sourcemod/gamedata/sdktools.games/game.tf.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Games"
{
/* Team Fortress 2 */
"tf"
{
"Offsets"
{
"GiveNamedItem"
{
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"windows" "401"
"linux" "405"
"mac" "405"
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}
"RemovePlayerItem"
{
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"windows" "273"
"linux" "274"
"mac" "274"
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}
"Weapon_GetSlot"
{
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"windows" "271"
"linux" "272"
"mac" "272"
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}
"Ignite"
{
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"windows" "212"
"linux" "213"
"mac" "213"
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}
"Extinguish"
{
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"windows" "216"
"linux" "217"
"mac" "217"
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}
"Teleport"
{
"windows" "108"
"linux" "109"
"mac" "109"
}
"CommitSuicide"
{
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"windows" "445"
"linux" "445"
"mac" "445"
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}
"GetVelocity"
{
"windows" "140"
"linux" "141"
"mac" "141"
}
"EyeAngles"
{
"windows" "131"
"linux" "132"
"mac" "132"
}
"SetEntityModel"
{
"windows" "24"
"linux" "25"
"mac" "25"
}
"AcceptInput"
{
"windows" "36"
"linux" "37"
"mac" "37"
}
"WeaponEquip"
{
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"windows" "264"
"linux" "265"
"mac" "265"
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}
"Activate"
{
"windows" "33"
"linux" "34"
"mac" "34"
}
"PlayerRunCmd"
{
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"windows" "422"
"linux" "423"
"mac" "423"
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}
"GiveAmmo"
{
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"windows" "255"
"linux" "256"
"mac" "256"
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}
}
"Keys"
{
"GameRulesProxy" "CTFGameRulesProxy"
"GameRulesDataTable" "tf_gamerules_data"
}
}
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/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
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"windows" "\x55\x8B\xEC\x81\xEC\x24\x01\x00\x00\x53\x8B\xC1"
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"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
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}