sourcemod/tools/gdc-psyfork/GameConfigs.h

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
#define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
#include <IGameConfigs.h>
#include <ITextParsers.h>
//#include <sh_list.h>
#include "sm_trie.h"
//#include "sm_globals.h"
#include "sm_memtable.h"
#include "sm_trie_tpl.h"
//#include "ThreadSupport.h"
#include <list>
#include <map>
#include "gdc.h"
#include <limits.h>
#include <string>
#include <cstring>
#include <cstdio>
#define PLATFORM_MAX_PATH PATH_MAX
using std::map;
using std::list;
using namespace SourceMod;
//using namespace SourceHook;
extern char *game;
extern char *engine;
#define PARSE_ERROR -1
struct cmp_str
{
bool operator()(char const *a, char const *b)
{
return std::strcmp(a, b) < 0;
}
};
struct Offset
{
char *name;
char *symbol;
int lin;
int win;
Offset()
{
name = symbol = NULL;
lin = win = -1;
}
~Offset()
{
delete name;
delete symbol;
}
void reset()
{
delete name;
delete symbol;
lin = win = -1;
}
void setName(const char *src)
{
delete name;
name = new char[strlen(src)+1];
strcpy(name, src);
}
void setSymbol(const char *src)
{
delete symbol;
symbol = new char[strlen(src)+1];
strcpy(symbol, src);
}
void setLin(int offs)
{
lin = offs;
}
void setWin(int offs)
{
win = offs;
}
};
enum Library
{
Engine,
Server
};
struct Sig
{
char *name;
char *win;
char *lin;
Library lib;
Sig()
{
name = win = lin = NULL;
lib = (Library) -1;
}
~Sig()
{
delete name;
delete win;
delete lin;
}
void reset()
{
delete name;
delete win;
delete lin;
lib = (Library) -1;
}
void setName(const char *src)
{
delete name;
name = new char[strlen(src)+1];
strcpy(name, src);
}
void setWin(const char *src)
{
delete win;
win = new char[strlen(src)+1];
strcpy(win, src);
}
void setLin(const char *src)
{
delete lin;
lin = new char[strlen(src)+1];
strcpy(lin, src);
}
void setLib(const char *src)
{
if (stricmp(src, "server") == 0) lib = Server;
else if (stricmp(src, "engine") == 0) lib = Engine;
else lib = (Library)-1;
}
};
class SendProp;
class CGameConfig :
public ITextListener_SMC//,
// public IGameConfig
{
public:
CGameConfig();//const char *file);//, const char *game, const char *engine);
~CGameConfig();
public:
bool Reparse(char *error, size_t maxlength);
bool EnterFile(const char *file, char *error, size_t maxlength);
list<Offset> GetOffsets();
list<Sig> GetSigs();
public: //ITextListener_SMC
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
SMCResult ReadSMC_LeavingSection(const SMCStates *states);
public: //IGameConfig
const char *GetKeyValue(const char *key);
const char *GetOptionValue(const char *key);
bool GetOffset(const char *key, int *value);
SendProp *GetSendProp(const char *key);
bool GetMemSig(const char *key, void **addr);
public:
// void IncRefCount();
// unsigned int DecRefCount();
private:
// bool DoesGameMatch(const char *value);
// bool DoesEngineMatch(const char *value);
public:
BaseStringTable *m_pStrings;
char m_File[PLATFORM_MAX_PATH];
char m_CurFile[PLATFORM_MAX_PATH];
list<Offset> m_Offsets;
list<Sig> m_Sigs;
// map<const char*,const char*,cmp_str> m_Keys;
KTrie<int> m_Keys;
KTrie<int> m_Options;
unsigned int m_RefCount;
/* Parse states */
int m_ParseState;
unsigned int m_IgnoreLevel;
char m_Class[64];
char m_Prop[64];
char m_offset[64];
char m_Game[256];
char m_gdcGame[256];
char m_gdcEngine[256];
bool bShouldBeReadingDefault;
bool had_game;
bool matched_game;
bool had_engine;
bool matched_engine;
/* Custom Sections */
unsigned int m_CustomLevel;
ITextListener_SMC *m_CustomHandler;
};
#endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_