sourcemod/gamedata/sdkhooks.games/engine.ep2v.txt

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"Games"
{
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// tf, hl2mp, and dods are in the same file for legacy reasons
"tf"
{
"Offsets"
{
"CanBeAutobalanced"
{
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"windows" "461"
"linux" "462"
"mac" "462"
}
"EndTouch"
{
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"windows" "100"
"linux" "101"
"mac" "101"
}
"FireBullets"
{
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"windows" "112"
"linux" "113"
"mac" "113"
}
"GetMaxHealth"
{
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"windows" "117"
"linux" "118"
"mac" "118"
}
"GroundEntChanged"
{
"windows" "177"
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"linux" "179"
"mac" "179"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"OnTakeDamage_Alive"
{
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"windows" "274"
"linux" "275"
"mac" "275"
}
"PreThink"
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{
"windows" "335"
"linux" "336"
"mac" "336"
}
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"PostThink"
{
"windows" "336"
"linux" "337"
"mac" "337"
}
"Reload"
{
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"windows" "275"
"linux" "281"
"mac" "281"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
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"windows" "98"
"linux" "99"
"mac" "99"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
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"windows" "99"
"linux" "100"
"mac" "100"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
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"windows" "97"
"linux" "98"
"mac" "98"
}
"VPhysicsUpdate"
{
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"windows" "157"
"linux" "158"
"mac" "158"
}
"Blocked"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"Weapon_CanSwitchTo"
{
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"windows" "268"
"linux" "269"
"mac" "269"
}
"Weapon_CanUse"
{
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"windows" "262"
"linux" "263"
"mac" "263"
}
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"Weapon_Drop"
{
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"windows" "265"
"linux" "266"
"mac" "266"
}
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"Weapon_Equip"
{
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"windows" "263"
"linux" "264"
"mac" "264"
}
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"Weapon_Switch"
{
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"windows" "266"
"linux" "267"
"mac" "267"
}
}
}
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"hl2mp"
{
"Offsets"
{
"EndTouch"
{
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"windows" "100"
"linux" "101"
"mac" "101"
}
"FireBullets"
{
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"windows" "112"
"linux" "113"
"mac" "113"
}
"GetMaxHealth"
{
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"windows" "117"
"linux" "118"
"mac" "118"
}
"GroundEntChanged"
{
"windows" "177"
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"linux" "179"
"mac" "179"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"OnTakeDamage_Alive"
{
"windows" "272"
"linux" "273"
"mac" "273"
}
"PreThink"
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{
"windows" "332"
"linux" "333"
"mac" "333"
}
"PostThink"
{
"windows" "333"
"linux" "334"
"mac" "334"
}
"Reload"
{
"windows" "270"
"linux" "271"
"mac" "271"
}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
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"windows" "98"
"linux" "99"
"mac" "99"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
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"windows" "99"
"linux" "100"
"mac" "100"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
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"windows" "97"
"linux" "98"
"mac" "98"
}
"VPhysicsUpdate"
{
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"windows" "157"
"linux" "158"
"mac" "158"
}
"Blocked"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
"Weapon_CanSwitchTo"
{
"windows" "266"
"linux" "267"
"mac" "267"
}
"Weapon_CanUse"
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{
"windows" "260"
"linux" "261"
"mac" "261"
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}
"Weapon_Drop"
{
"windows" "263"
"linux" "264"
"mac" "264"
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}
"Weapon_Equip"
{
"windows" "261"
"linux" "262"
"mac" "262"
}
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"Weapon_Switch"
{
"windows" "264"
"linux" "265"
"mac" "265"
}
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}
}
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"dod"
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{
"Offsets"
{
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"EndTouch"
{
"windows" "100"
"linux" "101"
"mac" "101"
}
"FireBullets"
{
"windows" "112"
"linux" "113"
"mac" "113"
}
"GetMaxHealth"
{
"windows" "117"
"linux" "118"
"mac" "118"
}
"GroundEntChanged"
{
"windows" "177"
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"linux" "179"
"mac" "179"
}
"OnTakeDamage"
{
"windows" "62"
"linux" "63"
"mac" "63"
}
"OnTakeDamage_Alive"
{
"windows" "272"
"linux" "273"
"mac" "273"
}
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"PreThink"
{
"windows" "332"
"linux" "333"
"mac" "333"
}
"PostThink"
{
"windows" "333"
"linux" "334"
"mac" "334"
}
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"Reload"
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{
"windows" "270"
"linux" "271"
"mac" "271"
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}
"SetTransmit"
{
"windows" "20"
"linux" "21"
"mac" "21"
}
"ShouldCollide"
{
"windows" "16"
"linux" "17"
"mac" "17"
}
"Spawn"
{
"windows" "22"
"linux" "23"
"mac" "23"
}
"StartTouch"
{
"windows" "98"
"linux" "99"
"mac" "99"
}
"Think"
{
"windows" "47"
"linux" "48"
"mac" "48"
}
"Touch"
{
"windows" "99"
"linux" "100"
"mac" "100"
}
"TraceAttack"
{
"windows" "60"
"linux" "61"
"mac" "61"
}
"Use"
{
"windows" "97"
"linux" "98"
"mac" "98"
}
"VPhysicsUpdate"
{
"windows" "157"
"linux" "158"
"mac" "158"
}
"Blocked"
{
"windows" "102"
"linux" "103"
"mac" "103"
}
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"Weapon_CanSwitchTo"
{
"windows" "266"
"linux" "267"
"mac" "267"
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}
"Weapon_CanUse"
{
"windows" "260"
"linux" "261"
"mac" "261"
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}
"Weapon_Drop"
{
"windows" "263"
"linux" "264"
"mac" "264"
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}
"Weapon_Equip"
{
"windows" "261"
"linux" "262"
"mac" "262"
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}
"Weapon_Switch"
{
"windows" "264"
"linux" "265"
"mac" "265"
}
}
}
}