sourcemod/plugins/basefunvotes.sp

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Fun Votes Plugin
* Implements extra fun vote commands.
*
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
public Plugin:myinfo =
{
name = "Basic Fun Votes",
author = "AlliedModders LLC",
description = "Fun Vote Commands",
version = SOURCEMOD_VERSION,
url = "http://www.sourcemod.net/"
};
#define VOTE_NO "###no###"
#define VOTE_YES "###yes###"
new Handle:g_hVoteMenu = INVALID_HANDLE;
new Handle:g_Cvar_Limits[5] = {INVALID_HANDLE, ...};
new Handle:g_Cvar_Gravity = INVALID_HANDLE;
new Handle:g_Cvar_Alltalk = INVALID_HANDLE;
new Handle:g_Cvar_FF = INVALID_HANDLE;
// new Handle:g_Cvar_Show = INVALID_HANDLE;
enum voteType
{
gravity = 0,
burn,
slay,
alltalk,
ff
}
new voteType:g_voteType = voteType:gravity;
// Menu API does not provide us with a way to pass multiple peices of data with a single
// choice, so some globals are used to hold stuff.
//
#define VOTE_CLIENTID 0
#define VOTE_USERID 1
new g_voteClient[2]; /* Holds the target's client id and user id */
#define VOTE_NAME 0
#define VOTE_AUTHID 1
#define VOTE_IP 2
new String:g_voteInfo[3][65]; /* Holds the target's name, authid, and IP */
public OnPluginStart()
{
LoadTranslations("common.phrases");
LoadTranslations("basevotes.phrases");
LoadTranslations("basefunvotes.phrases");
RegAdminCmd("sm_votegravity", Command_VoteGravity, ADMFLAG_VOTE, "sm_votegravity <amount> [amount2] ... [amount5]");
RegAdminCmd("sm_voteburn", Command_VoteBurn, ADMFLAG_VOTE|ADMFLAG_SLAY, "sm_voteburn <player>");
RegAdminCmd("sm_voteslay", Command_VoteSlay, ADMFLAG_VOTE|ADMFLAG_SLAY, "sm_voteslay <player>");
RegAdminCmd("sm_votealltalk", Command_VoteAlltalk, ADMFLAG_VOTE, "sm_votealltalk");
RegAdminCmd("sm_voteff", Command_VoteFF, ADMFLAG_VOTE, "sm_voteff");
g_Cvar_Limits[0] = CreateConVar("sm_vote_gravity", "0.60", "percent required for successful gravity vote.", 0, true, 0.05, true, 1.0);
g_Cvar_Limits[1] = CreateConVar("sm_vote_burn", "0.60", "percent required for successful burn vote.", 0, true, 0.05, true, 1.0);
g_Cvar_Limits[2] = CreateConVar("sm_vote_slay", "0.60", "percent required for successful slay vote.", 0, true, 0.05, true, 1.0);
g_Cvar_Limits[3] = CreateConVar("sm_vote_alltalk", "0.60", "percent required for successful alltalk vote.", 0, true, 0.05, true, 1.0);
g_Cvar_Limits[4] = CreateConVar("sm_vote_ff", "0.60", "percent required for successful friendly fire vote.", 0, true, 0.05, true, 1.0);
g_Cvar_Gravity = FindConVar("sv_gravity");
g_Cvar_Alltalk = FindConVar("sv_alltalk");
g_Cvar_FF = FindConVar("mp_friendlyfire");
/*
g_Cvar_Show = FindConVar("sm_vote_show");
if (g_Cvar_Show == INVALID_HANDLE)
{
g_Cvar_Show = CreateConVar("sm_vote_show", "1", "Show player's votes? Default on.", 0, true, 0.0, true, 1.0);
}
*/
}
public Action:Command_VoteGravity(client, args)
{
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_votegravity <amount> [amount2] ... [amount5]");
return Plugin_Handled;
}
if (IsVoteInProgress())
{
ReplyToCommand(client, "[SM] %t", "Vote in Progress");
return Plugin_Handled;
}
if (!TestVoteDelay(client))
{
return Plugin_Handled;
}
decl String:text[256];
GetCmdArgString(text, sizeof(text));
decl String:items[5][64];
new count;
new len, pos;
while (pos != -1 && count < 5)
{
pos = BreakString(text[len], items[count], sizeof(items[]));
decl Float:temp;
if (StringToFloatEx(items[count], temp) == 0)
{
ReplyToCommand(client, "[SM] %t", "Invalid Amount");
return Plugin_Handled;
}
count++;
if (pos != -1)
{
len += pos;
}
}
LogAction(client, -1, "\"%L\" initiated a gravity vote.", client);
ShowActivity(client, "%t", "Initiated Vote Gravity");
g_voteType = voteType:gravity;
g_hVoteMenu = CreateMenu(Handler_VoteCallback, MenuAction:MENU_ACTIONS_ALL);
if (count == 1)
{
strcopy(g_voteInfo[VOTE_NAME], sizeof(g_voteInfo[]), items[0]);
SetMenuTitle(g_hVoteMenu, "Change Gravity To");
AddMenuItem(g_hVoteMenu, items[0], "Yes");
AddMenuItem(g_hVoteMenu, VOTE_NO, "No");
}
else
{
g_voteInfo[VOTE_NAME][0] = '\0';
SetMenuTitle(g_hVoteMenu, "Gravity Vote");
for (new i = 0; i < count; i++)
{
AddMenuItem(g_hVoteMenu, items[i], items[i]);
}
}
SetMenuExitButton(g_hVoteMenu, false);
VoteMenuToAll(g_hVoteMenu, 20);
return Plugin_Handled;
}
public Action:Command_VoteBurn(client, args)
{
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_voteburn <player>");
return Plugin_Handled;
}
if (IsVoteInProgress())
{
ReplyToCommand(client, "[SM] %t", "Vote in Progress");
return Plugin_Handled;
}
if (!TestVoteDelay(client))
{
return Plugin_Handled;
}
decl String:text[256], String:arg[64];
GetCmdArgString(text, sizeof(text));
BreakString(text, arg, sizeof(arg));
new target = FindTarget(client, arg);
if (target == -1)
{
return Plugin_Handled;
}
if (!IsPlayerAlive(target))
{
ReplyToCommand(client, "[SM] %t", "Cannot performed on dead", arg);
return Plugin_Handled;
}
g_voteClient[VOTE_CLIENTID] = target;
GetClientName(target, g_voteInfo[VOTE_NAME], sizeof(g_voteInfo[]));
LogAction(client, target, "\"%L\" initiated a burn vote against \"%L\"", client, target);
ShowActivity(client, "%t", "Initiated Vote Burn", g_voteInfo[VOTE_NAME]);
g_voteType = voteType:burn;
g_hVoteMenu = CreateMenu(Handler_VoteCallback, MenuAction:MENU_ACTIONS_ALL);
SetMenuTitle(g_hVoteMenu, "Voteburn Player");
AddMenuItem(g_hVoteMenu, VOTE_YES, "Yes");
AddMenuItem(g_hVoteMenu, VOTE_NO, "No");
SetMenuExitButton(g_hVoteMenu, false);
VoteMenuToAll(g_hVoteMenu, 20);
return Plugin_Handled;
}
public Action:Command_VoteSlay(client, args)
{
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_voteslay <player>");
return Plugin_Handled;
}
if (IsVoteInProgress())
{
ReplyToCommand(client, "[SM] %t", "Vote in Progress");
return Plugin_Handled;
}
if (!TestVoteDelay(client))
{
return Plugin_Handled;
}
decl String:text[256], String:arg[64];
GetCmdArgString(text, sizeof(text));
BreakString(text, arg, sizeof(arg));
new target = FindTarget(client, arg);
if (target == -1)
{
return Plugin_Handled;
}
if (!IsPlayerAlive(target))
{
ReplyToCommand(client, "[SM] %t", "Cannot performed on dead", arg);
return Plugin_Handled;
}
g_voteClient[VOTE_CLIENTID] = target;
GetClientName(target, g_voteInfo[VOTE_NAME], sizeof(g_voteInfo[]));
LogAction(client, target, "\"%L\" initiated a slay vote against \"%L\"", client, target);
ShowActivity(client, "%t", "Initiated Vote Slay", g_voteInfo[VOTE_NAME]);
g_voteType = voteType:slay;
g_hVoteMenu = CreateMenu(Handler_VoteCallback, MenuAction:MENU_ACTIONS_ALL);
SetMenuTitle(g_hVoteMenu, "Voteslay Player");
AddMenuItem(g_hVoteMenu, VOTE_YES, "Yes");
AddMenuItem(g_hVoteMenu, VOTE_NO, "No");
SetMenuExitButton(g_hVoteMenu, false);
VoteMenuToAll(g_hVoteMenu, 20);
return Plugin_Handled;
}
public Action:Command_VoteAlltalk(client, args)
{
if (args > 0)
{
ReplyToCommand(client, "[SM] Usage: sm_votealltalk");
return Plugin_Handled;
}
if (IsVoteInProgress())
{
ReplyToCommand(client, "[SM] %t", "Vote in Progress");
return Plugin_Handled;
}
if (!TestVoteDelay(client))
{
return Plugin_Handled;
}
LogAction(client, -1, "\"%L\" initiated an alltalk vote.", client);
ShowActivity(client, "%t", "Initiated Vote Alltalk");
g_voteType = voteType:alltalk;
g_voteInfo[VOTE_NAME][0] = '\0';
g_hVoteMenu = CreateMenu(Handler_VoteCallback, MenuAction:MENU_ACTIONS_ALL);
if (GetConVarBool(g_Cvar_Alltalk))
{
SetMenuTitle(g_hVoteMenu, "Votealltalk Off");
}
else
{
SetMenuTitle(g_hVoteMenu, "Votealltalk On");
}
AddMenuItem(g_hVoteMenu, VOTE_YES, "Yes");
AddMenuItem(g_hVoteMenu, VOTE_NO, "No");
SetMenuExitButton(g_hVoteMenu, false);
VoteMenuToAll(g_hVoteMenu, 20);
return Plugin_Handled;
}
public Action:Command_VoteFF(client, args)
{
if (args > 0)
{
ReplyToCommand(client, "[SM] Usage: sm_voteff");
return Plugin_Handled;
}
if (IsVoteInProgress())
{
ReplyToCommand(client, "[SM] %t", "Vote in Progress");
return Plugin_Handled;
}
if (!TestVoteDelay(client))
{
return Plugin_Handled;
}
LogAction(client, -1, "\"%L\" initiated a friendly fire vote.", client);
ShowActivity(client, "%t", "Initiated Vote FF");
g_voteType = voteType:ff;
g_voteInfo[VOTE_NAME][0] = '\0';
g_hVoteMenu = CreateMenu(Handler_VoteCallback, MenuAction:MENU_ACTIONS_ALL);
if (GetConVarBool(g_Cvar_Alltalk))
{
SetMenuTitle(g_hVoteMenu, "Voteff Off");
}
else
{
SetMenuTitle(g_hVoteMenu, "Voteff On");
}
AddMenuItem(g_hVoteMenu, VOTE_YES, "Yes");
AddMenuItem(g_hVoteMenu, VOTE_NO, "No");
SetMenuExitButton(g_hVoteMenu, false);
VoteMenuToAll(g_hVoteMenu, 20);
return Plugin_Handled;
}
public Handler_VoteCallback(Handle:menu, MenuAction:action, param1, param2)
{
if (action == MenuAction_End)
{
VoteMenuClose();
}
else if (action == MenuAction_Display)
{
decl String:title[64];
GetMenuTitle(menu, title, sizeof(title));
decl String:buffer[255];
Format(buffer, sizeof(buffer), "%T", title, param1, g_voteInfo[VOTE_NAME]);
new Handle:panel = Handle:param2;
SetPanelTitle(panel, buffer);
}
else if (action == MenuAction_DisplayItem)
{
decl String:display[64];
GetMenuItem(menu, param2, "", 0, _, display, sizeof(display));
if (strcmp(display, VOTE_NO) == 0 || strcmp(display, VOTE_YES) == 0)
{
decl String:buffer[255];
Format(buffer, sizeof(buffer), "%T", display, param1);
return RedrawMenuItem(buffer);
}
}
/* else if (action == MenuAction_Select)
{
VoteSelect(menu, param1, param2);
}*/
else if (action == MenuAction_VoteCancel && param1 == VoteCancel_NoVotes)
{
PrintToChatAll("[SM] %t", "No Votes Cast");
}
else if (action == MenuAction_VoteEnd)
{
decl String:item[64];
new Float:percent, Float:limit, votes, totalVotes;
GetMenuVoteInfo(param2, votes, totalVotes);
GetMenuItem(menu, param1, item, sizeof(item));
if (strcmp(item, VOTE_NO) == 0 && param1 == 1)
{
votes = totalVotes - votes; // Reverse the votes to be in relation to the Yes option.
}
percent = GetVotePercent(votes, totalVotes);
limit = GetConVarFloat(g_Cvar_Limits[g_voteType]);
/* :TODO: g_voteClient[userid] needs to be checked.
*/
// A multi-argument vote is "always successful", but have to check if its a Yes/No vote.
if ((strcmp(item, VOTE_YES) == 0 && FloatCompare(percent,limit) < 0 && param1 == 0) || (strcmp(item, VOTE_NO) == 0 && param1 == 1))
{
/* :TODO: g_voteClient[userid] should be used here and set to -1 if not applicable.
*/
LogAction(-1, -1, "Vote failed.");
PrintToChatAll("[SM] %t", "Vote Failed", RoundToNearest(100.0*limit), RoundToNearest(100.0*percent), totalVotes);
}
else
{
PrintToChatAll("[SM] %t", "Vote Successful", RoundToNearest(100.0*percent), totalVotes);
switch (g_voteType)
{
case (voteType:gravity):
{
PrintToChatAll("[SM] %t", "Cvar changed", "sv_gravity", item);
LogAction(-1, -1, "Changing gravity to %s due to vote.", item);
SetConVarInt(g_Cvar_Gravity, StringToInt(item));
}
case (voteType:burn):
{
PrintToChatAll("[SM] %t", "Ignited player", g_voteInfo[VOTE_NAME]);
LogAction(-1, g_voteClient[VOTE_CLIENTID], "Vote burn successful, igniting \"%L\"", g_voteClient[VOTE_CLIENTID]);
IgniteEntity(g_voteClient[VOTE_CLIENTID], 19.8);
}
case (voteType:slay):
{
PrintToChatAll("[SM] %t", "Slayed player", g_voteInfo[VOTE_NAME]);
LogAction(-1, g_voteClient[VOTE_CLIENTID], "Vote slay successful, slaying \"%L\"", g_voteClient[VOTE_CLIENTID]);
ExtinguishEntity(g_voteClient[VOTE_CLIENTID]);
ForcePlayerSuicide(g_voteClient[VOTE_CLIENTID]);
}
case (voteType:alltalk):
{
PrintToChatAll("[SM] %t", "Cvar changed", "sv_alltalk", (GetConVarBool(g_Cvar_Alltalk) ? "0" : "1"));
LogAction(-1, -1, "Changing alltalk to %s due to vote.", (GetConVarBool(g_Cvar_Alltalk) ? "0" : "1"));
SetConVarBool(g_Cvar_Alltalk, !GetConVarBool(g_Cvar_Alltalk));
}
case (voteType:ff):
{
PrintToChatAll("[SM] %t", "Cvar changed", "mp_friendlyfire", (GetConVarBool(g_Cvar_FF) ? "0" : "1"));
LogAction(-1, -1, "Changing friendly fire to %s due to vote.", (GetConVarBool(g_Cvar_FF) ? "0" : "1"));
SetConVarBool(g_Cvar_FF, !GetConVarBool(g_Cvar_FF));
}
}
}
}
return 0;
}
/*
VoteSelect(Handle:menu, param1, param2 = 0)
{
if (GetConVarInt(g_Cvar_VoteShow) == 1)
{
decl String:voter[64], String:junk[64], String:choice[64];
GetClientName(param1, voter, sizeof(voter));
GetMenuItem(menu, param2, junk, sizeof(junk), _, choice, sizeof(choice));
PrintToChatAll("[SM] %T", "Vote Select", LANG_SERVER, voter, choice);
}
}
*/
VoteMenuClose()
{
CloseHandle(g_hVoteMenu);
g_hVoteMenu = INVALID_HANDLE;
}
Float:GetVotePercent(votes, totalVotes)
{
return FloatDiv(float(votes),float(totalVotes));
}
bool:TestVoteDelay(client)
{
new delay = CheckVoteDelay();
if (delay > 0)
{
if (delay > 60)
{
ReplyToCommand(client, "[SM] %t", "Vote Delay Minutes", delay % 60);
}
else
{
ReplyToCommand(client, "[SM] %t", "Vote Delay Seconds", delay);
}
return false;
}
return true;
}