sourcemod/core/smn_events.cpp

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/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is not open source and may not be copied without explicit
* written permission of AlliedModders LLC. This file may not be redistributed
* in whole or significant part.
* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#include "sm_globals.h"
#include "sourcemm_api.h"
#include "HandleSys.h"
#include "EventManager.h"
static cell_t sm_HookEvent(IPluginContext *pContext, const cell_t *params)
{
char *name;
IPluginFunction *pFunction;
pContext->LocalToString(params[1], &name);
pFunction = pContext->GetFunctionById(params[2]);
if (!pFunction)
{
return pContext->ThrowNativeError("Invalid function id (%X)", params[2]);
}
if (g_EventManager.HookEvent(name, pFunction, static_cast<EventHookMode>(params[3])) == EventHookErr_InvalidEvent)
{
return pContext->ThrowNativeError("Game event \"%s\" does not exist", name);
}
return 1;
}
static cell_t sm_UnhookEvent(IPluginContext *pContext, const cell_t *params)
{
char *name;
IPluginFunction *pFunction;
pContext->LocalToString(params[1], &name);
pFunction = pContext->GetFunctionById(params[2]);
if (!pFunction)
{
return pContext->ThrowNativeError("Invalid function id (%X)", params[2]);
}
EventHookError err = g_EventManager.UnhookEvent(name, pFunction, static_cast<EventHookMode>(params[3]));
/* Possible errors that UnhookGameEvent can return */
if (err == EventHookErr_NotActive)
{
return pContext->ThrowNativeError("Game event \"%s\" has no active hook", name);
} else if (err == EventHookErr_InvalidCallback) {
return pContext->ThrowNativeError("Invalid hook callback specified for game event \"%s\"", name);
}
return 1;
}
static cell_t sm_CreateEvent(IPluginContext *pContext, const cell_t *params)
{
char *name;
EventInfo *pInfo;
pContext->LocalToString(params[1], &name);
pInfo = g_EventManager.CreateEvent(pContext, name);
if (pInfo)
{
return g_HandleSys.CreateHandle(g_EventManager.GetHandleType(), pInfo, pContext->GetIdentity(), g_pCoreIdent, NULL);
}
return BAD_HANDLE;
}
static cell_t sm_FireEvent(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError err;
EventInfo *pInfo;
if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
}
/* If identities do not match, don't fire event */
if (pContext->GetIdentity() != pInfo->pOwner)
{
return pContext->ThrowNativeError("Game event \"%s\" could not be fired because it was not created by this plugin", pInfo->pEvent->GetName());
}
g_EventManager.FireEvent(pInfo, params[2] ? true : false);
/* Free handle on game event */
HandleSecurity sec = {pContext->GetIdentity(), g_pCoreIdent};
g_HandleSys.FreeHandle(hndl, &sec);
return 1;
}
static cell_t sm_CancelCreatedEvent(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError err;
EventInfo *pInfo;
if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
}
/* If identities do not match, don't cancel event */
if (pContext->GetIdentity() != pInfo->pOwner)
{
return pContext->ThrowNativeError("Game event \"%s\" could not be canceled because it was not created by this plugin", pInfo->pEvent->GetName());
}
g_EventManager.CancelCreatedEvent(pInfo);
/* Free handle on game event */
HandleSecurity sec = {pContext->GetIdentity(), g_pCoreIdent};
g_HandleSys.FreeHandle(hndl, &sec);
return 1;
}
static cell_t sm_GetEventName(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError err;
EventInfo *pInfo;
if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
}
pContext->StringToLocalUTF8(params[2], params[3], pInfo->pEvent->GetName(), NULL);
return 1;
}
static cell_t sm_GetEventBool(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError err;
EventInfo *pInfo;
if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
}
char *key;
pContext->LocalToString(params[2], &key);
return pInfo->pEvent->GetBool(key);
}
static cell_t sm_GetEventInt(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError err;
EventInfo *pInfo;
if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
}
char *key;
pContext->LocalToString(params[2], &key);
return pInfo->pEvent->GetInt(key);
}
static cell_t sm_GetEventFloat(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError err;
EventInfo *pInfo;
if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
}
char *key;
pContext->LocalToString(params[2], &key);
float value = pInfo->pEvent->GetFloat(key);
return sp_ftoc(value);
}
static cell_t sm_GetEventString(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError err;
EventInfo *pInfo;
if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
}
char *key;
pContext->LocalToString(params[2], &key);
pContext->StringToLocalUTF8(params[3], params[4], pInfo->pEvent->GetString(key), NULL);
return 1;
}
static cell_t sm_SetEventBool(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError err;
EventInfo *pInfo;
if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
}
char *key;
pContext->LocalToString(params[2], &key);
pInfo->pEvent->SetBool(key, params[3] ? true : false);
return 1;
}
static cell_t sm_SetEventInt(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError err;
EventInfo *pInfo;
if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
}
char *key;
pContext->LocalToString(params[2], &key);
pInfo->pEvent->SetInt(key, params[3]);
return 1;
}
static cell_t sm_SetEventFloat(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError err;
EventInfo *pInfo;
if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
}
char *key;
pContext->LocalToString(params[2], &key);
float value = sp_ctof(params[3]);
pInfo->pEvent->SetFloat(key, value);
return 1;
}
static cell_t sm_SetEventString(IPluginContext *pContext, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError err;
EventInfo *pInfo;
if ((err=g_HandleSys.ReadHandle(hndl, g_EventManager.GetHandleType(), NULL, (void **)&pInfo))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid game event handle %x (error %d)", hndl, err);
}
char *key, *value;
pContext->LocalToString(params[2], &key);
pContext->LocalToString(params[3], &value);
pInfo->pEvent->SetString(key, value);
return 1;
}
REGISTER_NATIVES(gameEventNatives)
{
{"HookEvent", sm_HookEvent},
{"UnhookEvent", sm_UnhookEvent},
{"CreateEvent", sm_CreateEvent},
{"FireEvent", sm_FireEvent},
{"CancelCreatedEvent", sm_CancelCreatedEvent},
{"GetEventName", sm_GetEventName},
{"GetEventBool", sm_GetEventBool},
{"GetEventInt", sm_GetEventInt},
{"GetEventFloat", sm_GetEventFloat},
{"GetEventString", sm_GetEventString},
{"SetEventBool", sm_SetEventBool},
{"SetEventInt", sm_SetEventInt},
{"SetEventFloat", sm_SetEventFloat},
{"SetEventString", sm_SetEventString},
{NULL, NULL}
};