"Games"
{
/* Stargate: The Last Stand 1.1 beta */
"sgtls"
"Offsets"
"EndTouch"
"windows" "92"
"linux" "93"
}
"FireBullets"
"windows" "104"
"linux" "105"
"OnTakeDamage"
"windows" "60"
"linux" "61"
"PreThink"
"windows" "287"
"linux" "288"
"PostThink"
"windows" "288"
"linux" "289"
"SetTransmit"
"windows" "19"
"linux" "20"
"ShouldCollide"
"windows" "15"
"linux" "16"
"Spawn"
"windows" "21"
"linux" "22"
"StartTouch"
"windows" "90"
"linux" "91"
"Think"
"windows" "45"
"linux" "46"
"Touch"
"windows" "91"
"linux" "92"
"TraceAttack"
"windows" "58"
"linux" "59"
"VPhysicsUpdate"
"windows" "143"
"linux" "144"
"Weapon_CanSwitchTo"
"windows" "233"
"linux" "234"
"Weapon_CanUse"
"windows" "227"
"linux" "228"
"Weapon_Drop"
"windows" "230"
"linux" "231"
"Weapon_Equip"
"windows" "228"
"linux" "229"
"Weapon_Switch"
"windows" "231"
"linux" "232"