423 lines
11 KiB
C++
423 lines
11 KiB
C++
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod TF2 Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "criticals.h"
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ISourcePawnEngine *spengine = NULL;
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CriticalHitManager g_CriticalHitManager;
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IServerGameEnts *gameents = NULL;
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int g_returnvalue;
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bool CriticalHitManager::CreateCriticalDetour()
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{
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if (!g_pGameConf->GetMemSig("CalcCritical", &critical_address) || !critical_address)
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{
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g_pSM->LogError(myself, "Could not locate CalcCritical - Disabling Critical Hit forward");
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return false;
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}
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if (!g_pGameConf->GetOffset("CalcCriticalBackup", (int *)&(critical_restore.bytes)))
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{
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g_pSM->LogError(myself, "Could not locate CalcCriticalBackup - Disabling Critical Hit forward");
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return false;
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}
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/* First, save restore bits */
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for (size_t i=0; i<critical_restore.bytes; i++)
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{
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critical_restore.patch[i] = ((unsigned char *)critical_address)[i];
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}
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critical_callback = spengine->ExecAlloc(100);
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JitWriter wr;
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JitWriter *jit = ≀
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wr.outbase = (jitcode_t)critical_callback;
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wr.outptr = wr.outbase;
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/* Function we are detouring into is
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*
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* void CriticalDetour(CTFWeaponBase(void *) *pWeapon)
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*
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* push pWeapon [ecx]
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*/
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#if defined PLATFORM_WINDOWS
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IA32_Push_Reg(jit, REG_ECX);
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#elif defined PLATFORM_LINUX
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IA32_Push_Rm_Disp8_ESP(jit, 4);
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#endif
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jitoffs_t call = IA32_Call_Imm32(jit, 0);
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IA32_Write_Jump32_Abs(jit, call, (void *)TempDetour);
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#if defined PLATFORM_LINUX
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IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG); //add esp, 4
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#elif defined PLATFORM_WINDOWS
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IA32_Pop_Reg(jit, REG_ECX);
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#endif
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//If TempDetour returns non-zero we want to load something into eax and return this value
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//IA32_Test_Rm_Reg(jit, eax, eax, something);
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jit->write_ubyte(0x85);
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jit->write_ubyte(0xC0);
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//JNZ critical_callback+50
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jit->write_ubyte(0x75);
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jit->write_ubyte(50-((jit->outptr+1)-jit->outbase));
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/* Patch old bytes in */
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for (size_t i=0; i<critical_restore.bytes; i++)
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{
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jit->write_ubyte(critical_restore.patch[i]);
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}
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/* Return to the original function */
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call = IA32_Jump_Imm32(jit, 0);
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IA32_Write_Jump32_Abs(jit, call, (unsigned char *)critical_address + critical_restore.bytes);
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wr.outbase = (jitcode_t)critical_callback+50;
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wr.outptr = wr.outbase;
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//copy g_returnvalue into eax
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jit->write_ubyte(0xA1);
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jit->write_uint32((jit_uint32_t)&g_returnvalue);
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IA32_Return(jit);
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return true;
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}
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bool CriticalHitManager::CreateCriticalMeleeDetour()
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{
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if (!g_pGameConf->GetMemSig("CalcCriticalMelee", &melee_address) || !melee_address)
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{
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g_pSM->LogError(myself, "Could not locate CalcCriticalMelee - Disabling Critical Hit forward");
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return false;
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}
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if (!g_pGameConf->GetOffset("CalcCriticalMeleeBackup", (int *)&(melee_restore.bytes)))
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{
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g_pSM->LogError(myself, "Could not locate CalcCriticalMeleeBackup - Disabling Critical Hit forward");
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return false;
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}
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/* First, save restore bits */
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for (size_t i=0; i<melee_restore.bytes; i++)
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{
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melee_restore.patch[i] = ((unsigned char *)melee_address)[i];
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}
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melee_callback = spengine->ExecAlloc(100);
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JitWriter wr;
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JitWriter *jit = ≀
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wr.outbase = (jitcode_t)melee_callback;
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wr.outptr = wr.outbase;
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/* Function we are detouring into is
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*
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* void CriticalDetour(CTFWeaponBase(void *) *pWeapon)
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*
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* push pWeapon [ecx]
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*/
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#if defined PLATFORM_WINDOWS
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IA32_Push_Reg(jit, REG_ECX);
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#elif defined PLATFORM_LINUX
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IA32_Push_Rm_Disp8_ESP(jit, 4);
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#endif
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jitoffs_t call = IA32_Call_Imm32(jit, 0);
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IA32_Write_Jump32_Abs(jit, call, (void *)TempDetour);
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#if defined PLATFORM_LINUX
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IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG); //add esp, 4
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#elif defined PLATFORM_WINDOWS
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IA32_Pop_Reg(jit, REG_ECX);
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#endif
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//If TempDetour returns non-zero we want to load something into eax and return this value
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//IA32_Test_Rm_Reg(jit, eax, eax, something);
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jit->write_ubyte(0x85);
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jit->write_ubyte(0xC0);
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//JNZ critical_callback+50
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jit->write_ubyte(0x75);
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jit->write_ubyte(50-((jit->outptr+1)-jit->outbase));
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/* Patch old bytes in */
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for (size_t i=0; i<melee_restore.bytes; i++)
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{
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jit->write_ubyte(melee_restore.patch[i]);
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}
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/* Return to the original function */
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call = IA32_Jump_Imm32(jit, 0);
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IA32_Write_Jump32_Abs(jit, call, (unsigned char *)melee_address + melee_restore.bytes);
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wr.outbase = (jitcode_t)melee_callback+50;
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wr.outptr = wr.outbase;
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//copy g_returnvalue into eax
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jit->write_ubyte(0xA1);
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jit->write_uint32((jit_uint32_t)&g_returnvalue);
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IA32_Return(jit);
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return true;
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}
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bool CriticalHitManager::CreateCriticalKnifeDetour()
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{
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if (!g_pGameConf->GetMemSig("CalcCriticalKnife", &knife_address) || !knife_address)
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{
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g_pSM->LogError(myself, "Could not locate CalcCriticalKnife - Disabling Critical Hit forward");
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return false;
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}
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if (!g_pGameConf->GetOffset("CalcCriticalMeleeBackup", (int *)&(knife_restore.bytes)))
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{
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g_pSM->LogError(myself, "Could not locate CalcCriticalKnifeBackup - Disabling Critical Hit forward");
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return false;
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}
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/* First, save restore bits */
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for (size_t i=0; i<knife_restore.bytes; i++)
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{
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knife_restore.patch[i] = ((unsigned char *)knife_address)[i];
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}
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knife_callback = spengine->ExecAlloc(100);
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JitWriter wr;
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JitWriter *jit = ≀
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wr.outbase = (jitcode_t)knife_callback;
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wr.outptr = wr.outbase;
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/* Function we are detouring into is
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*
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* void CriticalDetour(CTFWeaponBase(void *) *pWeapon)
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*
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* push pWeapon [ecx]
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*/
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#if defined PLATFORM_WINDOWS
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IA32_Push_Reg(jit, REG_ECX);
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#elif defined PLATFORM_LINUX
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IA32_Push_Rm_Disp8_ESP(jit, 4);
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#endif
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jitoffs_t call = IA32_Call_Imm32(jit, 0);
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IA32_Write_Jump32_Abs(jit, call, (void *)TempDetour);
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#if defined PLATFORM_LINUX
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IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG); //add esp, 4
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#elif defined PLATFORM_WINDOWS
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IA32_Pop_Reg(jit, REG_ECX);
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#endif
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//If TempDetour returns non-zero we want to load something into eax and return this value
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//IA32_Test_Rm_Reg(jit, eax, eax, something);
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jit->write_ubyte(0x85);
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jit->write_ubyte(0xC0);
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//JNZ critical_callback+50
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jit->write_ubyte(0x75);
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jit->write_ubyte(50-((jit->outptr+1)-jit->outbase));
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/* Patch old bytes in */
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for (size_t i=0; i<knife_restore.bytes; i++)
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{
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jit->write_ubyte(knife_restore.patch[i]);
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}
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/* Return to the original function */
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call = IA32_Jump_Imm32(jit, 0);
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IA32_Write_Jump32_Abs(jit, call, (unsigned char *)knife_address + knife_restore.bytes);
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wr.outbase = (jitcode_t)knife_callback+50;
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wr.outptr = wr.outbase;
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//copy g_returnvalue into eax
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jit->write_ubyte(0xA1);
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jit->write_uint32((jit_uint32_t)&g_returnvalue);
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IA32_Return(jit);
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return true;
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}
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void CriticalHitManager::EnableCriticalDetour()
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{
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if (!detoured)
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{
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DoGatePatch((unsigned char *)critical_address, &critical_callback);
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DoGatePatch((unsigned char *)melee_address, &melee_callback);
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DoGatePatch((unsigned char *)knife_address, &knife_callback);
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detoured = true;
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}
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}
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void CriticalHitManager::DeleteCriticalDetour()
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{
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if (detoured)
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{
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DisableCriticalDetour();
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}
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if (critical_callback)
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{
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/* Free the gate */
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spengine->ExecFree(critical_callback);
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critical_callback = NULL;
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}
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if (melee_callback)
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{
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/* Free the gate */
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spengine->ExecFree(melee_callback);
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melee_callback = NULL;
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}
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if (knife_callback)
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{
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/* Free the gate */
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spengine->ExecFree(knife_callback);
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knife_callback = NULL;
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}
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}
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bool TempDetour(void *pWeapon)
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{
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return g_CriticalHitManager.CriticalDetour(pWeapon);
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}
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void CriticalHitManager::DisableCriticalDetour()
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{
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if (critical_callback)
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{
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/* Remove the patch */
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ApplyPatch(critical_address, 0, &critical_restore, NULL);
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detoured = false;
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}
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if (melee_callback)
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{
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/* Remove the patch */
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ApplyPatch(melee_address, 0, &melee_restore, NULL);
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detoured = false;
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}
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if (melee_callback)
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{
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/* Remove the patch */
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ApplyPatch(knife_address, 0, &knife_restore, NULL);
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detoured = false;
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}
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}
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int CheckBaseHandle(CBaseHandle &hndl)
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{
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if (!hndl.IsValid())
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{
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return -1;
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}
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int index = hndl.GetEntryIndex();
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edict_t *pStoredEdict;
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pStoredEdict = engine->PEntityOfEntIndex(index);
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if (pStoredEdict == NULL)
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{
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return -1;
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}
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IServerEntity *pSE = pStoredEdict->GetIServerEntity();
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if (pSE == NULL)
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{
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return -1;
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}
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if (pSE->GetRefEHandle() != hndl)
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{
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return -1;
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}
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return index;
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}
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bool CriticalHitManager::CriticalDetour(void *pWeapon)
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{
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edict_t *pEdict = gameents->BaseEntityToEdict((CBaseEntity *)pWeapon);
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if (!pEdict)
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{
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g_pSM->LogMessage(myself, "Entity Error");
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return false;
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}
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sm_sendprop_info_t info;
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if (!gamehelpers->FindSendPropInfo(pEdict->GetNetworkable()->GetServerClass()->GetName(), "m_hOwnerEntity", &info))
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{
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g_pSM->LogMessage(myself, "Offset Error");
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return false;
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}
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if (!forward)
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{
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g_pSM->LogMessage(myself, "Invalid Forward");
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return false;
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}
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CBaseHandle &hndl = *(CBaseHandle *)((uint8_t *)pWeapon + info.actual_offset);
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int index = CheckBaseHandle(hndl);
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forward->PushCell(index); //Client index
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forward->PushCell(engine->IndexOfEdict(pEdict)); // Weapon index
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forward->PushString(pEdict->GetClassName()); //Weapon classname
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forward->PushCellByRef(&g_returnvalue); //return value
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cell_t result = 0;
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forward->Execute(&result);
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return !!result;
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}
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