240 lines
5.3 KiB
C
240 lines
5.3 KiB
C
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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#define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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#include <IGameConfigs.h>
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#include <ITextParsers.h>
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//#include <sh_list.h>
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//#include "sm_trie.h"
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//#include "sm_globals.h"
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//#include "sm_memtable.h"
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//#include "sm_trie_tpl.h"
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//#include "ThreadSupport.h"
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#include <list>
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#include <map>
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#include "gdc.h"
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#include <limits.h>
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#include <string>
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#define PLATFORM_MAX_PATH PATH_MAX
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using std::map;
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using std::list;
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using namespace SourceMod;
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//using namespace SourceHook;
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extern char *game;
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extern char *engine;
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#define PARSE_ERROR -1
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struct cmp_str
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{
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bool operator()(char const *a, char const *b)
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{
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return std::strcmp(a, b) < 0;
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}
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};
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struct Offset
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{
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char *name;
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char *symbol;
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int lin;
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int win;
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Offset()
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{
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name = symbol = NULL;
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lin = win = -1;
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}
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~Offset()
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{
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delete name;
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delete symbol;
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}
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void reset()
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{
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delete name;
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delete symbol;
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lin = win = -1;
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}
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void setName(const char *src)
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{
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delete name;
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name = new char[strlen(src)+1];
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strcpy(name, src);
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}
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void setSymbol(const char *src)
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{
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delete symbol;
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symbol = new char[strlen(src)+1];
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strcpy(symbol, src);
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}
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void setLin(int offs)
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{
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lin = offs;
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}
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void setWin(int offs)
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{
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win = offs;
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}
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};
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enum Library
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{
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Engine,
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Server
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};
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struct Sig
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{
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char *name;
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char *win;
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char *lin;
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Library lib;
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Sig()
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{
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name = win = lin = NULL;
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lib = (Library) -1;
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}
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~Sig()
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{
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delete name;
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delete win;
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delete lin;
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}
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void reset()
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{
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delete name;
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delete win;
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delete lin;
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lib = (Library) -1;
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}
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void setName(const char *src)
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{
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delete name;
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name = new char[strlen(src)+1];
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strcpy(name, src);
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}
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void setWin(const char *src)
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{
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delete win;
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win = new char[strlen(src)+1];
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strcpy(win, src);
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}
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void setLin(const char *src)
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{
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delete lin;
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lin = new char[strlen(src)+1];
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strcpy(lin, src);
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}
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void setLib(const char *src)
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{
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if (stricmp(src, "server") == 0) lib = Server;
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else if (stricmp(src, "engine") == 0) lib = Engine;
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else lib = (Library)-1;
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}
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};
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class SendProp;
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class CGameConfig :
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public ITextListener_SMC//,
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// public IGameConfig
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{
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public:
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CGameConfig();//const char *file);//, const char *game, const char *engine);
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~CGameConfig();
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public:
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bool Reparse(char *error, size_t maxlength);
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bool EnterFile(const char *file, char *error, size_t maxlength);
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list<Offset> GetOffsets();
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list<Sig> GetSigs();
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public: //ITextListener_SMC
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SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
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SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
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SMCResult ReadSMC_LeavingSection(const SMCStates *states);
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public: //IGameConfig
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const char *GetKeyValue(const char *key);
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bool GetOffset(const char *key, int *value);
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SendProp *GetSendProp(const char *key);
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bool GetMemSig(const char *key, void **addr);
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public:
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// void IncRefCount();
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// unsigned int DecRefCount();
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private:
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// bool DoesGameMatch(const char *value);
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// bool DoesEngineMatch(const char *value);
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public:
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// BaseStringTable *m_pStrings;
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char m_File[PLATFORM_MAX_PATH];
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char m_CurFile[PLATFORM_MAX_PATH];
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list<Offset> m_Offsets;
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list<Sig> m_Sigs;
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map<const char*,const char*,cmp_str> m_Keys;
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unsigned int m_RefCount;
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/* Parse states */
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int m_ParseState;
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unsigned int m_IgnoreLevel;
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char m_Class[64];
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char m_Prop[64];
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char m_offset[64];
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char m_Game[256];
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char m_gdcGame[256];
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char m_gdcEngine[256];
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bool bShouldBeReadingDefault;
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bool had_game;
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bool matched_game;
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bool had_engine;
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bool matched_engine;
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/* Custom Sections */
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unsigned int m_CustomLevel;
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ITextListener_SMC *m_CustomHandler;
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};
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#endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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