcid_t func_id);
virtual IdentityToken_t GetIdentity();
public:
/**
* Creates a plugin object with default values.
* If an error buffer is specified, and an error occurs, the error will be copied to the buffer
* and NULL will be returned.
* If an error buffer is not specified, the error will be copied to an internal buffer and
* a valid (but error-stated) CPlugin will be returned.
*/
static CPlugin *CreatePlugin(const char *file, char *error, size_t maxlength);
public:
/**
* Starts the initial compilation of a plugin.
* Returns false if another compilation exists or there is a current context set.
*/
ICompilation *StartMyCompile(IVirtualMachine *vm);
/**
* Finalizes a compilation. If error buffer is NULL, the error is saved locally.
*/
bool FinishMyCompile(char *error, size_t maxlength);
void CancelMyCompile();
/**
* Sets an error state on the plugin
*/
void SetErrorState(PluginStatus status, const char *error_fmt, ...);
/**
* Calls the OnPluginLoad function, and sets any failed states if necessary.
* NOTE: Valid pre-states are: Plugin_Created
* If validated, plugin state is changed to Plugin_Loaded
*
* If the error buffer is NULL, the error message is cached locally.
*/
bool Call_AskPluginLoad(char *error, size_t maxlength);
/**
* Calls the OnPluginInit function.
* NOTE: Valid pre-states are: Plugin_Created
* NOTE: Pre-state will be changed to Plugin_Running
*/
void Call_OnPluginInit();
public:
time_t HasUpdatedFile();
protected:
void UpdateInfo();
private:
ContextPair m_ctx;
PluginType m_type;
char m_filename[PLATFORM_MAX_PATH+1];
PluginStatus m_status;
unsigned int m_serial;
sm_plugininfo_t m_info;
sp_plugin_t *m_plugin;
unsigned int m_funcsnum;
CFunction **m_priv_funcs;
CFunction **m_pub_funcs;
char m_errormsg[256];
time_t m_LastAccess;
Handle_t m_handle;
};
class CPluginManager :
public IPluginManager,
public SMGlobalClass,
public IHandleTypeDispatch
{
friend class CPlugin;
public:
CPluginManager();
~CPluginManager();
public:
/* Implements iterator class */
class CPluginIterator : public IPluginIterator
{
public:
CPluginIterator(List<CPlugin *> *mylist);
virtual ~CPluginIterator();
virtual bool MorePlugins();
virtual IPlugin *GetPlugin();
virtual void NextPlugin();
virtual void Release();
public:
void Reset();
private:
List<CPlugin *> *mylist;
List<CPlugin *>::iterator current;
};
friend class CPluginManager::CPluginIterator;
public: //IPluginManager
virtual IPlugin *LoadPlugin(const char *path,
bool debug,
PluginType type,
char error[],
size_t err_max);
virtual bool UnloadPlugin(IPlugin *plugin);
virtual IPlugin *FindPluginByContext(const sp_context_t *ctx);
virtual unsigned int GetPluginCount();
virtual IPluginIterator *GetPluginIterator();
virtual void AddPluginsListener(IPluginsListener *listener);
virtual void RemovePluginsListener(IPluginsListener *listener);
public: //SMGlobalClass
virtual void OnSourceModAllInitialized();
virtual void OnSourceModShutdown();
public: //IHandleTypeDispatch
virtual void OnHandleDestroy(HandleType_t type, void *object);
public:
/**
* Loads all plugins not yet loaded
*/
void LoadAll_FirstPass(const char *config, const char *basedir);
/**
* Runs the second loading pass for all plugins
*/
void LoadAll_SecondPass();
/**
* Tests a plugin file mask against a local folder.
* The alias is searched backwards from localdir - i.e., given this input:
* csdm/ban csdm/ban
* ban csdm/ban
* csdm/ban optional/csdm/ban
* All of these will return true for an alias match.
* Wildcards are allowed in the filename.
*/
bool TestAliasMatch(const char *alias, const char *localdir);
/**
* Registers natives in core itself ONLY.
*/
void RegisterGlobalNatives(sp_nativeinfo_t *info[]);
/**
* Returns whether anything loaded will be a late load.
*/
bool IsLateLoadTime();
private:
/**
* Recursively loads all plugins in the given directory.
*/
void LoadPluginsFromDir(const char *basedir, const char *localdir);
/**
* Loads a plugin using automatic information.
* The file must be relative to the plugins folder.
*/
void LoadAutoPlugin(const char *file);
/**
* Adds a plugin object. This is wrapped by LoadPlugin functions.
*/
void AddPlugin(CPlugin *pPlugin);
/**
* Runs the second loading pass on a plugin.
*/
void RunSecondPass(CPlugin *pPlugin);
/**
* Adds any globally registered natives to a plugin
*/
void AddCoreNativesToPlugin(CPlugin *pPlugin);
protected:
/**
* Caching internal objects
*/
void ReleaseIterator(CPluginIterator *iter);
CFunction *GetFunctionFromPool(funcid_t f, CPlugin *plugin);
void ReleaseFunctionToPool(CFunction *func);
private:
List<IPluginsListener *> m_listeners;
List<CPlugin *> m_plugins;
List<sp_nativeinfo_t *> m_natives;
CStack<CPluginManager::CPluginIterator *> m_iters;
CStack<CFunction *> m_funcpool;
CPluginInfoDatabase m_PluginInfo;
Trie *m_LoadLookup;
bool m_AllPluginsLoaded;
};
extern CPluginManager g_PluginSys;
#endif //_INCLUDE_SOURCEMOD_PLUGINSYSTEM_H_