sourcemod/tools/installer/ChooseMethod.cpp

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#include "InstallerMain.h"
#include "InstallerUtil.h"
#include "ChooseMethod.h"
#include "Welcome.h"
#include "GamesList.h"
#include "SelectGame.h"
#include "PerformInstall.h"
#include "LocalCopyMethod.h"
game_group_t *g_game_group = NULL;
unsigned int method_chosen = 0;
TCHAR method_path[MAX_PATH];
bool SelectFolder(HWND hOwner)
{
BROWSEINFO info;
LPITEMIDLIST pidlist;
TCHAR path[MAX_PATH];
if (FAILED(CoInitializeEx(NULL, COINIT_APARTMENTTHREADED)))
{
return false;
}
info.hwndOwner = hOwner;
info.pidlRoot = NULL;
info.pszDisplayName = path;
info.lpszTitle = _T("Select a game/mod folder");
info.ulFlags = BIF_EDITBOX | BIF_RETURNONLYFSDIRS | BIF_NEWDIALOGSTYLE;
info.lpfn = NULL;
info.lParam = 0;
info.iImage = 0;
if ((pidlist = SHBrowseForFolder(&info)) == NULL)
{
CoUninitialize();
return false;
}
/* This hellish code is from MSDN and translate shortcuts to real targets.
* God almighty, I wish Window used real symlinks.
*/
bool acquire_success = false;
bool is_link = false;
IShellFolder *psf = NULL;
LPCITEMIDLIST new_item_list;
HRESULT hr;
hr = SHBindToParent(pidlist, IID_IShellFolder, (void **)&psf, &new_item_list);
if (SUCCEEDED(hr))
{
IShellLink *psl = NULL;
hr = psf->GetUIObjectOf(hOwner, 1, &new_item_list, IID_IShellLink, NULL, (void **)&psl);
if (SUCCEEDED(hr))
{
LPITEMIDLIST new_item_list;
hr = psl->GetIDList(&new_item_list);
if (SUCCEEDED(hr))
{
is_link = true;
hr = SHGetPathFromIDList(new_item_list, method_path);
if (SUCCEEDED(hr))
{
acquire_success = true;
}
CoTaskMemFree(new_item_list);
}
psl->Release();
}
psf->Release();
}
if (!acquire_success && !is_link)
{
hr = SHGetPathFromIDList(pidlist, method_path);
if (SUCCEEDED(hr))
{
acquire_success = true;
}
}
/* That was awful. shoo, shoo, COM */
CoTaskMemFree(pidlist);
CoUninitialize();
return acquire_success;
}
INT_PTR CALLBACK ChooseMethodHandler(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
if (LOWORD(wParam) == ID_METHOD_BACK)
{
UpdateGlobalPosition(hDlg);
EndDialog(hDlg, (INT_PTR)DisplayWelcome);
return (INT_PTR)TRUE;
}
else if (LOWORD(wParam) == ID_METHOD_EXIT
|| LOWORD(wParam) == ID_CLOSE)
{
return AskToExit(hDlg);
}
else if (LOWORD(wParam) == IDC_METHOD_DED_SERVER
|| LOWORD(wParam) == IDC_METHOD_ALONE_SERVER
|| LOWORD(wParam) == IDC_METHOD_LISTEN_SERVER
|| LOWORD(wParam) == IDC_METHOD_UPLOAD_FTP
|| LOWORD(wParam) == IDC_METHOD_CUSTOM_FOLDER)
{
method_chosen = LOWORD(wParam);
HWND button = GetDlgItem(hDlg, ID_METHOD_NEXT);
EnableWindow(button, TRUE);
break;
}
else if (LOWORD(wParam) == ID_METHOD_NEXT)
{
unsigned int game_type = 0;
switch (method_chosen)
{
case IDC_METHOD_DED_SERVER:
{
game_type = GAMES_DEDICATED;
break;
}
case IDC_METHOD_ALONE_SERVER:
{
game_type = GAMES_STANDALONE;
break;
}
case IDC_METHOD_LISTEN_SERVER:
{
game_type = GAMES_LISTEN;
break;
}
case IDC_METHOD_UPLOAD_FTP:
{
break;
}
case IDC_METHOD_CUSTOM_FOLDER:
{
int val;
if (!SelectFolder(hDlg))
{
break;
}
val = IsValidFolder(method_path);
if (val != GAMEINFO_IS_USABLE)
{
DisplayBadFolderDialog(hDlg, val);
break;
}
g_LocalCopier.SetOutputPath(method_path);
SetInstallMethod(&g_LocalCopier);
UpdateGlobalPosition(hDlg);
EndDialog(hDlg, (INT_PTR)DisplayPerformInstall);
}
}
if (game_type != 0)
{
g_game_group = NULL;
BuildGameDB();
if (game_type == GAMES_DEDICATED)
{
g_game_group = &g_games.dedicated;
}
else if (game_type == GAMES_LISTEN)
{
g_game_group = &g_games.listen;
}
else if (game_type == GAMES_STANDALONE)
{
g_game_group = &g_games.standalone;
}
if (g_game_group == NULL)
{
return (INT_PTR)TRUE;
}
if (g_game_group->list_count == 0)
{
DisplayBadGamesDialog(hDlg, g_game_group->error_code);
return (INT_PTR)TRUE;
}
/* If we got a valid games list, we can display the next
* dialog box.
*/
UpdateGlobalPosition(hDlg);
EndDialog(hDlg, (INT_PTR)DisplaySelectGame);
return (INT_PTR)TRUE;
}
}
break;
}
case WM_INITDIALOG:
{
SetToGlobalPosition(hDlg);
return (INT_PTR)TRUE;
}
}
return (INT_PTR)FALSE;
}
void *DisplayChooseMethod(HWND hWnd)
{
INT_PTR val;
if ((val = DialogBox(
g_hInstance,
MAKEINTRESOURCE(IDD_CHOOSE_METHOD),
hWnd,
ChooseMethodHandler)) == -1)
{
return NULL;
}
return (void *)val;
}