137 lines
2.9 KiB
C++
137 lines
2.9 KiB
C++
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#include "vcallbuilder.h"
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#include "extension.h"
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ValveCall::~ValveCall()
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{
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while (!stk.empty())
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{
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unsigned char *ptr = stk.front();
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delete [] ptr;
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stk.pop();
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}
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call->Destroy();
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delete [] retbuf;
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delete [] vparams;
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}
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unsigned char *ValveCall::stk_get()
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{
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unsigned char *ptr;
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if (stk.empty())
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{
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ptr = new unsigned char[stackSize];
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} else {
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ptr = stk.front();
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stk.pop();
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}
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return ptr;
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}
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void ValveCall::stk_put(unsigned char *ptr)
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{
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stk.push(ptr);
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}
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ValveCall *CreateValveVCall(unsigned int vtableIdx,
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ValveCallType vcalltype,
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const ValvePassInfo *retInfo,
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const ValvePassInfo *params,
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unsigned int numParams)
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{
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if (numParams > 32)
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{
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return NULL;
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}
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ValveCall *vc = new ValveCall;
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size_t size = 0;
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vc->stackSize = 0;
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/* Get return information - encode only*/
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PassInfo retBuf;
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size_t retBufSize = 0;
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if (retInfo)
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{
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if ((size = ValveParamToBinParam(retInfo->vtype, retInfo->type, retInfo->flags, &retBuf)) == 0)
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{
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delete vc;
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return NULL;
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}
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retBufSize = size;
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}
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/* Get parameter info */
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PassInfo paramBuf[32];
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for (unsigned int i=0; i<numParams; i++)
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{
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if ((size = ValveParamToBinParam(params[i].vtype, params[i].type, params[i].flags, ¶mBuf[i])) == 0)
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{
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delete vc;
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return NULL;
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}
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vc->stackSize += size;
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}
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/* Now we can try creating the call */
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if ((vc->call = g_pBinTools->CreateVCall(vtableIdx,
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0,
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0,
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(retInfo ? &retBuf : NULL),
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paramBuf,
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numParams))
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== NULL)
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{
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if (!vc->call)
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{
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delete vc;
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return NULL;
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}
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}
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/* Allocate extra space for thisptr AND ret buffer, even if we don't use it */
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vc->vparams = new ValvePassInfo[numParams + 2];
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/* We've got the call and everything is encoded.
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* It's time to save the valve specific information and helper variables.
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*/
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if (retInfo)
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{
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/* Allocate and copy */
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vc->retinfo = &(vc->vparams[numParams]);
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*vc->retinfo = *retInfo;
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vc->retinfo->offset = 0;
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/* Allocate stack space */
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vc->retbuf = new unsigned char[retBufSize];
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} else {
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vc->retinfo = NULL;
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vc->retbuf = NULL;
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}
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/* Save the this info for the dynamic decoder */
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vc->thisinfo = &(vc->vparams[numParams + 1]);
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vc->thisinfo->type = PassType_Basic;
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if (vcalltype == ValveCall_Entity)
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{
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vc->thisinfo->vtype = Valve_CBaseEntity;
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vc->thisinfo->decflags |= VDECODE_FLAG_ALLOWWORLD;
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} else if (vcalltype == ValveCall_Player) {
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vc->thisinfo->vtype = Valve_CBasePlayer;
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vc->thisinfo->decflags = 0;
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}
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vc->thisinfo->encflags = 0;
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vc->thisinfo->flags = PASSFLAG_BYVAL;
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vc->thisinfo->offset = 0;
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vc->stackSize += sizeof(void *);
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/* Now, save info about each parameter. */
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for (unsigned int i=0; i<numParams; i++)
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{
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/* Copy */
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vc->vparams[i] = params[i];
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vc->vparams[i].offset = vc->call->GetParamInfo(i)->offset;
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}
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return vc;
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}
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