sourcemod/gamedata/sdktools.games/game.zpanic.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Zombie Panic! Source */
"zps"
{
"Offsets"
{
"GiveNamedItem"
{
"windows" "356"
"linux" "357"
}
"RemovePlayerItem"
{
"windows" "243"
"linux" "244"
}
"Weapon_GetSlot"
{
"windows" "238"
"linux" "239"
}
"Ignite"
{
"windows" "195"
"linux" "196"
}
"Extinguish"
{
"windows" "199"
"linux" "200"
}
"Teleport"
{
"windows" "103"
"linux" "104"
}
"CommitSuicide"
{
"windows" "399"
"linux" "399"
}
"GetVelocity"
{
"windows" "132"
"linux" "133"
}
"EyeAngles"
{
"windows" "124"
"linux" "125"
}
"AcceptInput"
{
"windows" "35"
"linux" "36"
}
"SetEntityModel"
{
"windows" "24"
"linux" "25"
}
"WeaponEquip"
{
"windows" "231"
"linux" "232"
}
"Activate"
{
"windows" "32"
"linux" "33"
}
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"PlayerRunCmd"
{
"windows" "375"
"linux" "376"
}
}
"Signatures"
{
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"FireOutput"
{
"library" "server"
"windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x71\x2A\x57\x89"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
}