81 lines
1.6 KiB
C
81 lines
1.6 KiB
C
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#ifndef _INCLUDE_SOURCEMOD_CPLAYER_H_
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#define _INCLUDE_SOURCEMOD_CPLAYER_H_
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#include <sh_string.h>
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#include <eiface.h>
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using namespace SourceHook;
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class CPlayer
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{
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friend class CPlayerManager;
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public:
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CPlayer();
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public:
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const char *PlayerName() const;
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const char *PlayerIP() const;
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const char *PlayerAuthString() const;
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edict_t *GetPlayerEdict() const;
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bool IsPlayerInGame() const;
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bool IsPlayerConnected() const;
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bool IsPlayerAuthorized() const;
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bool IsPlayerFakeClient() const;
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//:TODO: is user alive function
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private:
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void Initialize(const char *name, const char *ip, edict_t *pEntity);
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void Connect();
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void Authorize(const char *steamid);
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void Disconnect();
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void SetName(const char *name);
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private:
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bool m_IsConnected;
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bool m_IsInGame;
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bool m_IsAuthorized;
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String m_Name;
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String m_Ip;
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String m_AuthID;
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edict_t *m_PlayerEdict;
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};
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inline const char *CPlayer::PlayerName() const
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{
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return m_Name.c_str();
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}
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inline const char *CPlayer::PlayerIP() const
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{
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return m_Ip.c_str();
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}
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inline const char *CPlayer::PlayerAuthString() const
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{
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return m_AuthID.c_str();
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}
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inline edict_t *CPlayer::GetPlayerEdict() const
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{
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return m_PlayerEdict;
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}
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inline bool CPlayer::IsPlayerInGame() const
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{
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return m_IsInGame;
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}
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inline bool CPlayer::IsPlayerConnected() const
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{
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return m_IsConnected;
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}
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inline bool CPlayer::IsPlayerAuthorized() const
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{
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return m_IsAuthorized;
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}
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inline bool CPlayer::IsPlayerFakeClient() const
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{
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return (strcmp(m_AuthID.c_str(), "BOT") == 0);
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}
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#endif // _INCLUDE_SOURCEMOD_CPLAYER_H_
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