sourcemod/plugins/include/entity.inc

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/**
* vim: set ts=4 :
* ===============================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* ===============================================================
*
* This file is part of the SourceMod/SourcePawn SDK. This file may only be used
* or modified under the Terms and Conditions of its License Agreement, which is found
* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
* may change at any time. To view the latest information, see:
* http://www.sourcemod.net/license.php
*
* Version: $Id$
*/
#if defined _entity_included
#endinput
#endif
#define _entity_included
/**
* Property types for entities.
*/
enum PropType
{
Prop_Send = 0, /**< This property is networked. */
Prop_Data = 1, /**< This property is for saved game files. */
};
/**
* For more information on these, see the HL2SDK (public/edict.h)
*/
#define FL_EDICT_CHANGED (1<<0) /**< Game DLL sets this when the entity state changes
Mutually exclusive with FL_EDICT_PARTIAL_CHANGE. */
#define FL_EDICT_FREE (1<<1) /**< this edict if free for reuse */
#define FL_EDICT_FULL (1<<2) /**< this is a full server entity */
#define FL_EDICT_FULLCHECK (0<<0) /**< call ShouldTransmit() each time, this is a fake flag */
#define FL_EDICT_ALWAYS (1<<3) /**< always transmit this entity */
#define FL_EDICT_DONTSEND (1<<4) /**< don't transmit this entity */
#define FL_EDICT_PVSCHECK (1<<5) /**< always transmit entity, but cull against PVS */
#define FL_EDICT_PENDING_DORMANT_CHECK (1<<6)
#define FL_EDICT_DIRTY_PVS_INFORMATION (1<<7)
#define FL_FULL_EDICT_CHANGED (1<<8)
/**
* Returns the maximum number of entities.
*
* @return Maximum number of entities.
*/
native GetMaxEntities();
/**
* Returns the number of entities in the server.
*
* @return Number of entities in the server.
*/
native GetEntityCount();
/**
* Returns whether or not an entity is valid. Returns false
* if there is no matching CBaseEntity for this edict index.
*
* @param edict Index of the entity/edict.
* @return True if valid, false otherwise.
*/
native bool:IsValidEntity(edict);
/**
* Returns whether or not an edict index is valid.
*
* @param edict Index of the edict.
* @return True if valid, false otherwise.
*/
native bool:IsValidEdict(edict);
/**
* Returns whether or not an entity is a valid networkable edict.
*
* @param edict Index of the edict.
* @return True if networkable, false if invalid or not networkable.
*/
native bool:IsEntNetworkable(edict);
/**
* Creates a new edict (the basis of a networkable entity)
*
* @return Index of the edict, 0 on failure.
*/
native CreateEdict();
/**
* Removes an edict from the world.
*
* @param edict Index of the edict.
* @noreturn
* @error Invalid edict index.
*/
native RemoveEdict(edict);
/**
* Returns the flags on an edict. These are not the same as entity flags.
*
* @param edict Index of the entity.
* @return Edict flags.
* @error Invalid edict index.
*/
native GetEdictFlags(edict);
/**
* Sets the flags on an edict. These are not the same as entity flags.
*
* @param edict Index of the entity.
* @param flags Flags to set.
* @noreturn
* @error Invalid edict index.
*/
native SetEdictFlags(edict, flags);
/**
* Retrieves an edict classname.
*
* @param edict Index of the entity.
* @param clsname Buffer to store the classname.
* @param maxlength Maximum length of the buffer.
* @return True on success, false if there is no classname set.
*/
native bool:GetEdictClassname(edict, String:clsname[], maxlength);
/**
* Retrieves an entity's networkable serverclass name.
* This is not the same as the classname and is used for networkable state changes.
*
* @param edict Index of the entity.
* @param clsname Buffer to store the serverclass name.
* @param maxlength Maximum lnegth of the buffer.
* @return True on success, false if the edict is not networkable.
* @error Invalid edict index.
*/
native bool:GetEntityNetClass(edict, String:clsname[], maxlength);
/**
* @section Entity offset functions
*
* Offsets should be specified in byte distance from the CBaseEntity
* structure, not short (double byte) or integer (four byte) multiples.
* It is somewhat common practice to use offsets aligned to their final
* type, and thus make sure you are not falling to this error in SourceMod.
* For example, if your "integer-aligned" offset was 119, your byte-aligned
* offset is 119*4, or 476.
* Specifying incorrect offsets or the incorrect data type for an offset
* can have fatal consequences. If you are hardcoding offsets, and the
* layout of CBaseEntity does not match, you can easily crash the server.
*
* The reasonable bounds for offsets is greater than or equal to 0 and
* below 32768. Offsets out of these bounds will throw an error. However,
* this does not represent any real range, it is simply a sanity check for
* illegal values. Any range outside of the CBaseEntity structure's private
* size will cause undefined behaviour or even crash.
*/
/**
* Marks an entity as state changed. This can be useful if you set an offset
* and wish for it to be immediately changed over the network. By default this
* is not done for offset setting functions.
*
* @param edict Index to the edict.
* @param offset Offset to mark as changed. If 0,
* the entire edict is marked as changed.
* @noreturn
* @error Invalid entity or offset out of bounds.
*/
native ChangeEdictState(edict, offset = 0);
/**
* Peeks into an entity's object data and retrieves the integer value at
* the given offset.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param size Number of bytes to read (valid values are 1, 2, or 4).
* @return Value at the given memory location.
* @error Invalid entity or offset out of reasonable bounds.
*/
native GetEntData(entity, offset, size=4);
/**
* Peeks into an entity's object data and sets the integer value at
* the given offset.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* @param changeState If true, change will be sent over the network.
* @return Value at the given memory location.
* @error Invalid entity or offset out of reasonable bounds.
* @noreturn
*/
native SetEntData(entity, offset, value, size=4, bool:changeState=false);
/**
* Peeks into an entity's object data and retrieves the float value at
* the given offset.
*
* @param entity Edict index.
* @param offset Offset to use.
* @return Value at the given memory location.
* @error Invalid entity or offset out of reasonable bounds.
*/
native Float:GetEntDataFloat(entity, offset);
/**
* Peeks into an entity's object data and sets the integer value at
* the given offset.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param changeState If true, change will be sent over the network.
* @return Value at the given memory location.
* @error Invalid entity or offset out of reasonable bounds.
* @noreturn
*/
native SetEntDataFloat(entity, offset, Float:value, bool:changeState=false);
/**
* Peeks into an entity's object data and retrieves the entity handle
* info at the given offset.
*
* @param entity Edict index.
* @param offset Offset to use.
* @return Entity index at the given location, or 0 if none.
* @error Invalid entity or offset out of reasonable bounds.
*/
native GetEntDataEnt(entity, offset);
/**
* Peeks into an entity's object data and sest the entity handle info
* at the given offset.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param other Entity index to set, or 0 to clear.
* @param changeState If true, change will be sent over the network.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
native SetEntDataEnt(entity, offset, other, bool:changeState=false);
/**
* Peeks into an entity's object data and retrieves the vector at the
* given offset.
* @note Both a Vector and a QAngle are three floats. This is a
* convenience function and will work with both types.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param vec Vector buffer to store data in.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
native GetEntDataVector(entity, offset, Float:vec[3]);
/**
* Peeks into an entity's object data and sets the vector at the given
* offset.
* @note Both a Vector and a QAngle are three floats. This is a
* convenience function and will work with both types.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param vec Vector to set.
* @param changeState If true, change will be sent over the network.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
native SetEntDataVector(entity, offset, const Float:vec[3], bool:changeState=false);
/**
* Given a ServerClass name, finds a networkable send property offset.
* This information is cached for future calls.
*
* @param cls Classname.
* @param prop Property name.
* @return An offset, or -1 on failure.
*/
native FindSendPropOffs(const String:cls[], const String:prop[]);
/**
* Wrapper function for finding a send property for a particular entity.
*
* @param ent Entity index.
* @param prop Property name.
* @return An offset, or -1 on failure.
*/
stock GetEntSendPropOffs(ent, const String:prop[])
{
decl String:cls[64];
if (!GetEntityNetClass(ent, cls, sizeof(cls)))
{
return -1;
}
return FindSendPropOffs(cls, prop);
}
/**
* Gets a network property as an integer; wrapper around GetEntData().
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param size Number of bytes to read (valid values are 1, 2, or 4).
* @return Value at the given property offset.
* @error Invalid entity or property not found.
*/
stock GetEntProp(entity, PropType:type, const String:prop[], size=4)
{
new offs = GetEntSendPropOffs(entity, prop);
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return GetEntData(entity, offs, size);
}
/**
* Sets a network property as an integer; wrapper around GetEntData().
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* @error Invalid entity or offset out of reasonable bounds.
* @noreturn
*/
stock SetEntProp(entity, PropType:type, const String:prop[], value, size=4)
{
new offs = GetEntSendPropOffs(entity, prop);
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return SetEntData(entity, offs, value, size, true);
}
/**
* Gets a network property as a float; wrapper around GetEntDataFloat().
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @return Value at the given property offset..
* @error Invalid entity or offset out of reasonable bounds.
*/
stock Float:GetEntPropFloat(entity, PropType:type, const String:prop[])
{
new offs = GetEntSendPropOffs(entity, prop);
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return GetEntDataFloat(entity, offs);
}
/**
* Sets a network property as a float; wrapper around SetEntDataFloat().
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param value Value to set.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
stock SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value)
{
new offs = GetEntSendPropOffs(entity, prop);
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return SetEntDataFloat(entity, offs, value, true);
}
/**
* Gets a network property as a handle entity; wrapper around GetEntDataEnt().
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @return Entity index at the given property, or 0 if none.
* @error Invalid entity or offset out of reasonable bounds.
*/
stock GetEntPropEnt(entity, PropType:type, const String:prop[])
{
new offs = GetEntSendPropOffs(entity, prop);
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return GetEntDataEnt(entity, offs);
}
/**
* Sets a network property as a handle entity; wrapper around SetEntDataEnt().
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param other Entity index to set, or 0 to unset.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
stock SetEntPropEnt(entity, PropType:type, const String:prop[], other)
{
new offs = GetEntSendPropOffs(entity, prop);
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return SetEntDataEnt(entity, offs, other, true);
}
/**
* Gets a network property as a vector; wrapper around GetEntDataVector().
* @note Both a Vector and a QAngle are three floats. This is a
* convenience function and will work with both types.
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param vec Vector buffer to store data in.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
stock GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3])
{
new offs = GetEntSendPropOffs(entity, prop);
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return GetEntDataVector(entity, offs, vec);
}
/**
* Sets a network property as a vector; wrapper around SetEntDataVector().
* @note Both a Vector and a QAngle are three floats. This is a
* convenience function and will work with both types.
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param vec Vector to set.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
stock SetEntPropVector(entity, PropType:type, const String:prop[], const Float:vec[3])
{
new offs = GetEntSendPropOffs(entity, prop);
if (offs == -1)
{
ThrowError("Property \"%s\" not found for entity %d", prop, entity);
}
return SetEntDataVector(entity, offs, vec, true);
}