sourcemod/tools/gdc-psyfork/GameConfigs.cpp

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <string.h>
#include <stdlib.h>
#include "GameConfigs.h"
#define PSTATE_NONE 0
#define PSTATE_GAMES 1
#define PSTATE_GAMEDEFS 2
#define PSTATE_GAMEDEFS_OFFSETS 3
#define PSTATE_GAMEDEFS_OFFSETS_OFFSET 4
#define PSTATE_GAMEDEFS_KEYS 5
#define PSTATE_GAMEDEFS_SUPPORTED 6
#define PSTATE_GAMEDEFS_SIGNATURES 7
#define PSTATE_GAMEDEFS_SIGNATURES_SIG 8
#define PSTATE_GAMEDEFS_CRC 9
#define PSTATE_GAMEDEFS_CRC_BINARY 10
#define PSTATE_GAMEDEFS_CUSTOM 11
#define PSTATE_GAMEDEFS_OPTIONS 12
#define WIN 0
#define LIN 1
#define PLATFORM_NAME "linux"
#define PLATFORM_SERVER_BINARY "server_i486.so"
Offset *tempOffset;
Sig *tempSig;
unsigned int s_ServerBinCRC;
bool s_ServerBinCRC_Ok = false;
bool DoesGameMatch(const char *value)
{
if (strcmp(value, game) == 0)
{
return true;
}
return false;
}
bool DoesEngineMatch(const char *value)
{
if (strcmp(value, engine) == 0)
{
return true;
}
return false;
}
CGameConfig::CGameConfig()
{
m_pStrings = new BaseStringTable(512);
m_RefCount = 0;
m_CustomLevel = 0;
m_CustomHandler = NULL;
}
CGameConfig::~CGameConfig()
{
delete m_pStrings;
}
SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
{
if (m_IgnoreLevel)
{
m_IgnoreLevel++;
return SMCResult_Continue;
}
switch (m_ParseState)
{
case PSTATE_NONE:
{
if (strcmp(name, "Games") == 0)
{
m_ParseState = PSTATE_GAMES;
} else {
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMES:
{
if (strcmp(name, "*") == 0 ||
strcmp(name, "#default") == 0 ||
DoesGameMatch(name))
{
bShouldBeReadingDefault = true;
m_ParseState = PSTATE_GAMEDEFS;
strncopy(m_Game, name, sizeof(m_Game));
} else {
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMEDEFS:
{
if (strcmp(name, "Offsets") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
}
else if (strcmp(name, "Keys") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_KEYS;
}
else if (strcmp(name, "Options") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_OPTIONS;
}
else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
{
m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
/* Ignore this section unless we get a game. */
bShouldBeReadingDefault = false;
had_game = false;
matched_game = false;
had_engine = false;
matched_engine = false;
}
else if (strcmp(name, "Signatures") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
}
else
{
m_IgnoreLevel++;
}
break;
}
case PSTATE_GAMEDEFS_OFFSETS:
{
m_Prop[0] = '\0';
m_Class[0] = '\0';
tempOffset = new Offset();
tempOffset->setName(name);
m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES:
{
tempSig = new Sig();
tempSig->setName(name);
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
break;
}
/* No sub-sections allowed:
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
case PSTATE_GAMEDEFS_KEYS:
case PSTATE_GAMEDEFS_SUPPORTED:
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
case PSTATE_GAMEDEFS_CRC_BINARY:
*/
default:
{
/* If we don't know what we got, start ignoring */
m_IgnoreLevel++;
break;
}
}
return SMCResult_Continue;
}
SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
{
if (m_IgnoreLevel)
{
return SMCResult_Continue;
}
if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
{
if (strcmp(key, "class") == 0)
{
strncopy(m_Class, value, sizeof(m_Class));
} else if (strcmp(key, "prop") == 0) {
strncopy(m_Prop, value, sizeof(m_Prop));
} else {
int val = atoi(value);
if (strcmp(key, "windows") == 0) tempOffset->setWin(val);
else if (strcmp(key, "linux") == 0) tempOffset->setLin(val);
}
} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
m_Keys.replace(key, m_pStrings->AddString(value));
} else if (m_ParseState == PSTATE_GAMEDEFS_OPTIONS) {
m_Options.replace(key, m_pStrings->AddString(value));
} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
if (strcmp(key, "game") == 0)
{
had_game = true;
if (DoesGameMatch(value))
{
matched_game = true;
}
if ((!had_engine && matched_game) || (matched_engine && matched_game))
{
bShouldBeReadingDefault = true;
}
}
else if (strcmp(key, "engine") == 0)
{
had_engine = true;
if (DoesEngineMatch(value))
{
matched_engine = true;
}
if ((!had_game && matched_engine) || (matched_game && matched_engine))
{
bShouldBeReadingDefault = true;
}
}
} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
if (strcmp(key, "windows") == 0) tempSig->setWin(value);
else if (strcmp(key, "linux") == 0) tempSig->setLin(value);
else if (strcmp(key, "library") == 0) tempSig->setLib(value);
} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
if (strcmp(key, PLATFORM_NAME) == 0
&& s_ServerBinCRC_Ok
&& !bShouldBeReadingDefault)
{
unsigned int crc = 0;
sscanf(value, "%08X", &crc);
if (s_ServerBinCRC == crc)
{
bShouldBeReadingDefault = true;
}
}
} else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
}
return SMCResult_Continue;
}
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
{
if (m_IgnoreLevel)
{
m_IgnoreLevel--;
return SMCResult_Continue;
}
if (m_CustomLevel)
{
m_CustomLevel--;
m_CustomHandler->ReadSMC_LeavingSection(states);
return SMCResult_Continue;
}
switch (m_ParseState)
{
case PSTATE_GAMES:
{
m_ParseState = PSTATE_NONE;
break;
}
case PSTATE_GAMEDEFS:
{
m_ParseState = PSTATE_GAMES;
break;
}
case PSTATE_GAMEDEFS_CUSTOM:
{
m_ParseState = PSTATE_GAMEDEFS;
m_CustomHandler->ReadSMC_ParseEnd(false, false);
break;
}
case PSTATE_GAMEDEFS_KEYS:
case PSTATE_GAMEDEFS_OFFSETS:
case PSTATE_GAMEDEFS_OPTIONS:
{
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
{
for (list<Offset>::iterator it = m_Offsets.begin(); it != m_Offsets.end(); it++)
{
if (strcmp(it->name, tempOffset->name) == 0)
{
m_Offsets.erase(it);
break;
}
}
m_Offsets.push_back(*tempOffset);
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
break;
}
case PSTATE_GAMEDEFS_CRC:
case PSTATE_GAMEDEFS_SUPPORTED:
{
if (!bShouldBeReadingDefault)
{
/* If we shouldn't read the rest of this section, set the ignore level. */
m_IgnoreLevel = 1;
m_ParseState = PSTATE_GAMES;
} else {
m_ParseState = PSTATE_GAMEDEFS;
}
break;
}
case PSTATE_GAMEDEFS_CRC_BINARY:
{
m_ParseState = PSTATE_GAMEDEFS_CRC;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES:
{
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
{
m_Sigs.push_back(*tempSig);
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
break;
}
}
return SMCResult_Continue;
}
#define MSTATE_NONE 0
#define MSTATE_MAIN 1
#define MSTATE_FILE 2
class MasterReader : public ITextListener_SMC
{
public:
virtual void ReadSMC_ParseStart()
{
state = MSTATE_NONE;
ignoreLevel = 0;
}
virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
{
if (ignoreLevel)
{
return SMCResult_Continue;
}
if (state == MSTATE_NONE)
{
if (strcmp(name, "Game Master") == 0)
{
state = MSTATE_MAIN;
}
else
{
ignoreLevel++;
}
}
else if (state == MSTATE_MAIN)
{
strncopy(cur_file, name, sizeof(cur_file));
had_engine = false;
matched_engine = false;
had_game = false;
matched_game = false;
state = MSTATE_FILE;
}
else if (state == MSTATE_FILE)
{
ignoreLevel++;
}
return SMCResult_Continue;
}
virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
{
if (ignoreLevel || state != MSTATE_FILE)
{
return SMCResult_Continue;
}
if (strcmp(key, "engine") == 0)
{
had_engine = true;
if (DoesEngineMatch(value))
{
matched_engine = true;
}
}
else if (strcmp(key, "game") == 0)
{
had_game = true;
if (DoesGameMatch(value))
{
matched_game = true;
}
}
return SMCResult_Continue;
}
virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
{
if (ignoreLevel)
{
ignoreLevel--;
return SMCResult_Continue;
}
if (state == MSTATE_FILE)
{
/* The four success conditions:
* 1. Needed nothing.
* 2. Needed game only.
* 3. Needed engine only.
* 4. Needed both engine and game.
* Final result is minimized via k-map.
*/
if ((!had_engine && !had_game) ||
(!had_engine && matched_game) ||
(!had_game && matched_engine) ||
(matched_engine && matched_game))
{
fileList->push_back(cur_file);
}
state = MSTATE_MAIN;
}
else if (state == MSTATE_MAIN)
{
state = MSTATE_NONE;
}
return SMCResult_Continue;
}
public:
list<char*> *fileList;
unsigned int state;
unsigned int ignoreLevel;
char cur_file[PLATFORM_MAX_PATH];
bool had_engine;
bool matched_engine;
bool had_game;
bool matched_game;
};
static MasterReader master_reader;
bool CGameConfig::Reparse(char *error, size_t maxlength)
{
/* Reset cached data */
m_pStrings->Reset();
m_Offsets.clear();
m_Sigs.clear();
m_Keys.clear();
m_Options.clear();
char path[PLATFORM_MAX_PATH];
/* See if we can use the extended gamedata format. */
//TODO pass in path to gamedata somehow
/* Otherwise, it's time to parse the master. */
SMCError err;
SMCStates state = {0, 0};
list<char*> fileList;
master_reader.fileList = &fileList;
err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
if (err != SMCError_Okay)
{
const char *msg = textparsers->GetSMCErrorString(err);
printf("[SM] Error parsing master gameconf file \"%s\":", path);
printf("[SM] Error %d on line %d, col %d: %s",
err,
state.line,
state.col,
msg ? msg : "Unknown error");
exit(PARSE_ERROR);
}
/* Go through each file we found and parse it. */
list<char*>::iterator iter;
for (iter = fileList.begin(); iter != fileList.end(); iter++)
{
UTIL_Format(path, sizeof(path), "%s/%s", m_File, *iter);
if (!EnterFile(path, error, maxlength))
{
return false;
}
}
return true;
}
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
{
SMCError err;
SMCStates state = {0, 0};
/* Initialize parse states */
m_IgnoreLevel = 0;
bShouldBeReadingDefault = true;
m_ParseState = PSTATE_NONE;
if ((err=textparsers->ParseSMCFile(file, this, &state, error, maxlength))
!= SMCError_Okay)
{
const char *msg;
msg = textparsers->GetSMCErrorString(err);
printf("[SM] Error parsing gameconfig file \"%s\":\n", file);
printf("[SM] Error %d on line %d, col %d: %s\n",
err,
state.line,
state.col,
msg ? msg : "Unknown error");
if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
{
//error occurred while parsing a custom section
m_CustomHandler->ReadSMC_ParseEnd(true, true);
m_CustomHandler = NULL;
m_CustomLevel = 0;
}
exit(PARSE_ERROR);
}
return true;
}
const char *CGameConfig::GetKeyValue(const char *key)
{
int *pkey;
if ((pkey = m_Keys.retrieve(key)) == NULL)
return NULL;
return m_pStrings->GetString(*pkey);
}
const char *CGameConfig::GetOptionValue(const char *key)
{
int *pkey;
if ((pkey = m_Options.retrieve(key)) == NULL)
return NULL;
return m_pStrings->GetString(*pkey);
}
list<Offset> CGameConfig::GetOffsets() { return m_Offsets; }
list<Sig> CGameConfig::GetSigs() { return m_Sigs; }