sourcemod/core/sm_simple_prioqueue.h

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/**
* vim: set ts=4 :
* ================================================================
* SourceMod
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* ================================================================
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License,
* version 3.0, as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to
* link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
* Game MODs that run on software by the Valve Corporation. You must
* obey the GNU General Public License in all respects for all other
* code used. Additionally, AlliedModders LLC grants this exception
* to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version
* JULY-31-2007), or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "sm_queue.h"
#include <IDBDriver.h>
template <class T>
class PrioQueue
{
private:
Queue<T> m_HighQueue;
Queue<T> m_NormalQueue;
Queue<T> m_LowQueue;
public:
inline Queue<T> & GetQueue(PrioQueueLevel level)
{
if (level == PrioQueue_High)
{
return m_HighQueue;
} else if (level == PrioQueue_Normal) {
return m_NormalQueue;
} else {
return m_LowQueue;
}
}
inline Queue<T> & GetLikelyQueue()
{
if (!m_HighQueue.empty())
{
return m_HighQueue;
}
if (!m_NormalQueue.empty())
{
return m_NormalQueue;
}
return m_LowQueue;
}
};