sourcemod/core/systems/HandleSys.h

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#ifndef _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_
#define _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_
#include <IHandleSys.h>
#include "sm_globals.h"
#include "sm_trie.h"
#include "sourcemod.h"
#include "sm_memtable.h"
#define HANDLESYS_MAX_HANDLES (1<<14)
#define HANDLESYS_MAX_TYPES (1<<9)
#define HANDLESYS_MAX_SUBTYPES 0xF
#define HANDLESYS_SUBTYPE_MASK 0xF
#define HANDLESYS_TYPEARRAY_SIZE (HANDLESYS_MAX_TYPES * (HANDLESYS_MAX_SUBTYPES + 1))
#define HANDLESYS_MAX_SERIALS 0xFFFF
#define HANDLESYS_SERIAL_MASK 0xFFFF0000
#define HANDLESYS_HANDLE_MASK 0x0000FFFF
struct QHandle
{
HandleType_t type; /* Handle type */
void *object; /* Unmaintained object pointer */
unsigned int freeID; /* ID of a free handle in the free handle chain */
IdentityToken_t source; /* Identity of object which owns this */
unsigned int serial; /* Serial no. for sanity checking */
unsigned int refcount; /* Reference count for safe destruction */
Handle_t clone; /* If non-zero, this is our cloned parent */
bool set; /* Whether or not this handle is set */
};
struct QHandleType
{
IHandleTypeDispatch *dispatch;
unsigned int freeID;
unsigned int children;
HandleSecurity sec;
unsigned int opened;
int nameIdx;
};
class HandleSystem :
public IHandleSys
{
public:
HandleSystem();
~HandleSystem();
public: //IHandleSystem
HandleType_t CreateType(const char *name, IHandleTypeDispatch *dispatch);
HandleType_t CreateTypeEx(const char *name,
IHandleTypeDispatch *dispatch,
HandleType_t parent,
const HandleSecurity *security);
HandleType_t CreateChildType(const char *name, HandleType_t parent, IHandleTypeDispatch *dispatch);
bool RemoveType(HandleType_t type, IdentityToken_t ident);
bool FindHandleType(const char *name, HandleType_t *type);
Handle_t CreateHandle(HandleType_t type,
void *object,
IdentityToken_t source,
IdentityToken_t ident);
Handle_t CreateScriptHandle(HandleType_t type, void *object, sp_context_t *ctx, IdentityToken_t ident);
HandleError FreeHandle(Handle_t handle, IdentityToken_t ident);
HandleError CloneHandle(Handle_t handle, Handle_t *newhandle, IdentityToken_t source, IdentityToken_t ident);
HandleError ReadHandle(Handle_t handle, HandleType_t type, IdentityToken_t ident, void **object);
private:
/**
* Decodes a handle with sanity and security checking.
*/
HandleError GetHandle(Handle_t handle,
IdentityToken_t ident,
QHandle **pHandle,
unsigned int *index,
HandleAccessRight access);
/**
* Creates a basic handle and sets its reference count to 1.
* Does not do any type or security checking.
*/
HandleError MakePrimHandle(HandleType_t type, QHandle **pHandle, unsigned int *index, HandleType_t *handle);
/**
* Frees a primitive handle. Does no object freeing, only reference count and bookkeepping.
*/
void ReleasePrimHandle(unsigned int index);
private:
QHandle *m_Handles;
QHandleType *m_Types;
Trie *m_TypeLookup;
unsigned int m_TypeTail;
unsigned int m_FreeTypes;
unsigned int m_HandleTail;
unsigned int m_FreeHandles;
unsigned int m_HSerial;
BaseStringTable *m_strtab;
};
extern HandleSystem g_HandleSys;
#endif //_INCLUDE_SOURCEMOD_HANDLESYSTEM_H_