79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Sample Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "StructManager.h"
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#include "extension.h"
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StructManager g_StructManager;
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void StructManager::AddStruct( const char *name, StructInfo *str )
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{
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structs.insert(name, str);
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structsList.push_back(str);
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}
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StructManager::~StructManager()
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{
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SourceHook::List<StructInfo *>::iterator iter;
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iter = structsList.begin();
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while (iter != structsList.end())
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{
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delete (MemberInfo *)*iter;
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iter = structsList.erase(iter);
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}
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structs.clear();
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}
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Handle_t StructManager::CreateStructHandle( const char *type, void *str )
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{
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StructInfo **pInfo = structs.retrieve(type);
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if (pInfo == NULL)
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{
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return BAD_HANDLE;
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}
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StructHandle *pHandle = new StructHandle;
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pHandle->canDelete = false;
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pHandle->data = str;
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pHandle->info = *pInfo;
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return handlesys->CreateHandle(g_StructHandle,
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pHandle,
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NULL,
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myself->GetIdentity(),
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NULL);
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}
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