sourcemod/extensions/cstrike/AMBuilder

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# vim: set ts=2 sw=2 tw=99 noet ft=python:
import os
sdk = SM.sdkInfo['ep1']
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if AMBuild.target['platform'] in sdk['platform']:
compiler = SM.DefaultHL2Compiler('extensions/cstrike', 'ep1')
name = 'game.cstrike.ext.' + sdk['ext']
extension = AMBuild.AddJob(name)
binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
SM.PreSetupHL2Job(extension, binary, 'ep1')
binary.AddSourceFiles('extensions/cstrike', [
'extension.cpp',
'natives.cpp',
'RegNatives.cpp',
'timeleft.cpp',
'sdk/smsdk_ext.cpp'
])
SM.PostSetupHL2Job(extension, binary, 'ep1')
SM.AutoVersion('extensions/cstrike', binary)
binary.SendToJob()
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sdk = SM.sdkInfo['ep2v']
if AMBuild.target['platform'] in sdk['platform']:
compiler = SM.DefaultHL2Compiler('extensions/cstrike', 'ep2v')
name = 'game.cstrike.ext.' + sdk['ext']
extension = AMBuild.AddJob(name)
binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
SM.PreSetupHL2Job(extension, binary, 'ep2v')
binary.AddSourceFiles('extensions/cstrike', [
'extension.cpp',
'natives.cpp',
'RegNatives.cpp',
'timeleft.cpp',
'sdk/smsdk_ext.cpp'
])
SM.PostSetupHL2Job(extension, binary, 'ep2v')
SM.AutoVersion('extensions/cstrike', binary)
binary.SendToJob()