sourcemod/gamedata/sdkhooks.games/game.pvkii.txt

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"Games"
{
/* Pirates, Vikings and Knights II */
"pvkii"
{
"Offsets"
{
"Blocked"
{
"windows" "104"
"linux" "105"
"mac" "105"
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}
"EndTouch"
{
"windows" "102"
"linux" "103"
"mac" "103"
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}
"FireBullets"
{
"windows" "114"
"linux" "115"
"mac" "115"
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}
"GetMaxHealth"
{
"windows" "119"
"linux" "120"
"mac" "120"
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}
"GroundEntChanged"
{
"windows" "179"
"linux" "181"
"mac" "181"
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}
"OnTakeDamage"
{
"windows" "64"
"linux" "65"
"mac" "65"
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}
"OnTakeDamage_Alive"
{
"windows" "276"
"linux" "277"
"mac" "277"
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}
"PreThink"
{
"windows" "337"
"linux" "338"
"mac" "338"
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}
"PostThink"
{
"windows" "338"
"linux" "339"
"mac" "339"
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}
"Reload"
{
"windows" "274"
"linux" "275"
"mac" "275"
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}
"SetTransmit"
{
"windows" "22"
"linux" "23"
"mac" "23"
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}
"ShouldCollide"
{
"windows" "17"
"linux" "18"
"mac" "18"
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}
"Spawn"
{
"windows" "24"
"linux" "25"
"mac" "25"
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}
"StartTouch"
{
"windows" "100"
"linux" "101"
"mac" "101"
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}
"Think"
{
"windows" "49"
"linux" "50"
"mac" "50"
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}
"Touch"
{
"windows" "101"
"linux" "102"
"mac" "102"
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}
"TraceAttack"
{
"windows" "62"
"linux" "63"
"mac" "63"
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}
"Use"
{
"windows" "99"
"linux" "100"
"mac" "100"
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}
"VPhysicsUpdate"
{
"windows" "159"
"linux" "160"
"mac" "160"
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}
"Weapon_CanSwitchTo"
{
"windows" "270"
"linux" "271"
"mac" "271"
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}
"Weapon_CanUse"
{
"windows" "264"
"linux" "265"
"mac" "265"
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}
"Weapon_Drop"
{
"windows" "267"
"linux" "268"
"mac" "268"
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}
"Weapon_Equip"
{
"windows" "265"
"linux" "266"
"mac" "266"
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}
"Weapon_Switch"
{
"windows" "268"
"linux" "269"
"mac" "269"
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}
}
}
}