sourcemod/plugins/basecomm/natives.sp

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Basecomm
* Part of Basecomm plugin, menu and other functionality.
*
* SourceMod (C)2004-2011 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
public int Native_IsClientGagged(Handle hPlugin, int numParams)
{
int client = GetNativeCell(1);
if (client < 1 || client > MaxClients)
{
return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client);
}
if (!IsClientInGame(client))
{
return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
}
return g_Gagged[client];
}
public int Native_IsClientMuted(Handle hPlugin, int numParams)
{
int client = GetNativeCell(1);
if (client < 1 || client > MaxClients)
{
return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client);
}
if (!IsClientInGame(client))
{
return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
}
return g_Muted[client];
}
public int Native_SetClientGag(Handle hPlugin, int numParams)
{
int client = GetNativeCell(1);
if (client < 1 || client > MaxClients)
{
return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client);
}
if (!IsClientInGame(client))
{
return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
}
bool gagState = GetNativeCell(2);
if (gagState)
{
if (g_Gagged[client])
{
return false;
}
PerformGag(-1, client, true);
}
else
{
if (!g_Gagged[client])
{
return false;
}
PerformUnGag(-1, client, true);
}
return true;
}
public int Native_SetClientMute(Handle hPlugin, int numParams)
{
int client = GetNativeCell(1);
if (client < 1 || client > MaxClients)
{
return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client);
}
if (!IsClientInGame(client))
{
return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
}
bool muteState = GetNativeCell(2);
if (muteState)
{
if (g_Muted[client])
{
return false;
}
PerformMute(-1, client, true);
}
else
{
if (!g_Muted[client])
{
return false;
}
PerformUnMute(-1, client, true);
}
return true;
}