2012-05-27 17:36:49 +02:00
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#define PSTATE_NONE 0
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#define PSTATE_GAMES 1
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#define PSTATE_GAMEDEFS 2
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#define PSTATE_GAMEDEFS_OFFSETS 3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET 4
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#define PSTATE_GAMEDEFS_KEYS 5
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#define PSTATE_GAMEDEFS_SUPPORTED 6
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#define PSTATE_GAMEDEFS_SIGNATURES 7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG 8
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#define PSTATE_GAMEDEFS_CRC 9
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#define PSTATE_GAMEDEFS_CRC_BINARY 10
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#define PSTATE_GAMEDEFS_CUSTOM 11
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2012-07-03 16:27:27 +02:00
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#define PSTATE_GAMEDEFS_OPTIONS 12
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2012-05-27 17:36:49 +02:00
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#define WIN 0
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#define LIN 1
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#define PLATFORM_NAME "linux"
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#define PLATFORM_SERVER_BINARY "server_i486.so"
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Offset *tempOffset;
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Sig *tempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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bool DoesGameMatch(const char *value)
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{
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if (strcmp(value, game) == 0)
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{
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return true;
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}
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return false;
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}
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bool DoesEngineMatch(const char *value)
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{
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if (strcmp(value, engine) == 0)
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{
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return true;
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}
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return false;
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}
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CGameConfig::CGameConfig()
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{
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m_pStrings = new BaseStringTable(512);
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m_RefCount = 0;
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m_CustomLevel = 0;
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m_CustomHandler = NULL;
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}
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CGameConfig::~CGameConfig()
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{
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delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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if (m_IgnoreLevel)
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{
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m_IgnoreLevel++;
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return SMCResult_Continue;
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}
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switch (m_ParseState)
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{
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case PSTATE_NONE:
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{
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if (strcmp(name, "Games") == 0)
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{
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m_ParseState = PSTATE_GAMES;
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} else {
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m_IgnoreLevel++;
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}
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break;
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}
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case PSTATE_GAMES:
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{
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if (strcmp(name, "*") == 0 ||
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strcmp(name, "#default") == 0 ||
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DoesGameMatch(name))
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{
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bShouldBeReadingDefault = true;
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m_ParseState = PSTATE_GAMEDEFS;
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strncopy(m_Game, name, sizeof(m_Game));
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} else {
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m_IgnoreLevel++;
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}
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break;
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}
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case PSTATE_GAMEDEFS:
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{
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if (strcmp(name, "Offsets") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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}
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else if (strcmp(name, "Keys") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_KEYS;
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}
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2012-07-03 16:27:27 +02:00
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else if (strcmp(name, "Options") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_OPTIONS;
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}
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2012-05-27 17:36:49 +02:00
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else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
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{
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m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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/* Ignore this section unless we get a game. */
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bShouldBeReadingDefault = false;
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had_game = false;
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matched_game = false;
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had_engine = false;
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matched_engine = false;
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}
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else if (strcmp(name, "Signatures") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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}
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2012-12-01 19:39:34 +01:00
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else
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{
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m_IgnoreLevel++;
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}
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2012-05-27 17:36:49 +02:00
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break;
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}
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case PSTATE_GAMEDEFS_OFFSETS:
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{
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m_Prop[0] = '\0';
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m_Class[0] = '\0';
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tempOffset = new Offset();
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tempOffset->setName(name);
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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break;
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}
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case PSTATE_GAMEDEFS_SIGNATURES:
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{
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tempSig = new Sig();
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tempSig->setName(name);
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m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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break;
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}
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/* No sub-sections allowed:
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case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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case PSTATE_GAMEDEFS_KEYS:
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case PSTATE_GAMEDEFS_SUPPORTED:
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case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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case PSTATE_GAMEDEFS_CRC_BINARY:
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*/
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default:
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{
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/* If we don't know what we got, start ignoring */
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m_IgnoreLevel++;
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break;
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}
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}
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return SMCResult_Continue;
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}
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SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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{
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if (m_IgnoreLevel)
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{
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return SMCResult_Continue;
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}
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if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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{
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if (strcmp(key, "class") == 0)
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{
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strncopy(m_Class, value, sizeof(m_Class));
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} else if (strcmp(key, "prop") == 0) {
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strncopy(m_Prop, value, sizeof(m_Prop));
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} else {
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int val = atoi(value);
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if (strcmp(key, "windows") == 0) tempOffset->setWin(val);
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else if (strcmp(key, "linux") == 0) tempOffset->setLin(val);
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}
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} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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m_Keys.replace(key, m_pStrings->AddString(value));
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2012-07-03 16:27:27 +02:00
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} else if (m_ParseState == PSTATE_GAMEDEFS_OPTIONS) {
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m_Options.replace(key, m_pStrings->AddString(value));
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2012-05-27 17:36:49 +02:00
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} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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if (strcmp(key, "game") == 0)
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{
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had_game = true;
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if (DoesGameMatch(value))
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{
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matched_game = true;
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}
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if ((!had_engine && matched_game) || (matched_engine && matched_game))
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{
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bShouldBeReadingDefault = true;
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}
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}
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else if (strcmp(key, "engine") == 0)
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{
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had_engine = true;
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if (DoesEngineMatch(value))
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{
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matched_engine = true;
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}
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if ((!had_game && matched_engine) || (matched_game && matched_engine))
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{
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bShouldBeReadingDefault = true;
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}
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}
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} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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if (strcmp(key, "windows") == 0) tempSig->setWin(value);
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else if (strcmp(key, "linux") == 0) tempSig->setLin(value);
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else if (strcmp(key, "library") == 0) tempSig->setLib(value);
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} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
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if (strcmp(key, PLATFORM_NAME) == 0
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&& s_ServerBinCRC_Ok
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&& !bShouldBeReadingDefault)
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{
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unsigned int crc = 0;
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sscanf(value, "%08X", &crc);
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if (s_ServerBinCRC == crc)
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{
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bShouldBeReadingDefault = true;
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}
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}
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} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
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return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
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}
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return SMCResult_Continue;
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}
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SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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{
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if (m_IgnoreLevel)
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{
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m_IgnoreLevel--;
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return SMCResult_Continue;
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}
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if (m_CustomLevel)
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{
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m_CustomLevel--;
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m_CustomHandler->ReadSMC_LeavingSection(states);
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return SMCResult_Continue;
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}
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switch (m_ParseState)
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{
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case PSTATE_GAMES:
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{
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m_ParseState = PSTATE_NONE;
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break;
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}
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case PSTATE_GAMEDEFS:
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{
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m_ParseState = PSTATE_GAMES;
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break;
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}
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case PSTATE_GAMEDEFS_CUSTOM:
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{
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m_ParseState = PSTATE_GAMEDEFS;
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m_CustomHandler->ReadSMC_ParseEnd(false, false);
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break;
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}
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case PSTATE_GAMEDEFS_KEYS:
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case PSTATE_GAMEDEFS_OFFSETS:
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2012-07-03 16:27:27 +02:00
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case PSTATE_GAMEDEFS_OPTIONS:
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2012-05-27 17:36:49 +02:00
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{
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m_ParseState = PSTATE_GAMEDEFS;
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break;
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}
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case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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{
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for (list<Offset>::iterator it = m_Offsets.begin(); it != m_Offsets.end(); it++)
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{
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if (strcmp(it->name, tempOffset->name) == 0)
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{
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m_Offsets.erase(it);
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break;
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}
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}
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m_Offsets.push_back(*tempOffset);
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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break;
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}
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case PSTATE_GAMEDEFS_CRC:
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case PSTATE_GAMEDEFS_SUPPORTED:
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{
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if (!bShouldBeReadingDefault)
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{
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/* If we shouldn't read the rest of this section, set the ignore level. */
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m_IgnoreLevel = 1;
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m_ParseState = PSTATE_GAMES;
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} else {
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m_ParseState = PSTATE_GAMEDEFS;
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}
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break;
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}
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case PSTATE_GAMEDEFS_CRC_BINARY:
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{
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m_ParseState = PSTATE_GAMEDEFS_CRC;
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break;
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}
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case PSTATE_GAMEDEFS_SIGNATURES:
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{
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m_ParseState = PSTATE_GAMEDEFS;
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break;
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}
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case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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{
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m_Sigs.push_back(*tempSig);
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m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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break;
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}
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}
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return SMCResult_Continue;
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}
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#define MSTATE_NONE 0
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#define MSTATE_MAIN 1
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#define MSTATE_FILE 2
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class MasterReader : public ITextListener_SMC
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{
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public:
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virtual void ReadSMC_ParseStart()
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{
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state = MSTATE_NONE;
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ignoreLevel = 0;
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}
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virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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if (ignoreLevel)
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{
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return SMCResult_Continue;
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}
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if (state == MSTATE_NONE)
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{
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if (strcmp(name, "Game Master") == 0)
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{
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|
|
|
state = MSTATE_MAIN;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ignoreLevel++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (state == MSTATE_MAIN)
|
|
|
|
{
|
|
|
|
strncopy(cur_file, name, sizeof(cur_file));
|
|
|
|
had_engine = false;
|
|
|
|
matched_engine = false;
|
|
|
|
had_game = false;
|
|
|
|
matched_game = false;
|
|
|
|
state = MSTATE_FILE;
|
|
|
|
}
|
|
|
|
else if (state == MSTATE_FILE)
|
|
|
|
{
|
|
|
|
ignoreLevel++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return SMCResult_Continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
|
|
|
|
{
|
|
|
|
if (ignoreLevel || state != MSTATE_FILE)
|
|
|
|
{
|
|
|
|
return SMCResult_Continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (strcmp(key, "engine") == 0)
|
|
|
|
{
|
|
|
|
had_engine = true;
|
|
|
|
if (DoesEngineMatch(value))
|
|
|
|
{
|
|
|
|
matched_engine = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (strcmp(key, "game") == 0)
|
|
|
|
{
|
|
|
|
had_game = true;
|
|
|
|
if (DoesGameMatch(value))
|
|
|
|
{
|
|
|
|
matched_game = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return SMCResult_Continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
|
|
|
|
{
|
|
|
|
if (ignoreLevel)
|
|
|
|
{
|
|
|
|
ignoreLevel--;
|
|
|
|
return SMCResult_Continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (state == MSTATE_FILE)
|
|
|
|
{
|
|
|
|
/* The four success conditions:
|
|
|
|
* 1. Needed nothing.
|
|
|
|
* 2. Needed game only.
|
|
|
|
* 3. Needed engine only.
|
|
|
|
* 4. Needed both engine and game.
|
|
|
|
* Final result is minimized via k-map.
|
|
|
|
*/
|
|
|
|
|
|
|
|
if ((!had_engine && !had_game) ||
|
|
|
|
(!had_engine && matched_game) ||
|
|
|
|
(!had_game && matched_engine) ||
|
|
|
|
(matched_engine && matched_game))
|
|
|
|
{
|
|
|
|
fileList->push_back(cur_file);
|
|
|
|
}
|
|
|
|
state = MSTATE_MAIN;
|
|
|
|
}
|
|
|
|
else if (state == MSTATE_MAIN)
|
|
|
|
{
|
|
|
|
state = MSTATE_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return SMCResult_Continue;
|
|
|
|
}
|
|
|
|
public:
|
|
|
|
list<char*> *fileList;
|
|
|
|
unsigned int state;
|
|
|
|
unsigned int ignoreLevel;
|
|
|
|
char cur_file[PLATFORM_MAX_PATH];
|
|
|
|
bool had_engine;
|
|
|
|
bool matched_engine;
|
|
|
|
bool had_game;
|
|
|
|
bool matched_game;
|
|
|
|
};
|
|
|
|
|
|
|
|
static MasterReader master_reader;
|
|
|
|
|
|
|
|
bool CGameConfig::Reparse(char *error, size_t maxlength)
|
|
|
|
{
|
|
|
|
/* Reset cached data */
|
|
|
|
m_pStrings->Reset();
|
|
|
|
m_Offsets.clear();
|
|
|
|
m_Sigs.clear();
|
|
|
|
m_Keys.clear();
|
2012-07-03 16:27:27 +02:00
|
|
|
m_Options.clear();
|
2012-05-27 17:36:49 +02:00
|
|
|
|
|
|
|
char path[PLATFORM_MAX_PATH];
|
|
|
|
|
|
|
|
/* See if we can use the extended gamedata format. */
|
|
|
|
//TODO pass in path to gamedata somehow
|
|
|
|
|
|
|
|
/* Otherwise, it's time to parse the master. */
|
|
|
|
SMCError err;
|
|
|
|
SMCStates state = {0, 0};
|
|
|
|
list<char*> fileList;
|
|
|
|
master_reader.fileList = &fileList;
|
|
|
|
|
|
|
|
err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
|
|
|
|
if (err != SMCError_Okay)
|
|
|
|
{
|
|
|
|
const char *msg = textparsers->GetSMCErrorString(err);
|
|
|
|
|
|
|
|
printf("[SM] Error parsing master gameconf file \"%s\":", path);
|
|
|
|
printf("[SM] Error %d on line %d, col %d: %s",
|
|
|
|
err,
|
|
|
|
state.line,
|
|
|
|
state.col,
|
|
|
|
msg ? msg : "Unknown error");
|
|
|
|
exit(PARSE_ERROR);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Go through each file we found and parse it. */
|
|
|
|
list<char*>::iterator iter;
|
|
|
|
for (iter = fileList.begin(); iter != fileList.end(); iter++)
|
|
|
|
{
|
|
|
|
UTIL_Format(path, sizeof(path), "%s/%s", m_File, *iter);
|
|
|
|
if (!EnterFile(path, error, maxlength))
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
|
|
|
|
{
|
|
|
|
SMCError err;
|
|
|
|
SMCStates state = {0, 0};
|
|
|
|
|
|
|
|
/* Initialize parse states */
|
|
|
|
m_IgnoreLevel = 0;
|
|
|
|
bShouldBeReadingDefault = true;
|
|
|
|
m_ParseState = PSTATE_NONE;
|
|
|
|
|
|
|
|
if ((err=textparsers->ParseSMCFile(file, this, &state, error, maxlength))
|
|
|
|
!= SMCError_Okay)
|
|
|
|
{
|
|
|
|
const char *msg;
|
|
|
|
|
|
|
|
msg = textparsers->GetSMCErrorString(err);
|
|
|
|
|
|
|
|
printf("[SM] Error parsing gameconfig file \"%s\":\n", file);
|
|
|
|
printf("[SM] Error %d on line %d, col %d: %s\n",
|
|
|
|
err,
|
|
|
|
state.line,
|
|
|
|
state.col,
|
|
|
|
msg ? msg : "Unknown error");
|
|
|
|
|
|
|
|
if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
|
|
|
|
{
|
|
|
|
//error occurred while parsing a custom section
|
|
|
|
m_CustomHandler->ReadSMC_ParseEnd(true, true);
|
|
|
|
m_CustomHandler = NULL;
|
|
|
|
m_CustomLevel = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
exit(PARSE_ERROR);
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *CGameConfig::GetKeyValue(const char *key)
|
|
|
|
{
|
|
|
|
int *pkey;
|
|
|
|
if ((pkey = m_Keys.retrieve(key)) == NULL)
|
|
|
|
return NULL;
|
|
|
|
return m_pStrings->GetString(*pkey);
|
|
|
|
}
|
|
|
|
|
2012-07-03 16:27:27 +02:00
|
|
|
const char *CGameConfig::GetOptionValue(const char *key)
|
|
|
|
{
|
|
|
|
int *pkey;
|
|
|
|
if ((pkey = m_Options.retrieve(key)) == NULL)
|
|
|
|
return NULL;
|
|
|
|
return m_pStrings->GetString(*pkey);
|
|
|
|
}
|
|
|
|
|
2012-05-27 17:36:49 +02:00
|
|
|
list<Offset> CGameConfig::GetOffsets() { return m_Offsets; }
|
|
|
|
list<Sig> CGameConfig::GetSigs() { return m_Sigs; }
|
|
|
|
|