sourcemod/extensions/sdktools/tempents.cpp

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "tempents.h"
TempEntityManager g_TEManager;
ICallWrapper *g_GetServerClass = NULL;
CON_COMMAND(sm_print_telist, "Prints the temp entity list")
{
if (!g_TEManager.IsAvailable())
{
META_CONPRINT("The tempent portion of SDKTools failed to load.\n");
META_CONPRINT("Check that you have the latest sdktools.games.txt file!\n");
return;
}
g_TEManager.DumpList();
}
CON_COMMAND(sm_dump_teprops, "Dumps tempentity props to a file")
{
#if !defined ORANGEBOX_BUILD
CCommand args;
#endif
if (!g_TEManager.IsAvailable())
{
META_CONPRINT("The tempent portion of SDKTools failed to load.\n");
META_CONPRINT("Check that you have the latest sdktools.games.txt file!\n");
return;
}
int argc = args.ArgC();
if (argc < 2)
{
META_CONPRINT("Usage: sm_dump_teprops <file>\n");
return;
}
const char *arg = args.Arg(1);
if (!arg || arg[0] == '\0')
{
META_CONPRINTF("Usage: sm_dump_teprops <file>\n");
return;
}
char path[PLATFORM_MAX_PATH];
g_pSM->BuildPath(Path_Game, path, sizeof(path), "%s", arg);
FILE *fp = NULL;
if ((fp = fopen(path, "wt")) == NULL)
{
META_CONPRINTF("Could not open file \"%s\"\n", path);
return;
}
g_TEManager.DumpProps(fp);
fclose(fp);
}
/*************************
* *
* Temp Entities Wrappers *
* *
**************************/
TempEntityInfo::TempEntityInfo(const char *name, void *me)
{
m_Name.assign(name);
m_Me = me;
g_GetServerClass->Execute(&m_Me, &m_Sc);
}
const char *TempEntityInfo::GetName()
{
return m_Name.c_str();
}
ServerClass *TempEntityInfo::GetServerClass()
{
return m_Sc;
}
bool TempEntityInfo::IsValidProp(const char *name)
{
return (g_pGameHelpers->FindInSendTable(m_Sc->GetName(), name)) ? true : false;
}
int TempEntityInfo::_FindOffset(const char *name, int *size)
{
int offset;
SendProp *prop = g_pGameHelpers->FindInSendTable(m_Sc->GetName(), name);
if (!prop)
{
return -1;
}
offset = prop->GetOffset();
if (size)
{
*size = prop->m_nBits;
}
return offset;
}
bool TempEntityInfo::TE_SetEntData(const char *name, int value)
{
/* Search for our offset */
int size;
int offset = _FindOffset(name, &size);
if (offset < 0)
{
return false;
}
if (size <= 8)
{
*((uint8_t *)m_Me + offset) = value;
} else if (size <= 16) {
*(short *)((uint8_t *)m_Me + offset) = value;
} else if (size <= 32) {
*(int *)((uint8_t *)m_Me + offset) = value;
} else {
return false;
}
return true;
}
bool TempEntityInfo::TE_GetEntData(const char *name, int *value)
{
/* Search for our offset */
int size;
int offset = _FindOffset(name, &size);
if (offset < 0)
{
return false;
}
if (size <= 8)
{
*value = *((uint8_t *)m_Me + offset);
} else if (size <= 16) {
*value = *(short *)((uint8_t *)m_Me + offset);
} else if (size <= 32) {
*value = *(int *)((uint8_t *)m_Me + offset);
} else {
return false;
}
return true;
}
bool TempEntityInfo::TE_SetEntDataFloat(const char *name, float value)
{
/* Search for our offset */
int offset = _FindOffset(name);
if (offset < 0)
{
return false;
}
*(float *)((uint8_t *)m_Me + offset) = value;
return true;
}
bool TempEntityInfo::TE_GetEntDataFloat(const char *name, float *value)
{
/* Search for our offset */
int offset = _FindOffset(name);
if (offset < 0)
{
return false;
}
*value = *(float *)((uint8_t *)m_Me + offset);
return true;
}
bool TempEntityInfo::TE_SetEntDataVector(const char *name, float vector[3])
{
/* Search for our offset */
int offset = _FindOffset(name);
if (offset < 0)
{
return false;
}
Vector *v = (Vector *)((uint8_t *)m_Me + offset);
v->x = vector[0];
v->y = vector[1];
v->z = vector[2];
return true;
}
bool TempEntityInfo::TE_GetEntDataVector(const char *name, float vector[3])
{
/* Search for our offset */
int offset = _FindOffset(name);
if (offset < 0)
{
return false;
}
Vector *v = (Vector *)((uint8_t *)m_Me + offset);
vector[0] = v->x;
vector[1] = v->y;
vector[2] = v->z;
return true;
}
bool TempEntityInfo::TE_SetEntDataFloatArray(const char *name, cell_t *array, int size)
{
/* Search for our offset */
int offset = _FindOffset(name);
if (offset < 0)
{
return false;
}
float *base = (float *)((uint8_t *)m_Me + offset);
for (int i=0; i<size; i++)
{
base[i] = sp_ctof(array[i]);
}
return true;
}
void TempEntityInfo::Send(IRecipientFilter &filter, float delay)
{
engine->PlaybackTempEntity(filter, delay, m_Me, m_Sc->m_pTable, m_Sc->m_ClassID);
}
/**********************
* *
* Temp Entity Manager *
* *
***********************/
void TempEntityManager::Initialize()
{
void *addr;
int offset;
m_Loaded = false;
/* Read our sigs and offsets from the config file */
#if defined PLATFORM_WINDOWS
if (!g_pGameConf->GetMemSig("CBaseTempEntity", &addr) || !addr)
{
return;
}
if (!g_pGameConf->GetOffset("s_pTempEntities", &offset))
{
return;
}
/* Store the head of the TE linked list */
m_ListHead = **(void ***)((unsigned char *)addr + offset);
#else
if (!g_pGameConf->GetMemSig("s_pTempEntities", &addr) || !addr)
{
return;
}
/* Store the head of the TE linked list */
m_ListHead = *(void **)addr;
#endif
if (!g_pGameConf->GetOffset("GetTEName", &m_NameOffs))
{
return;
}
if (!g_pGameConf->GetOffset("GetTENext", &m_NextOffs))
{
return;
}
if (!g_pGameConf->GetOffset("TE_GetServerClass", &m_GetClassNameOffs))
{
return;
}
/* Create our trie */
m_TempEntInfo = adtfactory->CreateBasicTrie();
/* Create the GetServerClass call */
PassInfo retinfo;
retinfo.flags = PASSFLAG_BYVAL;
retinfo.type = PassType_Basic;
retinfo.size = sizeof(ServerClass *);
g_GetServerClass = g_pBinTools->CreateVCall(m_GetClassNameOffs, 0, 0, &retinfo, NULL, 0);
/* We're done */
m_Loaded = true;
}
bool TempEntityManager::IsAvailable()
{
return m_Loaded;
}
void TempEntityManager::Shutdown()
{
if (!IsAvailable())
{
return;
}
SourceHook::List<TempEntityInfo *>::iterator iter;
for (iter=m_TEList.begin(); iter!=m_TEList.end(); iter++)
{
delete (*iter);
}
m_TEList.clear();
m_TempEntInfo->Destroy();
g_GetServerClass->Destroy();
g_GetServerClass = NULL;
m_ListHead = NULL;
m_NextOffs = m_NameOffs = m_GetClassNameOffs = 0;
m_Loaded = false;
}
TempEntityInfo *TempEntityManager::GetTempEntityInfo(const char *name)
{
/* If the system is unloaded skip the search */
if (!IsAvailable())
{
return NULL;
}
TempEntityInfo *te = NULL;
/* Start searching for the TE inside the engine */
if (!m_TempEntInfo->Retrieve(name, reinterpret_cast<void **>(&te)))
{
void *iter = m_ListHead;
while (iter)
{
const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
if (!realname)
{
continue;
}
if (strcmp(name, realname) == 0)
{
te = new TempEntityInfo(name, iter);
m_TempEntInfo->Insert(name, (void *)te);
m_TEList.push_back(te);
return te;
}
iter = *(void **)((unsigned char *)iter + m_NextOffs);
}
return NULL;
}
return te;
}
const char *TempEntityManager::GetNameFromThisPtr(void *me)
{
return *(const char **)((unsigned char *)me + m_NameOffs);
}
void TempEntityManager::DumpList()
{
unsigned int index = 0;
META_CONPRINT("Listing temp entities:\n");
void *iter = m_ListHead;
while (iter)
{
const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
if (!realname)
{
break;
}
TempEntityInfo *info = GetTempEntityInfo(realname);
if (!info)
{
continue;
}
ServerClass *sc = info->GetServerClass();
META_CONPRINTF("[%02d] %s (%s)\n", index++, realname, sc->GetName());
iter = *(void **)((unsigned char *)iter + m_NextOffs);
}
META_CONPRINTF("%d tempent%s found.\n", index, (index == 1) ? " was" : "s were");
}
const char *SendPropTypeToString(SendPropType type)
{
if (type == DPT_Int)
{
return "int";
} else if (type == DPT_Float) {
return "float";
} else if (type == DPT_Vector) {
return "vector";
} else if (type == DPT_String) {
return "string";
} else if (type == DPT_Array) {
return "array";
} else if (type == DPT_DataTable) {
return "datatable";
} else {
return "unknown";
}
}
void _DumpProps(FILE *fp, SendTable *pTable)
{
SendTable *pOther;
for (int i=0; i<pTable->GetNumProps(); i++)
{
SendProp *prop = pTable->GetProp(i);
if ((pOther = prop->GetDataTable()) != NULL)
{
_DumpProps(fp, pOther);
} else {
fprintf(fp, "\t\t\t\"%s\"\t\t\"%s\"\n",
prop->GetName() ? prop->GetName() : "unknown",
SendPropTypeToString(prop->GetType()));
}
}
}
void TempEntityManager::DumpProps(FILE *fp)
{
unsigned int index = 0;
void *iter = m_ListHead;
fprintf(fp, "\"TempEnts\"\n{\n");
while (iter)
{
const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
if (!realname)
{
break;
}
TempEntityInfo *info = GetTempEntityInfo(realname);
if (!info)
{
continue;
}
ServerClass *sc = info->GetServerClass();
fprintf(fp, "\t\"%s\"\n", sc->GetName());
fprintf(fp, "\t{\n");
fprintf(fp, "\t\t\"name\"\t\t\"%s\"\n", realname);
fprintf(fp, "\t\t\"index\"\t\t\"%d\"\n", index++);
fprintf(fp, "\t\t\"SendTable\"\n\t\t{\n");
_DumpProps(fp, sc->m_pTable);
fprintf(fp, "\t\t}\n\t}\n");
iter = *(void **)((unsigned char *)iter + m_NextOffs);
}
fprintf(fp, "}\n");
META_CONPRINTF("%d tempent%s written to file.\n", index, (index == 1) ? " was" : "s were");
}