sourcemod/gamedata/sdkhooks.games/game.empires.txt

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"Games"
{
"empires"
{
"Offsets"
{
"Blocked"
{
"windows" "104"
"linux" "105"
}
"EndTouch"
{
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"windows" "102"
"linux" "103"
}
"FireBullets"
{
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"windows" "114"
"linux" "115"
}
"GetMaxHealth"
{
"windows" "119"
"linux" "120"
}
"GroundEntChanged"
{
"windows" "182"
"linux" "184"
}
"OnTakeDamage"
{
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"windows" "62"
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"linux" "63"
}
"PreThink"
{
"windows" "337"
"linux" "338"
}
"PostThink"
{
"windows" "338"
"linux" "339"
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}
"Reload"
{
"windows" "276"
"linux" "277"
}
"SetTransmit"
{
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"windows" "20"
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"linux" "21"
}
"ShouldCollide"
{
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"windows" "16"
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"linux" "17"
}
"Spawn"
{
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"windows" "22"
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"linux" "23"
}
"StartTouch"
{
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"windows" "100"
"linux" "101
}
"Think"
{
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"windows" "47"
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"linux" "48"
}
"Touch"
{
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"windows" "101"
"linux" "102"
}
"TraceAttack"
{
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"windows" "60"
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"linux" "61"
}
"Use"
{
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"windows" "99"
"linux" "100"
}
"VPhysicsUpdate"
{
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"windows" "162"
"linux" "163"
}
"Weapon_CanSwitchTo"
{
"windows" "271"
"linux" "272"
}
"Weapon_CanUse"
{
"windows" "265"
"linux" "266"
}
"Weapon_Drop"
{
"windows" "268"
"linux" "269"
}
"Weapon_Equip"
{
"windows" "266"
"linux" "267"
}
"Weapon_Switch"
{
"windows" "269"
"linux" "270"
}
}
}
}