sourcemod/extensions/sdktools/vhelpers.cpp

275 lines
6.5 KiB
C++
Raw Normal View History

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "vhelpers.h"
CallHelper s_Teleport;
CallHelper s_GetVelocity;
CallHelper s_EyeAngles;
class CTraceFilterSimple : public CTraceFilterEntitiesOnly
{
public:
CTraceFilterSimple(const IHandleEntity *passentity): m_pPassEnt(passentity)
{
}
virtual bool ShouldHitEntity(IHandleEntity *pServerEntity, int contentsMask)
{
if (pServerEntity == m_pPassEnt)
{
return false;
}
return true;
}
private:
const IHandleEntity *m_pPassEnt;
};
bool SetupTeleport()
{
if (s_Teleport.setup)
{
return s_Teleport.supported;
}
/* Setup Teleport */
int offset;
if (g_pGameConf->GetOffset("Teleport", &offset))
{
PassInfo info[3];
info[0].flags = info[1].flags = info[2].flags = PASSFLAG_BYVAL;
info[0].size = info[1].size = info[2].size = sizeof(void *);
info[0].type = info[1].type = info[2].type = PassType_Basic;
s_Teleport.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 3);
if (s_Teleport.call != NULL)
{
s_Teleport.supported = true;
}
}
s_Teleport.setup = true;
return s_Teleport.supported;
}
void Teleport(CBaseEntity *pEntity, Vector *origin, QAngle *ang, Vector *velocity)
{
unsigned char params[sizeof(void *) * 4];
unsigned char *vptr = params;
*(CBaseEntity **)vptr = pEntity;
vptr += sizeof(CBaseEntity *);
*(Vector **)vptr = origin;
vptr += sizeof(Vector *);
*(QAngle **)vptr = ang;
vptr += sizeof(QAngle *);
*(Vector **)vptr = velocity;
s_Teleport.call->Execute(params, NULL);
}
bool IsTeleportSupported()
{
return SetupTeleport();
}
bool SetupGetVelocity()
{
if (s_GetVelocity.setup)
{
return s_GetVelocity.supported;
}
int offset;
if (g_pGameConf->GetOffset("GetVelocity", &offset))
{
PassInfo info[2];
info[0].flags = info[1].flags = PASSFLAG_BYVAL;
info[0].size = info[1].size = sizeof(void *);
info[0].type = info[1].type = PassType_Basic;
s_GetVelocity.call = g_pBinTools->CreateVCall(offset, 0, 0, NULL, info, 2);
if (s_GetVelocity.call != NULL)
{
s_GetVelocity.supported = true;
}
}
s_GetVelocity.setup = true;
return s_GetVelocity.supported;
}
void GetVelocity(CBaseEntity *pEntity, Vector *velocity, AngularImpulse *angvelocity)
{
unsigned char params[sizeof(void *) * 3];
unsigned char *vptr = params;
*(CBaseEntity **)vptr = pEntity;
vptr += sizeof(CBaseEntity *);
*(Vector **)vptr = velocity;
vptr += sizeof(Vector *);
*(AngularImpulse **)vptr = angvelocity;
s_GetVelocity.call->Execute(params, NULL);
}
bool IsGetVelocitySupported()
{
return SetupGetVelocity();
}
bool SetupGetEyeAngles()
{
if (s_EyeAngles.setup)
{
return s_EyeAngles.supported;
}
int offset;
if (g_pGameConf->GetOffset("EyeAngles", &offset))
{
PassInfo info[2];
info[0].flags = info[1].flags = PASSFLAG_BYVAL;
info[0].size = info[1].size = sizeof(void *);
info[0].type = info[1].type = PassType_Basic;
s_EyeAngles.call = g_pBinTools->CreateVCall(offset, 0, 0, &info[0], &info[1], 1);
if (s_EyeAngles.call != NULL)
{
s_EyeAngles.supported = true;
}
}
s_EyeAngles.setup = true;
return s_EyeAngles.supported;
}
bool GetEyeAngles(CBaseEntity *pEntity, QAngle *pAngles)
{
if (!IsEyeAnglesSupported())
{
return false;
}
QAngle *pRetAngle = NULL;
unsigned char params[sizeof(void *)];
unsigned char *vptr = params;
*(CBaseEntity **)vptr = pEntity;
vptr += sizeof(CBaseEntity *);
s_EyeAngles.call->Execute(params, &pRetAngle);
if (pRetAngle == NULL)
{
return false;
}
*pAngles = *pRetAngle;
return true;
}
int GetClientAimTarget(edict_t *pEdict, bool only_players)
{
CBaseEntity *pEntity = pEdict->GetUnknown() ? pEdict->GetUnknown()->GetBaseEntity() : NULL;
if (pEntity == NULL)
{
return -1;
}
Vector eye_position;
QAngle eye_angles;
/* Get the private information we need */
serverClients->ClientEarPosition(pEdict, &eye_position);
if (!GetEyeAngles(pEntity, &eye_angles))
{
return -2;
}
Vector aim_dir;
AngleVectors(eye_angles, &aim_dir);
VectorNormalize(aim_dir);
Vector vec_end = eye_position + aim_dir * 8000;
Ray_t ray;
ray.Init(eye_position, vec_end);
trace_t tr;
CTraceFilterSimple simple(pEdict->GetIServerEntity());
enginetrace->TraceRay(ray, MASK_SOLID|CONTENTS_DEBRIS|CONTENTS_HITBOX, &simple, &tr);
if (tr.fraction == 1.0f || tr.m_pEnt == NULL)
{
return -1;
}
edict_t *pTarget = gameents->BaseEntityToEdict(tr.m_pEnt);
if (pTarget == NULL)
{
return -1;
}
int ent_index = engine->IndexOfEdict(pTarget);
IGamePlayer *pTargetPlayer = playerhelpers->GetGamePlayer(ent_index);
if (pTargetPlayer != NULL && !pTargetPlayer->IsInGame())
{
return -1;
}
else if (only_players && pTargetPlayer == NULL)
{
return -1;
}
return ent_index;
}
bool IsEyeAnglesSupported()
{
return SetupGetEyeAngles();
}
void ShutdownHelpers()
{
s_Teleport.Shutdown();
s_GetVelocity.Shutdown();
}