sourcemod/plugins/include/topmenus.inc

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _topmenus_included
#endinput
#endif
#define _topmenus_included
#include <menus>
/**
* Actions a top menu will take on an object.
*/
enum TopMenuAction
{
/**
* An option is being drawn for a menu (or for sorting purposes).
*
* INPUT : TopMenu Handle, (param1) Client index, (param2) object ID.
* OUTPUT: Buffer for rendering, maxlength of buffer.
* OUTPUT: Must return an ITEMDRAW constant.
*/
TopMenuAction_DrawOption = 0,
/**
* The title of a menu is being drawn for a given object.
*
* Note: The Object ID will be 0 if drawing the root title.
*
* INPUT : TopMenu Handle, (param1) Client index, (param2) object ID.
* OUTPUT: Buffer for rendering, maxlength of buffer.
*/
TopMenuAction_DrawTitle = 1,
/**
* A menu option has been selected.
*
* INPUT : TopMenu Handle, (param1) Client index, (param2) object ID.
*/
TopMenuAction_SelectOption = 2,
};
/**
* Top menu object types.
*/
enum TopMenuObjectType
{
TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */
TopMenuObject_Item = 1 /**< Item on a sub-menu */
};
/**
* Top menu object tag for type checking.
*/
enum TopMenuObject
{
INVALID_TOPMENUOBJECT = 0,
}
/**
* TopMenu callback prototype.
*
* @param topmenu Handle to the TopMenu.
* @param action TopMenuAction being performed.
* @param param1 First parameter (dependent on action).
* @param param2 Second parameter (dependent on action).
* @param buffer Output buffer (not always used).
* @param maxlength Output buffer (not always used).
* @noreturn
*/
functag TopMenuHandler public(Handle:topmenu,
TopMenuAction:action,
param1,
param2,
String:buffer[],
maxlength);
/**
* Creates a TopMenu.
*
* @param handler Handler to use for drawing the root title.
* @return A new TopMenu Handle, or INVALID_HANDLE on failure.
*/
native Handle:CreateTopMenu(TopMenuHandler:handler);
/**
* Re-sorts the items in a TopMenu via a configuration file.
*
* The format of the configuration file should be a Valve Key-Values
* formatted file that SourceMod can parse. There should be one root
* section, and one sub-section for each category. Each sub-section's
* name should match the category name.
*
* Each sub-section may only contain key/value pairs in the form of:
* key: "item"
* value: Name of the item as passed to AddToTopMenu().
*
* The TopMenu will draw items in the order declared in the configuration
* file. If items do not appear in the configuration file, they are sorted
* per-player based on how the handler function renders for that player.
* These items appear after the configuration sorted items.
*
* @param topmenu TopMenu Handle.
* @param file File path.
* @param error Error buffer.
* @param maxlength Maximum size of the error buffer.
* Error buffer will be filled with a
* zero-terminated string if false is
* returned.
* @return True on success, false on failure.
* @error Invalid TopMenu Handle.
*/
native bool:LoadTopMenuConfig(Handle:topmenu, const String:file[], String:error[], maxlength);
/**
* Adds an object to a TopMenu.
*
* @param topmenu TopMenu Handle.
* @param name Object name (MUST be unique).
* @param type Object type.
* @param handler Handler for object.
* @param cmdname Command name (for access overrides).
* @param flags Default access flags.
* @param parent Parent object ID, or INVALID_TOPMENUOBJECT for none.
* Items must have a category parent.
* Categories must not have a parent.
* @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on
* failure.
* @error Invalid TopMenu Handle.
*/
native TopMenuObject:AddToTopMenu(Handle:topmenu,
const String:name[],
TopMenuObjectType:type,
TopMenuHandler:handler,
const String:cmdname[],
flags,
TopMenuObject:parent);
/**
* Removes an object from a TopMenu.
*
* Plugins' objects are automatically removed all TopMenus when the given
* plugin unloads or pauses. In the case of unpausing, all items are restored.
*
* @param topmenu TopMenu Handle.
* @param object TopMenuObject ID.
* @noreturn
* @error Invalid TopMenu Handle.
*/
native RemoveFromTopMenu(Handle:topmenu, TopMenuObject:object);
/**
* Finds a category's object ID in a TopMenu.
*
* @param topmenu TopMenu Handle.
* @param name Object's unique name.
* @return TopMenuObject ID on success, or
* INVALID_TOPMENUOBJECT on failure.
* @error Invalid TopMenu Handle.
*/
native TopMenuObject:FindTopMenuCategory(Handle:topmenu, const String:name[]);