2007-06-07 09:22:19 +02:00
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/**
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* antiflood.sp
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* Protects against chat flooding.
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* This file is part of SourceMod, Copyright (C) 2004-2007 AlliedModders LLC
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Version: $Id$
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*/
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#include <sourcemod>
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#pragma semicolon 1
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public Plugin:myinfo =
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{
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name = "Anti-Flood",
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author = "AlliedModders LLC",
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description = "Protects against chat flooding",
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version = SOURCEMOD_VERSION,
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url = "http://www.sourcemod.net/"
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};
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new Float:g_LastTime[MAXPLAYERS + 1] = {0.0, ...}; /* Last time player used say or say_team */
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new g_FloodTokens[MAXPLAYERS + 1] = {0, ...}; /* Number of flood tokens player has */
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new Handle:sm_flood_time; /* Handle to sm_flood_time convar */
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public OnPluginStart()
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{
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2007-06-15 23:03:34 +02:00
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LoadTranslations("plugin.antiflood.cfg");
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2007-06-07 09:22:19 +02:00
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RegConsoleCmd("say", CheckChatFlood);
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RegConsoleCmd("say_team", CheckChatFlood);
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sm_flood_time = CreateConVar("sm_flood_time", "0.75", "Amount of time allowed between chat messages");
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}
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public Action:CheckChatFlood(client, args)
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{
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/* Chat from server console shouldn't be checked for flooding */
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if (client == 0)
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{
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return Plugin_Continue;
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}
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new Float:maxChat = GetConVarFloat(sm_flood_time);
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if (maxChat > 0.0)
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{
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new Float:curTime = GetGameTime();
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if (g_LastTime[client] > curTime)
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{
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/* If player has 3 or more flood tokens, block their message */
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if (g_FloodTokens[client] >= 3)
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{
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PrintToChat(client, "[SM] %t", "Flooding the server");
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g_LastTime[client] = curTime + maxChat + 3.0;
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return Plugin_Stop;
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}
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/* Add one flood token when player goes over chat time limit */
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g_FloodTokens[client]++;
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} else if (g_FloodTokens[client]) {
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/* Remove one flood token when player chats within time limit (slow decay) */
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g_FloodTokens[client]--;
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}
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/* Store last time of chat usage */
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g_LastTime[client] = curTime + maxChat;
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}
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return Plugin_Continue;
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}
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